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-rw-r--r--doc/ea_job_system.txt2
-rw-r--r--doc/item_bonus.txt2
-rw-r--r--doc/pccommand_list.txt4
3 files changed, 4 insertions, 4 deletions
diff --git a/doc/ea_job_system.txt b/doc/ea_job_system.txt
index a2bd01991..229216a9e 100644
--- a/doc/ea_job_system.txt
+++ b/doc/ea_job_system.txt
@@ -170,7 +170,7 @@ About Novices and Super Novices:
EAJ_NOVICE -> Novice
EAJ_NOVICE|EAJL_2_1 -> EAJ_SUPER_NOVICE
EAJ_NOVICE|EAJL_UPPER -> EAJ_NOVICE_HIGH
- EAJ_NOVICE|EAJL_BABY -> EAJ_BABY
+ EAJ_NOVICE|EAJL_BABY -> EAJ_BABY
EAJ_NOVICE|EAJL_BABY|EAJL_2_1 -> EAJ_SUPER_BABY
So as you can see, on this job system, the Super Novice is treated as the 2-1 job of a Novice, and the Novice job it's at the same level of the other 1st jobs. Even though that may seem like a hindrance, it makes it very easy to add a check to discard Novice types from a quest:
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index c6789775e..e0a9c3fbf 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -325,7 +325,7 @@ bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (su
bonus bSPDrainValue,n; When hitting a monster by physical attack, you gain n SP
(use negative numbers so the user loses SP)
bonus2 bSPDrainValue,n,x; When hitting a monster by physical attack, ...
- x:
+ x:
0=you gain n SP, 1=you drain n SP from target
bonus2 bIgnoreDefRate,n,x; Disregard x% of the target's DEF if the target belongs to race n;
diff --git a/doc/pccommand_list.txt b/doc/pccommand_list.txt
index 5690941a3..9bf97d270 100644
--- a/doc/pccommand_list.txt
+++ b/doc/pccommand_list.txt
@@ -135,7 +135,7 @@ can be getmapxy, something like this:
- script PCDieEvent -1,{
if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") {
-killmonster "valkyrie","All";
+killmonster "valkyrie","All";
announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033;
if (killtest != 0) enablenpc "Outern Voices";
if (killedonce == 1) end;
@@ -152,7 +152,7 @@ L_Finish:
OnPCDieEvent:
if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") {
-killmonster "valkyrie","All";
+killmonster "valkyrie","All";
announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033;
if (killtest != 0) enablenpc "Outern Voices";
if (killedonce == 1) end;