diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 70 |
1 files changed, 52 insertions, 18 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 9969ff1a8..751db221a 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -7886,10 +7886,48 @@ that fails, the command returns an empty string instead. ========================= --------------------------------------- +*questinfo <Quest ID>, <Icon>{, <Job Class>}; + +This is esentially a combination of checkquest and showevent. Use this only +in an OnInit label. For the Quest ID, specify the quest ID that you want +checked if it has been started yet. + +For Icon, use one of the following: + +No Icon : QTYPE_NONE +! Quest Icon : QTYPE_QUEST +? Quest Icon : QTYPE_QUEST2 +! Job Icon : QTYPE_JOB +? Job Icon : QTYPE_JOB2 +! Event Icon : QTYPE_EVENT +? Event Icon : QTYPE_EVENT2 +Warg : QTYPE_WARG +Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410) + +When a user shows up on a map, each NPC is checked for questinfo that has been set. +If questinfo is present, it will check if the quest has been started, if it has not, the bubble will appear. + +Optionally, you can also specify a Job Class if the quest bubble should only appear for a certain class. + +Example +izlude,100,100,4 script Test 844,{ + mes "[Test]"; + mes "Hello World."; + close; + + OnInit: + questinfo 1001, QTYPE_QUEST, Job_Novice; + end; +} + +--------------------------------------- + *setquest <ID>; Place quest of <ID> in the users quest log, the state of which is "active". +If *questinfo is set, and the same ID is specified here, the icon will be cleared when the quest is set. + --------------------------------------- *completequest <ID>; @@ -7937,27 +7975,23 @@ If parameter "HUNTING" is supplied: --------------------------------------- -*showevent <state>, <color>; +*showevent <icon>; Show a colored mark in the mini-map like "viewpoint" and an emotion on top of a NPC. This is used to indicate that a NPC has a quest or an event to -certain player/s. - -state can be: - 0 = disable ( Used to disable and remove the mark and the emotion from - the NPC. ) - 1 = exclamation emotion ( Used to show an important quest event to - certain player. ) - 2 = interrogation emotion ( Used to show an non-important quest event - to certain player. ) -Other value may cause client crashes. - -color can be: - 0 = yellow "Quest" - 1 = orange "Job" - 2 = green "Event" - 3 = an MVP flag -Other values show a transparent mark in the mini-map. +a certain player. + +Available Icons: + +Remove Icon : QTYPE_NONE +! Quest Icon : QTYPE_QUEST +? Quest Icon : QTYPE_QUEST2 +! Job Icon : QTYPE_JOB +? Job Icon : QTYPE_JOB2 +! Event Icon : QTYPE_EVENT +? Event Icon : QTYPE_EVENT2 +Warg : QTYPE_WARG +Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410) ---------------------------------------- |