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-rw-r--r--doc/script_commands.txt34
1 files changed, 22 insertions, 12 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index a4b9ec717..9655e907c 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -718,6 +718,8 @@ MAX_CHAT_USERS - Maximum Chat users
MAX_REFINE - Maximum Refine level
MAX_MENU_OPTIONS - Maximum NPC menu options
MAX_MENU_LENGTH - Maximum NPC menu string length
+MOB_CLONE_START - Clone ID start from this range
+MOB_CLONE_END - Clone ID end with this range
Send targets and status options are also hard-coded and can be found
in 'doc/constants.md'.
@@ -6332,7 +6334,7 @@ Examples:
setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL, true);
// Re-enables attack, skills and item use
- setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_ITEM, false);
+ setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM, false);
// checkpcblock related checks
if ((checkpcblock() & PCBLOCK_IMMUNE) != 0)
@@ -9635,6 +9637,11 @@ is run when they relog.
<On Death Event> refers to an NPC label that attaches to the character and
is run when they die. Can be "" for empty.
+If "-" is supplied for <mapname>, this will remove the 1 second automatic
+respawn on the battleground map. This allows for better manipulation of
+<On Death Event>. The player will have to be warped to desired location
+at the end of <On Death Event>.
+
Unlike the prior command, the latter will attach a GROUP in a waiting room
to the battleground, and sets the array $@arenamembers[0] where 0 holds
the IDs of the first group, and 1 holds the IDs of the second.
@@ -9766,6 +9773,8 @@ mapflag%TAB%<map_name>%TAB%battleground%TAB%2
This command will create a new BG Team.
When player dies, they will be respawned map_name,X,Y as mentioned.
+If "-" is supplied for the map name, this will remove the 1 second automatic
+respawn on the battleground map.
Command will return -1 if BG Creation is failed,
else it will return the BG ID(Also known as TeamID).
@@ -9855,17 +9864,18 @@ If char id is given, the information of that character is retrieved
instead. Type specifies what information to retrieve and can be one of the
following:
- 0 - Database ID
- 1 - Class
- 2 - Name
- 3 - Faith value for this mercenary's guild, if any
- 4 - Calls value for this mercenary's guild, if any
- 5 - Kill count
- 6 - Remaining life time in msec
- 7 - Level
-
-If the character does not have a mercenary, the command returns ""
-for name and 0 for all other types.
+ MERCINFO_ID - Mercenary Database ID
+ MERCINFO_CLASS - Mercenary Class
+ MERCINFO_NAME - Mercenary Name
+ MERCINFO_FAITH - Mercenary faith value for this mercenary's guild, if any
+ MERCINFO_CALLS - Mercenary calls value for this mercenary's guild, if any
+ MERCINFO_KILLCOUNT - Mercenary kill count
+ MERCINFO_LIFETIME - Mercenary remaining life time in mili-second
+ MERCINFO_LEVEL - Mercenary Level
+ MERCINFO_GID - Mercenary Game ID
+
+If the character does not have a mercenary, the command returns "" for MERCINFO_NAME
+and 0 for all other types.
---------------------------------------
//=====================================