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-rw-r--r--doc/script_commands.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 4d55df25f..a6492b975 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4855,7 +4855,7 @@ By default timers do not have a RID attached, which lets the timers continue eve
if the player that started them logs off. To attach a RID to a timer, you can
either use the "attach flag" optional value when using initnpctimer/startnpctimer,
likewise, the optional flag of stopnpctimer detaches any RID after stopping
-the timer. One a player is attached to a timer, it stays attached to all
+the timer. Once a player is attached to a timer, it stays attached to all
timers from that script until detached manually. You can have multiple
npctimers going on at the same time as long as each one has a different player
attached (think of each RID being used as an independant timer).