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-rw-r--r--doc/script_commands.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 2d00cbbff..5efdaa380 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -1063,7 +1063,7 @@ segment NPC talking, this command is used A LOT. See 'mes'.
*close;
This command will create a 'close' button in the message window for the invoking
-character. If no window is currently on screen, it will be created. This is one
+character. If no window is currently on screen, the script execution will end. This is one
of the ways to end a speech from an NPC. Once the button is clicked, the NPC
script execution will end, and the message box will disappear.
@@ -1077,10 +1077,10 @@ script execution will end, and the message box will disappear.
*close2;
This command will create a 'close' button in the message window for the invoking
-character. If no window is currently on screen, it will be created. See 'close'.
-There is one important difference, though - even though the message box will
-have closed, the script execution will not stop, and commands after 'close2'
-will still run, meaning an 'end' has to be used to stop the script, unless you
+character. WARNING: If no window is currently on screen, the script execution will halt
+indefinitely! See 'close'. There is one important difference, though - even though
+the message box will have closed, the script execution will not stop, and commands after
+'close2' will still run, meaning an 'end' has to be used to stop the script, unless you
make it stop in some other manner.
mes "[Woman]";