diff options
Diffstat (limited to 'doc/sample')
-rw-r--r-- | doc/sample/npc_test_func.txt | 25 | ||||
-rw-r--r-- | doc/sample/npc_test_skill.txt | 27 |
2 files changed, 29 insertions, 23 deletions
diff --git a/doc/sample/npc_test_func.txt b/doc/sample/npc_test_func.txt index 2e613404f..1f50afb46 100644 --- a/doc/sample/npc_test_func.txt +++ b/doc/sample/npc_test_func.txt @@ -1,26 +1,27 @@ -// 値を返さない関数 +// Define the function func001 function script func001 { - mes "ユーザー定義関数"; + mes "Hello there!"; next; - return; // 省略できない + return; // continue script } -// 値を返す関数 +// Define the function func002 function script func002 { - return "ユーザー定義関数2"; + return "I'm a function"; } -// 関数の呼び出しとサブルーティンのテスト -prontera,168,189,1 script 関数テスト 112,{ - callfunc "func001"; // ユーザー定義関数は文字列で指定 - mes callfunc("func002"); +// An NPC using 3 different methods of displaying npc dialog from both internal +// and external sources. +prontera,168,189,1 script Functions 112,{ + callfunc "func001"; // Calls func001 and displays "Hello there!" + mes callfunc("func002"); // Calls func002 and displays "I'm a function" next; - callsub L_SUB001; // サブルーティンはラベルを直接指定 + callsub L_SUB001; // Calls the label L_SUB001 and displays "I'm a label" close; end; L_SUB001: - mes "サブルーティン"; - return; // 省略できない + mes "I'm a label"; + return; // continue script } diff --git a/doc/sample/npc_test_skill.txt b/doc/sample/npc_test_skill.txt index 55864a117..8d7d88dfe 100644 --- a/doc/sample/npc_test_skill.txt +++ b/doc/sample/npc_test_skill.txt @@ -1,19 +1,24 @@ -// スキル所得テスト +// Giving skills to characters via an NPC -// skill スキルID ,スキルLV [,フラグ]; -// フラグは省略可能、省略時は1。 -// フラグ=1でカードなどの一時的な所得、 -// フラグ=2でクエストなどによる恒久的な所得(skill_tree.txtに依存) +// skill <skill id>,<level>{,<flag>}; +// flag=0 Grants the skill permanently +// flag=1 Grants the skill temporarily +// flag=2 Level bonus, stackable +// If flag is undefined, it defaults to 1 +// View db/(pre-)re/skill_db.txt for skill IDs -prontera,157,182,0 script スキル所得テスト 116,{ - mes "スキル所得テスト"; - menu "応急処置所得",L_GETSKILL142,"死んだ振り所得",L_GETSKILL143,"やめる",L_YAME; +prontera,157,182,0 script Skills 116,{ + mes "What skill would you like?"; + menu "First Aid",L_GETSKILL142,"Play Dead",L_GETSKILL143,"Heal",L_GETSKILL28,"None",L_YAME; L_GETSKILL142: - skill 142,1,0; + skill 142,1,0; // Permanently gives player level 1 First Aid close; L_GETSKILL143: - skill 143,1,0; + skill 143,1,0; // Permanently gives player level 1 Play Dead + close; +L_GETSKILL28: + skill 28,3,1; // Temporarily gives player level 3 Heal close; L_YAME: close; -}
\ No newline at end of file +} |