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-rw-r--r--doc/sample/npc_test_setitemx.txt64
1 files changed, 22 insertions, 42 deletions
diff --git a/doc/sample/npc_test_setitemx.txt b/doc/sample/npc_test_setitemx.txt
index dbefd5cc2..eba53e008 100644
--- a/doc/sample/npc_test_setitemx.txt
+++ b/doc/sample/npc_test_setitemx.txt
@@ -1,69 +1,49 @@
-//by Lupus.
-// SVN TRUNK 9940+ only
-
-//setiteminfo(itemID,n,Value), where n
-// 0 value_buy;
-// 1 value_sell;
-// 2 type;
-// 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
-// if = 0, then monsters don't drop it at all (rare or a quest item)
-// if = 10000, then this item is sold in NPC shops only
-// 4 sex;
-// 5 equip;
-// 6 weight;
-// 7 atk;
-// 8 def;
-// 9 range;
-// 10 slot;
-// 11 look;
-// 12 elv;
-// 13 wlv;
+//===== rAthena Script =======================================
+//= Sample: Setiteminfo & Setitemscript
+//===== By: ==================================================
+//= Lupus
+//===== Current Version: =====================================
+//= 20121003
+//===== Description: =========================================
+//= Demonstrates 'setiteminfo' and 'setitemscript' commands.
+//============================================================
prontera,164,161,5 script Lupus 1013,{
- menu "Make Knife[3] Edible",M_1,
- "Make Apple Equippable",M_2,
- "Edible Knife = Full SP",M_3,
- "Knife = Weapon + 3 Notes",M_4;
+ menu
+ "Make Knife[3] Edible",M_1,
+ "Make Apple Equippable",M_2,
+ "Edible Knife = Full SP",M_3,
+ "Knife = Weapon + 3 Notes",M_4;
close;
M_1:
- //WORKS!
- mes "Ok. We Made Knife[3] Edible";
+ mes "Ok. We made Knife[3] edible.";
setiteminfo(1201,2,0); //type = 0 : potion
setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}");
close;
M_2:
- //WORKS!
- mes "Ok. We Made Apple Equippable";
- //item type -> headgear
- setiteminfo(512,2,5); //type = 5
- //where to equip to
- setiteminfo(512,5,512); //equip = 512
- //set as headgear location
- setiteminfo(512,11,256); //loc = 256
- //set Headgear Sprite ID
- setiteminfo(512,14,85); //view id = 85
-
+ mes "Ok. We made Apple equippable.";
+ setiteminfo(512,2,5); //item type -> headgear (type = 5)
+ setiteminfo(512,5,512); //where to equip to (equip = 512)
+ setiteminfo(512,11,256); //set as headgear location (loc = 256)
+ setiteminfo(512,14,85); //set Headgear Sprite ID (view id = 85)
setitemscript(512,"{dispbottom \"* Other item's changed\";}",0);
setitemscript(512,"{dispbottom \"* Equipped\";}",1);
setitemscript(512,"{dispbottom \"* Unequipped\";}",2);
close;
M_3:
- //WORKS!
- mes "Ok. Now Edible Knife[3] restores your SP";
+ mes "Ok. Now edible Knife[3] restores your SP.";
setitemscript(1201,2,0);
setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
close;
M_4:
- //WORKS!
- mes "Ok. We Made Knife... a weapon. But added 3 notes.";
+ mes "Ok. We made Knife a weapon, but added 3 notes.";
setiteminfo(1201,2,4); //type = 4 : weapon again
setitemscript(1201,"{dispbottom \"* 1 Used\";}",0);
setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1);
setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2);
close;
-
}