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-rw-r--r--doc/sample/npc_test_duplicate.txt15
1 files changed, 8 insertions, 7 deletions
diff --git a/doc/sample/npc_test_duplicate.txt b/doc/sample/npc_test_duplicate.txt
index 237e7e57d..55d64bc7b 100644
--- a/doc/sample/npc_test_duplicate.txt
+++ b/doc/sample/npc_test_duplicate.txt
@@ -3,13 +3,13 @@
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
-//= 20070915
-//===== Description: =========================================
+//= 20140320
+//===== Description: =========================================
//= An example of how duplicate NPCs are handled:
//= NPC variables are shared between all duplicates.
-//= Each duplicate knows its own map coordinates.
+//= In this sample, to get the NPC coordinate, has to trigger OnTouch
//= Duplicates always override the source NPC's trigger area (even 0x0).
-//= 'OnInit' loads the middle Poring last, for some reason.
+//= 'OnInit' loads the main npc last, for some reason. (check with debugmes)
//============================================================
- script Test Script -1,1,1,{
@@ -19,6 +19,7 @@
OnInit:
getmapxy(.map$, .x, .y, 1);
+ debugmes strnpcinfo(0);
end;
OnTouch:
@@ -27,6 +28,6 @@ OnTouch:
end;
}
-prontera,150,175,4 duplicate(Test Script) Test1 909
-prontera,155,175,4 duplicate(Test Script) Test2 909,2,2
-prontera,160,175,4 duplicate(Test Script) Test3 909,3,3 \ No newline at end of file
+prontera,150,175,4 duplicate(Test Script) Test1 4_PORING
+prontera,155,175,4 duplicate(Test Script) Test2 4_PORING,2,2
+prontera,160,175,4 duplicate(Test Script) Test3 4_PORING,3,3