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-rw-r--r--doc/mob_db_mode_list.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index 08abf800d..17f25d9bc 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -26,7 +26,7 @@ MD_ANGRY | 0x0800 | 2048
MD_CHANGETARGET_MELEE | 0x1000 | 4096
MD_CHANGETARGET_CHASE | 0x2000 | 8192
MD_TARGETWEAK | 0x4000 | 16384
-MD_RANDOMTARGET | 0x8000 | 32768 (not implemented)
+MD_RANDOMTARGET | 0x8000 | 32768
Explanation for modes:
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@@ -75,7 +75,7 @@ Target Weak: Allows aggressive monsters to only be aggressive against
For example, a monster of level 104 will not pick fights with a level 99.
Random Target: Picks a new random target in range on each attack / skill.
- (not implemented)
+
Aegis Mob Types:
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