diff options
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 274 |
1 files changed, 137 insertions, 137 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index d0abbb8bf..30202ee2d 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -1,137 +1,137 @@ -skill n,x; skill n of level x
-
-bonus bStr,n; STR + n
-bonus bAgi,n; AGI + n
-bonus bVit,n; VIT + n
-bonus bInt,n; INT + n
-bonus bDex,n; DEX + n
-bonus bLuk,n; LUK + n
-
-bonus bMaxHP,n; MAXHP + n
-bonus bMaxSP,n; MAXSP + n
-bonus bMaxHPrate,n; MAXHP + n%
-bonus bMaxSPrate,n; MAXSP + n%
-bonus bAtk,n; ATK + n
-bonus bAtk2,n; ATK2 + n
-bonus bAtkRate attack power + n%
-bonus bBaseAtk,n; Basic attack power + n
-bonus bMatk,n; Magical attack power 1 + n and magical attack power 2 + n
-bonus bMatk1,n; Magical attack power 1 + n
-bonus bMatk2,n; Magical attack power 2 + n
-bonus bMatkRate,n; Magical attack power + n%
-bonus bMdef,n; Magical defensive power + n
-bonus bDef,n; DEF + n
-bonus bHit,n; On-target hit power + n
-bonus bCritical,n; Critical + n
-bonus bCriticalRate,n; Critical ratio + n%
-bonus bFlee,n; Evasion power + n
-bonus bFlee2,n; Perfection evasion + n
-bonus bSpeed,n; Drift speed + n
-bonus bAspd,n; Attack speed + n
-bonus bSpeedRate,n; Drift speed + n% (just high ones application)
-bonus bAspdRate,n; Attack speed + n% (just high ones application)
-bonus bSpeedAddRate drift speed + n%
-bonus bAspdAddRate attack speed + n%
-bonus bAtkRange,n; Attack Range + n
-bonus bCastrate,n; Cast rate + n%
-bonus bUseSPrate,n; SP consumption + n%
-bonus bHPrecovRate,n; HP automatic recovery ratio + n% (you exclude the recovery with skill)
-bonus bSPrecovRate,n; SP automatic recovery ratio + n% (you exclude the recovery with skill)
-bonus bDoubleRate,n; attack probability n% (with weapon disregard just high ones application)
-bonus bDoubleAddRate,n; Double attack probability + n% (weapon disregard)
-bonus bPerfectHitRate,n; On-target impact attack probability n% (just high ones application)
-bonus bPerfectHitAddRate,n; On-target impact attack probability +n%
-bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (as for n just high ones application)
-bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (n is done +)
-bonus bCriticalDef,n; Critical 喰 and others the trap it is, probability + n%
-bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the 鷹 is excluded)
-bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the 鷹 is excluded)
-bonus bMagicAtkDef the damage of magical attack n% reduction
-bonus bMiscAtkDef MISC attack (the trap and ?) the damage n% reduction
-
-bonus bIgnoreDefRace,n Defense disregard of enemy of n race
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than (normal monster) boss monster
-bonus bIgnoreDefEle,n; Defense disregard of enemy of n attribute
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus bIgnoreMDefRace n race the magical defensive power disregard damage
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
-bonus bIgnoreMDefEle n attribute the magical defensive power disregard damage
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard)
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
-bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard)
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus bAtkEle,n; Attack with element n
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus bDefEle,n; Guard against element n
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus bHitRate,n; on-target hit ratio +n%
-bonus bFleeRate,n; evasion ratio +n%
-bonus bFlee2Rate,n; complete evasion ratio +n%
-bonus bDefRate,n; earned-run average +n% (equipment)
-bonus bDef2Rate,n; earned-run average +n% (those due to vit)
-bonus bMdefRate,n; magical earned-run average +n% (equipment)
-bonus bMdef2Rate,n; magical earned-run average +n% (those due to int)
-bonus bSplashRange n; damage is given to the peripheral n cell of the target with usual weapon attack, if (as for n just high ones application, 1 if the 3*3, 2 the 5*5)
-bonus bSplashAddRange n; damage is given to the peripheral n cell of the target with usual weapon attack, (range + n)
-
-bonus bInfiniteEndure,n; Unlimited Endure (n is meaningless)
-bonus bRestartFullRecover,n; When reviving, HP and SP all recoveries (non mind there is no n)
-bonus bNoCastCancel,n; The casting is not cancelled (non mind there is no n)
-bonus bNoCastCancel2,n; The casting is not cancelled (is not cancelled even with GVG, n is meaningless)
-bonus bNoSizeFix,n; The attack revision with the size of the monster is not received, (non mind there is no n)
-bonus bNoWeaponDamage,n; The damage is not received to physical attack, (non mind there is no n)
-bonus bNoMagicDamage,n; The damage is not received to magic, (including also the heel, non mind there is no n)
-bonus bNoGemStone,n; When using skill, the gemstone is not consumed (non mind there is no n)
-
-
-bonus2 bAddEff,Eff_Blind,n; With the establishment of n% dark grant
-bonus2 bAddEff,Eff_Sleep,n; With the establishment of n% sleep grant
-bonus2 bAddEff,Eff_Poison,n; With the establishment of n% poison grant
-bonus2 bAddEff,Eff_Freeze,n; With the establishment of n% freezing grant
-bonus2 bAddEff,Eff_Silence,n; With the establishment of n% silence grant
-bonus2 bAddEff,Eff_Stan,n; With the establishment of n% stun grant
-bonus2 bAddEff,Eff_Curse,n; You curse with the establishment of n%, grant
-bonus2 bAddEff,Eff_Confusion,n; With the establishment of n% confusion grant
-bonus2 bAddEff,Eff_Stone,n; With the establishment of n% petrochemical grant
-
-bonus2 bResEff,Eff_Blind,n; Dark tolerance + n%
-bonus2 bResEff,Eff_Sleep,n; Sleep tolerance + n%
-bonus2 bResEff,Eff_Poison,n; Poison tolerance + n%
-bonus2 bResEff,Eff_Freeze,n; Freezing tolerance + n%
-bonus2 bResEff,Eff_Silence,n; Silence tolerance + n%
-bonus2 bResEff,Eff_Stan,n; Stun tolerance + n%
-bonus2 bResEff,Eff_Curse,n; Cursing tolerance + n%
-bonus2 bResEff,Eff_Confusion,n; Confusion tolerance + n%
-bonus2 bResEff,Eff_Stone,n; Petrochemical tolerance + n%
-
-bonus2 bAddSize,n,x; In n size the damage addition of x%
- 0,Small size 1,Medium size 2,Large size
-bonus2 bAddRace,n,x; In n race the damage addition of x%
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
-bonus2 bSubRace,n,x; Damage x% reduction from n race
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
-bonus2 bMagicAddRace,n,x; In n race the damage addition of x% (only magical attack)
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
-bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
-bonus2 bAddEle,n,x; In n attribute the damage addition of x%
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus2 bMagicAddEle,n,x; In n attribute the damage addition of x% (only magical attack)
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus2 bSubEle,n,x; Damage x% reduction from n attribute
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus2 bAddDamageClass,n,x; In monster of class n the damage addition of x% (only physical attack), in case of prayer in n occupation the damage addition of x%
-bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
-bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x%
-bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x%
-bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out)
-bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out)
-
-
-bonus3 bAddMonsterDropItem,n,x; When pushing down the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
-bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chance
-
-// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
-// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.
+skill n,x; skill n of level x + +bonus bStr,n; STR + n +bonus bAgi,n; AGI + n +bonus bVit,n; VIT + n +bonus bInt,n; INT + n +bonus bDex,n; DEX + n +bonus bLuk,n; LUK + n + +bonus bMaxHP,n; MAXHP + n +bonus bMaxSP,n; MAXSP + n +bonus bMaxHPrate,n; MAXHP + n% +bonus bMaxSPrate,n; MAXSP + n% +bonus bAtk,n; ATK + n +bonus bAtk2,n; ATK2 + n +bonus bAtkRate attack power + n% +bonus bBaseAtk,n; Basic attack power + n +bonus bMatk,n; Magical attack power 1 + n and magical attack power 2 + n +bonus bMatk1,n; Magical attack power 1 + n +bonus bMatk2,n; Magical attack power 2 + n +bonus bMatkRate,n; Magical attack power + n% +bonus bMdef,n; Magical defensive power + n +bonus bDef,n; DEF + n +bonus bHit,n; On-target hit power + n +bonus bCritical,n; Critical + n +bonus bCriticalRate,n; Critical ratio + n% +bonus bFlee,n; Evasion power + n +bonus bFlee2,n; Perfection evasion + n +bonus bSpeed,n; Drift speed + n +bonus bAspd,n; Attack speed + n +bonus bSpeedRate,n; Drift speed + n% (just high ones application) +bonus bAspdRate,n; Attack speed + n% (just high ones application) +bonus bSpeedAddRate drift speed + n% +bonus bAspdAddRate attack speed + n% +bonus bAtkRange,n; Attack Range + n +bonus bCastrate,n; Cast rate + n% +bonus bUseSPrate,n; SP consumption + n% +bonus bHPrecovRate,n; HP automatic recovery ratio + n% (you exclude the recovery with skill) +bonus bSPrecovRate,n; SP automatic recovery ratio + n% (you exclude the recovery with skill) +bonus bDoubleRate,n; attack probability n% (with weapon disregard just high ones application) +bonus bDoubleAddRate,n; Double attack probability + n% (weapon disregard) +bonus bPerfectHitRate,n; On-target impact attack probability n% (just high ones application) +bonus bPerfectHitAddRate,n; On-target impact attack probability +n% +bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (as for n just high ones application) +bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (n is done +) +bonus bCriticalDef,n; Critical 喰 and others the trap it is, probability + n% +bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the 鷹 is excluded) +bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the 鷹 is excluded) +bonus bMagicAtkDef the damage of magical attack n% reduction +bonus bMiscAtkDef MISC attack (the trap and ?) the damage n% reduction + +bonus bIgnoreDefRace,n Defense disregard of enemy of n race + 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than (normal monster) boss monster +bonus bIgnoreDefEle,n; Defense disregard of enemy of n attribute + 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality +bonus bIgnoreMDefRace n race the magical defensive power disregard damage + 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster) +bonus bIgnoreMDefEle n attribute the magical defensive power disregard damage + 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality +bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard) + 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster) +bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard) + 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality +bonus bAtkEle,n; Attack with element n + 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality +bonus bDefEle,n; Guard against element n + 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality +bonus bHitRate,n; on-target hit ratio +n% +bonus bFleeRate,n; evasion ratio +n% +bonus bFlee2Rate,n; complete evasion ratio +n% +bonus bDefRate,n; earned-run average +n% (equipment) +bonus bDef2Rate,n; earned-run average +n% (those due to vit) +bonus bMdefRate,n; magical earned-run average +n% (equipment) +bonus bMdef2Rate,n; magical earned-run average +n% (those due to int) +bonus bSplashRange n; damage is given to the peripheral n cell of the target with usual weapon attack, if (as for n just high ones application, 1 if the 3*3, 2 the 5*5) +bonus bSplashAddRange n; damage is given to the peripheral n cell of the target with usual weapon attack, (range + n) + +bonus bInfiniteEndure,n; Unlimited Endure (n is meaningless) +bonus bRestartFullRecover,n; When reviving, HP and SP all recoveries (non mind there is no n) +bonus bNoCastCancel,n; The casting is not cancelled (non mind there is no n) +bonus bNoCastCancel2,n; The casting is not cancelled (is not cancelled even with GVG, n is meaningless) +bonus bNoSizeFix,n; The attack revision with the size of the monster is not received, (non mind there is no n) +bonus bNoWeaponDamage,n; The damage is not received to physical attack, (non mind there is no n) +bonus bNoMagicDamage,n; The damage is not received to magic, (including also the heel, non mind there is no n) +bonus bNoGemStone,n; When using skill, the gemstone is not consumed (non mind there is no n) + + +bonus2 bAddEff,Eff_Blind,n; With the establishment of n% dark grant +bonus2 bAddEff,Eff_Sleep,n; With the establishment of n% sleep grant +bonus2 bAddEff,Eff_Poison,n; With the establishment of n% poison grant +bonus2 bAddEff,Eff_Freeze,n; With the establishment of n% freezing grant +bonus2 bAddEff,Eff_Silence,n; With the establishment of n% silence grant +bonus2 bAddEff,Eff_Stan,n; With the establishment of n% stun grant +bonus2 bAddEff,Eff_Curse,n; You curse with the establishment of n%, grant +bonus2 bAddEff,Eff_Confusion,n; With the establishment of n% confusion grant +bonus2 bAddEff,Eff_Stone,n; With the establishment of n% petrochemical grant + +bonus2 bResEff,Eff_Blind,n; Dark tolerance + n% +bonus2 bResEff,Eff_Sleep,n; Sleep tolerance + n% +bonus2 bResEff,Eff_Poison,n; Poison tolerance + n% +bonus2 bResEff,Eff_Freeze,n; Freezing tolerance + n% +bonus2 bResEff,Eff_Silence,n; Silence tolerance + n% +bonus2 bResEff,Eff_Stan,n; Stun tolerance + n% +bonus2 bResEff,Eff_Curse,n; Cursing tolerance + n% +bonus2 bResEff,Eff_Confusion,n; Confusion tolerance + n% +bonus2 bResEff,Eff_Stone,n; Petrochemical tolerance + n% + +bonus2 bAddSize,n,x; In n size the damage addition of x% + 0,Small size 1,Medium size 2,Large size +bonus2 bAddRace,n,x; In n race the damage addition of x% + 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster) +bonus2 bSubRace,n,x; Damage x% reduction from n race + 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster) +bonus2 bMagicAddRace,n,x; In n race the damage addition of x% (only magical attack) + 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster) +bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race + 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster) +bonus2 bAddEle,n,x; In n attribute the damage addition of x% + 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality +bonus2 bMagicAddEle,n,x; In n attribute the damage addition of x% (only magical attack) + 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality +bonus2 bSubEle,n,x; Damage x% reduction from n attribute + 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality +bonus2 bAddDamageClass,n,x; In monster of class n the damage addition of x% (only physical attack), in case of prayer in n occupation the damage addition of x% +bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x% +bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x% +bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x% +bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out) +bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out) + + +bonus3 bAddMonsterDropItem,n,x; When pushing down the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones) + 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster) +bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chance + +// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored. +// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored. |