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-rw-r--r--doc/item_bonus.txt7
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index abc8ef622..dc9e7ed63 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -133,7 +133,7 @@ bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physica
0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
if 'x' is negative value, then it's a part of formula
chance = -x*(killed_mob_level/10)+1
-bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y/10% chance
+bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. Skill is casted on target unless it is a self skill.
// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.
@@ -170,9 +170,8 @@ bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
y: 0=Don't show damage 1=Show damage
bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on
- attacker when being hit by a direct
- attack. Target must be within spell's
- range to go off.
+ attacker (except if it is a self-skill) when being hit by a
+ direct attack. Target must be within spell's range to go off.
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
gain SP equivalent to x% of damage dealt, OR
drain the amount of sp from the enemy.