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-rw-r--r--db/pre-re/refine_db.txt47
-rw-r--r--db/re/refine_db.txt49
2 files changed, 78 insertions, 18 deletions
diff --git a/db/pre-re/refine_db.txt b/db/pre-re/refine_db.txt
index 5fbd6472a..457fd370f 100644
--- a/db/pre-re/refine_db.txt
+++ b/db/pre-re/refine_db.txt
@@ -1,10 +1,39 @@
-// Database for upgrading items.
-// Stats per level for safe upgrade, Stats per level after safe limit, Safe level limit, Lv.1 %, Lv 2 %, Lv.3%, ect...
-// Armor defense is done in percentage (ie 70 = .7 def)
-// Weapons are whole numbers (ie 3 = 3 atk)
+// Pre-renewal Version
+//
+// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
+//
+// IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h
+//
+// For armors, values of 100 add 1 armor defense.
+// For weapons, values of 100 add 1 ATK.
+//
+// Type:
+// 0 - Armors
+// 1 - Level 1 weapons
+// 2 - Level 2 weapons
+// 3 - Level 3 weapons
+// 4 - Level 4 weapons
+//
+// Stats per level:
+// This value is applied for every upgrade level.
+//
+// Random bonus start level:
+// This value specifies the start point for those levels that give a random bonus value.
+//
+// Random bonus value:
+// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
+// Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side.
+//
+// Chance:
+// 100 = 100%
- 70, 4,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, // Armor
- 2, 3,7, 100,100,100,100,100,100,100, 60, 40, 20, 70, 70, 50, 50, 30, 30, 20, 20, 10, 10, // Lv.1 Weapons
- 3, 5,6, 100,100,100,100,100,100, 60, 40, 20, 20, 70, 50, 50, 30, 30, 20, 20, 10, 10, 10, // Lv.2 Weapons
- 5, 8,5, 100,100,100,100,100, 60, 50, 20, 20, 20, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10, // Lv.3 Weapons
- 7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, // Lv.4 Weapons
+// Armors
+0,66,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
+// Level 1 weapons
+1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0
+// Level 2 weapons
+2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0
+// Level 3 weapons
+3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0
+// Level 4 weapons
+4,700,5,1300,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
diff --git a/db/re/refine_db.txt b/db/re/refine_db.txt
index 5fbd6472a..f235efc7a 100644
--- a/db/re/refine_db.txt
+++ b/db/re/refine_db.txt
@@ -1,10 +1,41 @@
-// Database for upgrading items.
-// Stats per level for safe upgrade, Stats per level after safe limit, Safe level limit, Lv.1 %, Lv 2 %, Lv.3%, ect...
-// Armor defense is done in percentage (ie 70 = .7 def)
-// Weapons are whole numbers (ie 3 = 3 atk)
+// Renewal Version
+//
+// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
+//
+// IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h
+//
+// For armors, values of 100 add 1 armor defense.
+// For weapons, values of 100 add 1 ATK&MATK.
+//
+// Type:
+// 0 - Armors
+// 1 - Level 1 weapons
+// 2 - Level 2 weapons
+// 3 - Level 3 weapons
+// 4 - Level 4 weapons
+//
+// Stats per level:
+// This value is applied for every upgrade level.
+//
+// Random bonus start level:
+// This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
+//
+// Random bonus value:
+// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
+// Random bonus start level. This is only applied for weapons, and not displayed client-side.
+//
+// Chance:
+// 100 = 100%
+//
+// Note: Chances for +11 and higher are not verified - 10% is a rumor from iRO wiki.
+// A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] equipment DEF)
- 70, 4,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, // Armor
- 2, 3,7, 100,100,100,100,100,100,100, 60, 40, 20, 70, 70, 50, 50, 30, 30, 20, 20, 10, 10, // Lv.1 Weapons
- 3, 5,6, 100,100,100,100,100,100, 60, 40, 20, 20, 70, 50, 50, 30, 30, 20, 20, 10, 10, 10, // Lv.2 Weapons
- 5, 8,5, 100,100,100,100,100, 60, 50, 20, 20, 20, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10, // Lv.3 Weapons
- 7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, // Lv.4 Weapons
+0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,10:300,10:300,10:400,10:400,10:400,10:400,10:500,10:500,10:500,10:500
+// Level 1 weapons
+1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,10:0,10:0,10:0,10:0,10:0,10:300,10:300,10:300,10:300,10:300
+// Level 2 weapons
+2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,10:0,10:0,10:0,10:0,10:0,10:600,10:600,10:600,10:600,10:600
+// Level 3 weapons
+3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,10:0,10:0,10:0,10:0,10:0,10:900,10:900,10:900,10:900,10:900
+// Level 4 weapons
+4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,10:0,10:0,10:0,10:0,10:0,10:1200,10:1200,10:1200,10:1200,10:1200