diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/Changelog.txt | 4 | ||||
-rw-r--r-- | db/skill_require_db.txt | 3 |
2 files changed, 6 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 352140576..cb12e84c3 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -5,6 +5,10 @@ Ayathoya items == Added but no effect ( all are "ect" itens) Skill databases == celest working on them i believe. +11/26 * Fixed Abrakadabra (3 Yellow Gemstones -> Yellow Gemstones 2). + And of course it would still use 1 Yellow even if you have Mistress Card, etc. [Lupus] + TODO: Abrakadabra should also summon Monsters and even MVP by chance... + 11/25 * Added element effects to const.txt. [celest] Usage example: sc_start SC_Frost,30000,0; to change the weapon element to Water for 30 seconds. diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 42f73555f..5b95010cb 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -192,7 +192,8 @@ 287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#バイオレントゲイル# 288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#ランドプロテクタ?# 289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル# -290,0,0,50,0,0,0,99,none,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ# +290,0,0,50,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ# +//reduced 2 to 1 Yellow gemstones, because Abrakadabra has extra hardcoded usage of 1 Yellow gemstone [Lupus] 291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MONOCELL#チェンジポリン# 292,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CLASSCHANGE#クラスチェンジ# 293,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SUMMONMONSTER#サモンモンスタ?# |