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-rw-r--r--db/pre-re/refine_db.conf6
-rw-r--r--db/re/refine_db.conf26
2 files changed, 32 insertions, 0 deletions
diff --git a/db/pre-re/refine_db.conf b/db/pre-re/refine_db.conf
index 5896e49f6..725b8c225 100644
--- a/db/pre-re/refine_db.conf
+++ b/db/pre-re/refine_db.conf
@@ -42,6 +42,12 @@ Armors/WeaponLevel1~4: { // Specifies weap
Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range
of Low to Max level
BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking
+ Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using
+ Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or
+ 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce
+ Success to set the announcement on item refine successful
+ Failure to set the announcement on item refine failure
+ Always to always announce it
Items: {
AegisName: {
Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_*
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf
index 31335fffd..c83f71334 100644
--- a/db/re/refine_db.conf
+++ b/db/re/refine_db.conf
@@ -42,6 +42,12 @@ Armors/WeaponLevel1~4: { // Specifies weap
Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range
of Low to Max level
BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking
+ Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using
+ Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or
+ 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce
+ Success to set the announcement on item refine successful
+ Failure to set the announcement on item refine failure
+ Always to always announce it
Items: {
AegisName: {
Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_*
@@ -127,6 +133,7 @@ Armors: {
{
Level: 10
BlacksmithBlessing: 4
+ Announce: "Success"
Items: {
Elunium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -146,6 +153,7 @@ Armors: {
{
Level: 11
BlacksmithBlessing: 7
+ Announce: "Always"
Items: {
Carnium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -161,6 +169,7 @@ Armors: {
{
Level: 12
BlacksmithBlessing: 11
+ Announce: "Always"
Items: {
Carnium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -175,6 +184,7 @@ Armors: {
},
{
Level: [13, 20]
+ Announce: "Always"
Items: {
Carnium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -364,6 +374,7 @@ WeaponLevel1: {
{
Level: 10
BlacksmithBlessing: 4
+ Announce: "Success"
Items: {
Phracon: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -383,6 +394,7 @@ WeaponLevel1: {
{
Level: 11
BlacksmithBlessing: 7
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -398,6 +410,7 @@ WeaponLevel1: {
{
Level: 12
BlacksmithBlessing: 11
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -412,6 +425,7 @@ WeaponLevel1: {
},
{
Level: [13, 20]
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -560,6 +574,7 @@ WeaponLevel2: {
{
Level: 10
BlacksmithBlessing: 4
+ Announce: "Success"
Items: {
Emveretarcon: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -579,6 +594,7 @@ WeaponLevel2: {
{
Level: 11
BlacksmithBlessing: 7
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -594,6 +610,7 @@ WeaponLevel2: {
{
Level: 12
BlacksmithBlessing: 11
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -608,6 +625,7 @@ WeaponLevel2: {
},
{
Level: [13, 20]
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -762,6 +780,7 @@ WeaponLevel3: {
{
Level: 10
BlacksmithBlessing: 4
+ Announce: "Success"
Items: {
Oridecon: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -781,6 +800,7 @@ WeaponLevel3: {
{
Level: 11
BlacksmithBlessing: 7
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -796,6 +816,7 @@ WeaponLevel3: {
{
Level: 12
BlacksmithBlessing: 11
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -810,6 +831,7 @@ WeaponLevel3: {
},
{
Level: [13, 20]
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -970,6 +992,7 @@ WeaponLevel4: {
{
Level: 10
BlacksmithBlessing: 4
+ Announce: "Success"
Items: {
Oridecon: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -989,6 +1012,7 @@ WeaponLevel4: {
{
Level: 11
BlacksmithBlessing: 7
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -1004,6 +1028,7 @@ WeaponLevel4: {
{
Level: 12
BlacksmithBlessing: 11
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"
@@ -1018,6 +1043,7 @@ WeaponLevel4: {
},
{
Level: [13, 20]
+ Announce: "Always"
Items: {
Bradium: {
Type: "REFINE_CHANCE_TYPE_NORMAL"