diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/pre-re/refine_db.conf | 6 | ||||
-rw-r--r-- | db/re/refine_db.conf | 26 |
2 files changed, 32 insertions, 0 deletions
diff --git a/db/pre-re/refine_db.conf b/db/pre-re/refine_db.conf index 5896e49f6..725b8c225 100644 --- a/db/pre-re/refine_db.conf +++ b/db/pre-re/refine_db.conf @@ -42,6 +42,12 @@ Armors/WeaponLevel1~4: { // Specifies weap Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range of Low to Max level BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking + Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using + Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or + 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce + Success to set the announcement on item refine successful + Failure to set the announcement on item refine failure + Always to always announce it Items: { AegisName: { Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_* diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf index 31335fffd..c83f71334 100644 --- a/db/re/refine_db.conf +++ b/db/re/refine_db.conf @@ -42,6 +42,12 @@ Armors/WeaponLevel1~4: { // Specifies weap Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range of Low to Max level BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking + Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using + Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or + 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce + Success to set the announcement on item refine successful + Failure to set the announcement on item refine failure + Always to always announce it Items: { AegisName: { Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_* @@ -127,6 +133,7 @@ Armors: { { Level: 10 BlacksmithBlessing: 4 + Announce: "Success" Items: { Elunium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -146,6 +153,7 @@ Armors: { { Level: 11 BlacksmithBlessing: 7 + Announce: "Always" Items: { Carnium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -161,6 +169,7 @@ Armors: { { Level: 12 BlacksmithBlessing: 11 + Announce: "Always" Items: { Carnium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -175,6 +184,7 @@ Armors: { }, { Level: [13, 20] + Announce: "Always" Items: { Carnium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -364,6 +374,7 @@ WeaponLevel1: { { Level: 10 BlacksmithBlessing: 4 + Announce: "Success" Items: { Phracon: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -383,6 +394,7 @@ WeaponLevel1: { { Level: 11 BlacksmithBlessing: 7 + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -398,6 +410,7 @@ WeaponLevel1: { { Level: 12 BlacksmithBlessing: 11 + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -412,6 +425,7 @@ WeaponLevel1: { }, { Level: [13, 20] + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -560,6 +574,7 @@ WeaponLevel2: { { Level: 10 BlacksmithBlessing: 4 + Announce: "Success" Items: { Emveretarcon: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -579,6 +594,7 @@ WeaponLevel2: { { Level: 11 BlacksmithBlessing: 7 + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -594,6 +610,7 @@ WeaponLevel2: { { Level: 12 BlacksmithBlessing: 11 + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -608,6 +625,7 @@ WeaponLevel2: { }, { Level: [13, 20] + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -762,6 +780,7 @@ WeaponLevel3: { { Level: 10 BlacksmithBlessing: 4 + Announce: "Success" Items: { Oridecon: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -781,6 +800,7 @@ WeaponLevel3: { { Level: 11 BlacksmithBlessing: 7 + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -796,6 +816,7 @@ WeaponLevel3: { { Level: 12 BlacksmithBlessing: 11 + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -810,6 +831,7 @@ WeaponLevel3: { }, { Level: [13, 20] + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -970,6 +992,7 @@ WeaponLevel4: { { Level: 10 BlacksmithBlessing: 4 + Announce: "Success" Items: { Oridecon: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -989,6 +1012,7 @@ WeaponLevel4: { { Level: 11 BlacksmithBlessing: 7 + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -1004,6 +1028,7 @@ WeaponLevel4: { { Level: 12 BlacksmithBlessing: 11 + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" @@ -1018,6 +1043,7 @@ WeaponLevel4: { }, { Level: [13, 20] + Announce: "Always" Items: { Bradium: { Type: "REFINE_CHANCE_TYPE_NORMAL" |