diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/mob_item_ratio.txt | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/db/mob_item_ratio.txt b/db/mob_item_ratio.txt new file mode 100644 index 000000000..f21edb347 --- /dev/null +++ b/db/mob_item_ratio.txt @@ -0,0 +1,29 @@ +// Overrides for global item_rate* values from conf/battle/drops.conf + +// Database format: +// ItemID,Ratio{,MonsterID} + +// Result: +// ItemID base drop rates defined in mob_db will not get multiplied +// by global item_rate* values (aka drop rates) from +// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x). +// If no MonsterID is specified, all monsters will be affected, +// otherwise only listed ones. + +// Examples: +// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate +// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate +// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate). + +// Notes: +// - By default you can list up to 10 MonsterIDs per ItemID. +// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS. +// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768). +// - Does not override item_drop_*_min/max settings. +// - Does not affect card/item-granted drops. To adjust card/item-granted +// drops, edit them in item_db. +// - Does affect MVP prizes and Treasure Boxes. +// - You can add only ONE line per ItemID. If you need various ratios +// for different monsters, override drop rate with Ratio=100 and edit +// base drop rates in mob_db. +// - This file is reloaded by @reloadmobdb. |