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-rw-r--r--db/Changelog.txt3
-rw-r--r--db/skill_cast_db.txt46
-rw-r--r--db/skill_db.txt36
-rw-r--r--db/skill_require_db.txt10
-rw-r--r--db/skill_unit_db.txt4
5 files changed, 48 insertions, 51 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index ea97887dd..acc4830f4 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -19,6 +19,9 @@
-----
=========================
+08/28
+ * Applied Mpeg's work on GS [Toms]
+ ( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt )
08/26
* Reduced weapon range of all guns by 1 [Playtester]
08/25
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index 78da5124d..19060f8c5 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -843,41 +843,35 @@
//-- GS_GLITTERING
500,0,0,0,600000,0
//-- GS_FLING
-501,0,1000,0,30000,0
-//-- GS_TRIPLEACTION
-502,0,1000,0,0,0
-//-- GS_BULLSEYE
-503,0,1000,0,0,0
+501,0,0,0,30000,0
//-- GS_MADNESSCANCEL
-504,0,1000,0,15000,0
-//-- GS_ADJUSTMENT
-505,0,1000,0,30000,0
+504,0,0,0,15000,0
+//-- GS_ADJUSTMENT // Duration1 unknown
+505,0,0,0,30000,0
//-- GS_INCREASING
-506,0,1000,0,60000,0
-//-- GS_MAGICALBULLET
-507,0,1000,0,0,0
-//-- GS_CRACKER
-508,0,1000,0,0,5000
-//-- GS_TRACKING
+506,0,0,0,60000,0
+//-- GS_CRACKER // No clue for duration2 (stun time)
+508,0,0,0,0,5000
+//-- GS_TRACKING // Delay unknown
512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0
-//-- GS_DISARM
-513,0,1000,0,30000,0
-//-- GS_PIERCINGSHOT
-514,0,1000,0,0,120000
-//-- GS_RAPIDSHOWER
+//-- GS_DISARM // Cast&Delay unknown (temp values). No clue for Duration1 (Strip time)...
+513,1000,0,0,30000,0
+//-- GS_PIERCINGSHOT // Cast&Delay unknown (temp values). No clue for Duration2 (Bleeding time)
+514,1000,0,0,0,120000
+//-- GS_RAPIDSHOWER // Delay must be checked (maybe 0(ASPD)...)
515,0,1000,0,0,0
-//-- GS_DESPERADO
+//-- GS_DESPERADO // Delay must be checked (very likely to be 1s though)
516,0,1000,1000,1000,0
//-- GS_GATLINGFEVER
517,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0
-//-- GS_DUST
-518,1000,1000,0,0,0
+//-- GS_DUST // Delay must be checked (very long with low agi, still long with full agi, so it must be correct...)
+518,1000,0,0,0,0
//-- GS_FULLBUSTER
519,1000,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
-//-- GS_SPREADATTACK
-520,0,1000,0,0,0
-//-- GS_GROUNDDRIFT
-521,0,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0
+//-- GS_SPREADATTACK // Delay unknown (if there is one, other that aspd)
+520,1000,0,0,0,0
+//-- GS_GROUNDDRIFT // Delay unknown (if there is one, other that aspd)
+521,1000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000
//==========================================
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 39d9ce965..87d7c3ea5 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -524,28 +524,28 @@
498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
499,-9,8,4,-1,0,0,1,2,no,0,520,0,weapon,0 //HT_POWER#Beast Strafing#
//Temp Plugs(using bash as base)
-500,0,6,4,0,0,0,5,1,no,0,0,0,none,0 //GS_GLITTERING#Flip the Coin#
-501,-3,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_FLING#Fling#
-502,-3,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action#
-503,-3,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bulls Eye#
-504,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler#
-505,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment#
-506,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy#
-507,-3,6,1,8,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet#
-508,-3,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker#
-509,-3,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action#
+500,0,6,4,0,0,0,5,1,no,0,0,0,misc,0 //GS_GLITTERING#Flip the Coin#
+501,0,6,1,-1,0,0,1,1,no,0,0,0,misc,0 //GS_FLING#Fling#
+502,0,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action#
+503,0,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bulls Eye#
+504,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler#
+505,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment#
+506,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy#
+507,0,6,1,8,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet#
+508,0,6,1,-1,1,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker#
+509,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action#
510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye#
-511,-3,8,0,0,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
-512,3,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking#
-513,7,6,1,-1,1,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
-514,3,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
-515,3,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
+511,0,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
+512,0,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking#
+513,0,6,1,-1,1,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
+514,0,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
+515,0,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
516,0,8,4,-1,2,3,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
517,0,6,4,-1,1,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever#
518,3,6,1,-1,0,0,10,1,no,0,0,0,weapon,5 //GS_DUST#Dust#
-519,3,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
-520,3,6,1,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
-521,3,6,2,0,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift#
+519,0,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
+520,0,6,1,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
+521,0,6,2,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift#
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI#
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt
index d8c2df333..e27ee92fe 100644
--- a/db/skill_require_db.txt
+++ b/db/skill_require_db.txt
@@ -394,14 +394,14 @@
498,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3##
499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER##
500,0,0,2,0,0,1,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
-501,0,0,10,0,0,0,17:18:19:20:21,3:5,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
-502,0,0,20,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
-503,0,0,30,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
+501,0,0,10,0,0,0,17:18:19:20:21,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
+502,0,0,20,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
+503,0,0,30,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
504,0,0,30,0,0,0,17:18:19:20:21,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
505,0,0,15,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT
506,0,0,30,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
507,0,0,7,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
-508,0,0,10,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
+508,0,0,10,0,0,0,17:18,3,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING
513,0,0,15:20:25:30:35,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
514,0,0,11:12:13:14:15,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT
@@ -410,7 +410,7 @@
517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,20,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,19,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,19,3,2:2:4:4:6:6:8:8:10:10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
-520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
+520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
523,0,0,2,0,0,0,99,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN
524,0,0,30:25:20:15:10,0,0,0,99,7,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 822bce4ab..077aac090 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -88,7 +88,7 @@
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0xba, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
-521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT
+538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
-538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
+521,0xbe, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT