diff options
Diffstat (limited to 'db')
46 files changed, 1379 insertions, 614 deletions
diff --git a/db/cashshop_db.conf b/db/cashshop_db.conf index ecd17daf8..e610a5aa3 100644 --- a/db/cashshop_db.conf +++ b/db/cashshop_db.conf @@ -1,12 +1,12 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= //= http://herc.ws/board/topic/367-introducing-cash-shop-support/ //==================================================== @@ -26,37 +26,37 @@ cash_shop: ( Apple:100 ID531:250 } - + cat_1: { //Popular ID513:100 Banana_Juice:250 } - + cat_2: { //Limited Grape:100 ID533:250 } - + cat_3: { //Rental ID515:100 Carrot_Juice:250 } - + cat_4: { //Permanent Green_Herb:100 ID510:250 } - + cat_5: { //Scroll ID501:100 ID502:250 } - + cat_6: { //Usable White_Potion:150 Blue_Potion:500 } - + cat_7: { //Other ID909:400 ID907:500 diff --git a/db/const.txt b/db/const.txt index 47192a04e..78d64345e 100644 --- a/db/const.txt +++ b/db/const.txt @@ -642,7 +642,7 @@ Eff_Confusion 7 Eff_Blind 8 Eff_Bleeding 9 Eff_DPoison 10 -Eff_Fear 11 +Eff_Fear 11 Eff_Cold 12 Eff_Burning 13 Eff_Deepsleep 14 diff --git a/db/guild_skill_tree.txt b/db/guild_skill_tree.txt index 8572244aa..9c5d06c18 100644 --- a/db/guild_skill_tree.txt +++ b/db/guild_skill_tree.txt @@ -11,7 +11,6 @@ // // NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified. - 10000,1,0,0,0,0,0,0,0,0,0,0 //GD_APPROVAL#Official Guild Approval# 10001,1,10000,1,0,0,0,0,0,0,0,0 //GD_KAFRACONTRACT#Contract with Kafra# 10002,1,10000,1,0,0,0,0,0,0,0,0 //GD_GUARDRESEARCH#Guardian Research# diff --git a/db/homun_skill_tree.txt b/db/homun_skill_tree.txt index b920ccee4..f39f698fd 100644 --- a/db/homun_skill_tree.txt +++ b/db/homun_skill_tree.txt @@ -14,102 +14,122 @@ // // NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified. -//Lif +// Lif 6001,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6001,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6001,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN -//Amistr + +// Amistr 6002,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6002,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6002,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN -//Filir + +// Filir 6003,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6003,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6003,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED -//Vanilmirth + +// Vanilmirth 6004,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6004,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6004,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT -//Lif2 + +// Lif2 6005,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6005,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6005,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN -//Amistr2 + +// Amistr2 6006,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6006,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6006,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN -//Filir2 + +// Filir2 6007,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6007,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6007,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED -//Vanilmirth2 + +// Vanilmirth2 6008,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6008,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6008,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT -//Lif_H + +// Lif_H 6009,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6009,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6009,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN 6009,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE + //Amistr_H 6010,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6010,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6010,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN 6010,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST -//Filir_H + +// Filir_H 6011,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6011,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6011,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED 6011,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44 -//Vanilmirth_H + +// Vanilmirth_H 6012,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6012,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6012,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT 6012,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION -//Lif2_H + +// Lif2_H 6013,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6013,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6013,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN 6013,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE -//Amistr2_H + +// Amistr2_H 6014,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6014,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6014,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN 6014,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST -//Filir2_H + +// Filir2_H 6015,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6015,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6015,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED 6015,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44 -//Vanilmirth2_H + +// Vanilmirth2_H 6016,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6016,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6016,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT 6016,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION -//Eira + +// Eira 6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE 6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST 6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER 6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER 6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE -//Bayeri + +// Bayeri 6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN 6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE 6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND 6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE 6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS -//Sera + +// Sera 6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION 6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE 6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST 6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER -//Dieter + +// Dieter 6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW 6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR 6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE 6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC 6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH -//Elanor + +// Elanor 6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE 6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW 6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH diff --git a/db/job_db2.txt b/db/job_db2.txt index 19e19e192..c2cc06064 100644 --- a/db/job_db2.txt +++ b/db/job_db2.txt @@ -11,7 +11,7 @@ // 4 = INT increased by 1 at this job level // 5 = DEX increased by 1 at this job level // 6 = LUK increased by 1 at this job level -// + // Novice 0,0,6,5,0,2,3,0,1,4,0 // Swordman @@ -289,4 +289,3 @@ 4212,5,0,4,0,2,3,0,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,6,3,4,0,5,0,2,0,1,4,0,5,4,0,3,5,1,0,2,4,1,0,5,6,2,1,0,5 // Rebellion 4215,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1 - diff --git a/db/map_index.txt b/db/map_index.txt index 7eafc7f66..7e43f7cd2 100644 --- a/db/map_index.txt +++ b/db/map_index.txt @@ -1,13 +1,13 @@ //====================================================================================== // Map Index //====================================================================================== -//Contains the list of maps with their respective IDs for inter-server use. -//IDs must never change, therefore any new maps need to be added at the end, -//and old ones must not be removed, but may be replaced. -//Format: -//mapname<tab>index <- specifies index for this map -//mapname <- map will use index of previous map +1 -//Note that map index 0 is special and reserved for "error" status. +// Contains the list of maps with their respective IDs for inter-server use. +// IDs must never change, therefore any new maps need to be added at the end, +// and old ones must not be removed, but may be replaced. +// Format: +// mapname<tab>index <- specifies index for this map +// mapname <- map will use index of previous map +1 +// Note that map index 0 is special and reserved for "error" status. alb_ship 1 alb2trea diff --git a/db/mob_skill_db2.txt b/db/mob_skill_db2.txt index bc1384f2f..4fb5b84a1 100644 --- a/db/mob_skill_db2.txt +++ b/db/mob_skill_db2.txt @@ -53,7 +53,7 @@ // -2: added for all normal types. // -4: added for all mobs. -// rAthena Dev Team +// Athena Dev Team //1900,Valaris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,, //1900,Valaris@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,rudeattacked,,,,,,,, //1900,Valaris@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,29, @@ -114,7 +114,7 @@ //1921,Easter Bunny@NPC_SUMMONSLAVE,attack,196,5,10000,3000,10000,no,self,slavele,2,1063,,,,,, //1921,Easter Bunny@NPC_SUMMONSLAVE,idle,196,5,5000,2000,40000,no,self,always,2,1920,,,,,, -//Custom Fire Poring. Warning, Colides with META_DENIRO +// Custom Fire Poring. Warning, Colides with META_DENIRO //1239,Fire Poring@AL_HEAL,idle,28,10,10000,0,2000,yes,self,always,0,,,,,,4, //1239,Fire Poring@AL_HEAL,walk,28,10,10000,0,2000,yes,self,always,0,,,,,,4, //1239,Fire Poring@AL_TELEPORT,attack,26,1,1000,5000,60000,no,self,myhpltmaxrate,30,,,,,,, @@ -128,7 +128,7 @@ //1239,Fire Poring@RG_STRIPSHIELD,attack,216,5,2000,0,3000,yes,target,always,0,,,,,,, //1239,Fire Poring@RG_STRIPWEAPON,attack,215,5,2000,0,3000,yes,target,always,0,,,,,,, -//iRO Halloween Event 2009 +// iRO Halloween Event 2009 //3014,Halloween Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,, //3014,Halloween Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,, //3014,Halloween Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,,,,,,, diff --git a/db/pet_db2.txt b/db/pet_db2.txt index cf2248dc4..4e9b26fd9 100644 --- a/db/pet_db2.txt +++ b/db/pet_db2.txt @@ -10,7 +10,7 @@ // 05. EggID Pet Egg ID. // 06. EquipID Pet Accessory ID. // 07. FoodID Pet Food ID. -// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds. +// 08. Fullness The amount of hunger points increasing with each feeding. // 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds) // 10. R_Hungry Amount of Intimacy that is increased when fed. // 11. R_Full Amount of Intimacy that is decreased when over-fed. @@ -50,4 +50,3 @@ //A single pet can have petloot, petskillbonus, petskillattack and //petskillsupport at the same time, but only one of each. - diff --git a/db/pre-re/exp.txt b/db/pre-re/exp.txt index 7fff53932..840a216eb 100644 --- a/db/pre-re/exp.txt +++ b/db/pre-re/exp.txt @@ -45,8 +45,6 @@ //Job - Super Novice & Baby Super Novice 99,23:4045,1,30,43,58,76,116,180,220,272,336,520,604,699,802,948,1125,1668,1937,2226,3040,3988,5564,6272,7021,9114,11473,15290,16891,18570,23229,28359,36478,39716,43088,52417,62495,78160,84175,90404,107611,125915,153941,191781,204351,248352,286212,386371,409795,482092,509596,982092,992092,1002092,1012092,1022092,1032092,1042092,1052092,1062092,1072092,1082092,1092092,1102092,1112092,1122092,1132092,1142092,1152092,1162092,1172092,1182092,1192092,1202092,1212092,1222092,1232092,1242092,1252092,1262092,1272092,1282092,1292092,1302092,1312092,1322092,1332092,1342092,1352092,1362092,1372092,1382092,1392092,1402092,1412092,1422092,1432092,1442092,1452092,1462092,1491333,1521159,1551582,1582613,1614265,1646550,1679480,1713069,1747330,1782276,1817921,1854279,1891364,1929191,1967774,2007129,2047271,2088216,2129980,2172579,2216030,2260350,2305556,2351667,2398700,2446673,2495606,2545518,2596428,2648356,2701323,2755349,2810455,2866664,2923997,2982476,3042125,3102967,3165026,3228326,3292892,3358749,3425923,3494441,3564329,3635615,3708327,3782493,3858142,3935304,4014010,4094290,4176175,4259698,4344891,4431788,4520423,4610831,4703047,4797107,4893049,4990909,5090727,5192541,5296391,5402318,5510364,5620571,5732982,5847641,5964593,6083884,6205561,6329672,6456265,6585390,6717097,6851438,6988466,7128235,7270799,7416214,7564538,7715828,7870144,8027546,8188096,8351857,8518893,8689270,8863055,9040315,9221121,9405543,9593653,9785525,9981235,10180859,10384475,10592164,10804007,11020086,11240487,11465296,11694601,11928492,12167061,12410401,12658608,12911779,13170014,13433414,13702082,13976123,14255645,14540757,14831571,15128202,15430765,15739380,16054167,16375250,16702754,17036808,17377543,17725094,18079595,18441187,18810011,19186211,19569935,19961334,20360560,20767770,21183125,21606786,22038921,22479697,22929289,23387873,23855628,24332740,24819394,25315781,25822095,26338537,26865306,27402611,27950663,28509676,29079868,29661464,30254692,30859785,31476979,32106518 - - //================================ // Renewal content (required for some core features) //================================ diff --git a/db/pre-re/exp_homun.txt b/db/pre-re/exp_homun.txt index 9b48412dd..f8b443526 100644 --- a/db/pre-re/exp_homun.txt +++ b/db/pre-re/exp_homun.txt @@ -97,4 +97,4 @@ 9165840 9553880 9945920 -0 +0 diff --git a/db/pre-re/item_chain.conf b/db/pre-re/item_chain.conf index 744b1cbcf..57eaef05e 100644 --- a/db/pre-re/item_chain.conf +++ b/db/pre-re/item_chain.conf @@ -1,22 +1,20 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1244-official-item-grouppackagechain //==================================================== // Structure of file: /* - ITMCHAIN_<Name>: { <Item_Name>: <chance> } - */ ITMCHAIN_ORE: { @@ -39,7 +37,7 @@ ITMCHAIN_ORE: { Elunium: 20 Oridecon: 20 Gold: 10 - Emperium: 5 + Emperium: 5 } ITMCHAIN_GEM: { @@ -58,7 +56,7 @@ ITMCHAIN_GEM: { Crystal_Jewel: 150 Crystal_Jewel_: 80 Crystal_Jewel__: 50 - Crystal_Jewel___: 30 + Crystal_Jewel___: 30 } ITMCHAIN_HEAL: { diff --git a/db/pre-re/item_group.conf b/db/pre-re/item_group.conf index f03762790..54d71d1c8 100644 --- a/db/pre-re/item_group.conf +++ b/db/pre-re/item_group.conf @@ -1,19 +1,19 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1244-official-item-grouppackagechain //==================================================== // Structure of file: /* <Container_Item_Name>: ( - "Item_Name" or + "Item_Name" or ("Item_Name",Repeat_Count) ) */ diff --git a/db/pre-re/item_packages.conf b/db/pre-re/item_packages.conf index a25453f3f..2a7df83ab 100644 --- a/db/pre-re/item_packages.conf +++ b/db/pre-re/item_packages.conf @@ -1,12 +1,12 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1244-official-item-grouppackagechain //==================================================== @@ -13547,4 +13547,4 @@ Old_Ore_Box: { Random: 1 Rate: 50 } -}
\ No newline at end of file +} diff --git a/db/pre-re/job_db.conf b/db/pre-re/job_db.conf index ff83db27a..52db40eff 100644 --- a/db/pre-re/job_db.conf +++ b/db/pre-re/job_db.conf @@ -1,12 +1,12 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://hercs.ws/board/topic/9082-job-db1txt-redesign/ //============== pRE Structure Example =============== @@ -47,6 +47,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level. } */ + //==================================================== Novice: { BaseASPD: { @@ -88,7 +89,7 @@ Novice: { 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, // 111 - 120 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, // 121 - 130 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, // 131 - 140 - 141, 142, 143, 144, 145, 146, 147, 148, 149, 150] // 141 - 150 + 141, 142, 143, 144, 145, 146, 147, 148, 149, 150] // 141 - 150 } Swordsman: { Weight: 28000 @@ -103,7 +104,7 @@ Swordsman: { TwoHandAxe: 750 Mace: 650 TwoHandMace: 700 - } + } HPTable:[ 40, 46, 53, 61, 70, 79, 89, 100, 111, 123, // 1 - 10 136, 149, 163, 178, 194, 210, 227, 245, 263, 282, // 11 - 20 302, 322, 343, 365, 388, 411, 435, 460, 485, 511, // 21 - 30 @@ -133,7 +134,7 @@ Swordsman: { 232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120 252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130 272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140 - 292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150 + 292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150 } Magician: { Weight: 22000 @@ -172,7 +173,7 @@ Magician: { 676, 682, 688, 694, 700, 706, 712, 718, 724, 730, // 111 - 120 736, 742, 748, 754, 760, 766, 772, 778, 784, 790, // 121 - 130 796, 802, 808, 814, 820, 826, 832, 838, 844, 850, // 131 - 140 - 856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150 + 856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150 } Archer: { Weight: 26000 @@ -236,7 +237,7 @@ Acolyte: { 565, 570, 575, 580, 585, 590, 595, 600, 605, 610, // 111 - 120 615, 620, 625, 630, 635, 640, 645, 650, 655, 660, // 121 - 130 665, 670, 675, 680, 685, 690, 695, 700, 705, 710, // 131 - 140 - 715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150 + 715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150 } Merchant: { Weight: 28000 @@ -264,7 +265,7 @@ Merchant: { 343, 346, 349, 352, 355, 358, 361, 364, 367, 370, // 111 - 120 373, 376, 379, 382, 385, 388, 391, 394, 397, 400, // 121 - 130 403, 406, 409, 412, 415, 418, 421, 424, 427, 430, // 131 - 140 - 433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150 + 433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150 } Thief: { Weight: 24000 @@ -387,7 +388,7 @@ Wizard: { 1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090, // 111 - 120 1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180, // 121 - 130 1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270, // 131 - 140 - 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150 + 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150 } Blacksmith: { Weight: 30000 @@ -530,7 +531,7 @@ Crusader: { 531, 536, 541, 545, 550, 555, 559, 564, 569, 574, // 111 - 120 578, 583, 588, 592, 597, 602, 606, 611, 616, 621, // 121 - 130 625, 630, 635, 639, 644, 649, 653, 658, 663, 668, // 131 - 140 - 672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150 + 672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150 } Rogue: { Weight: 24000 @@ -698,7 +699,7 @@ Taekwon: { 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 111 - 120 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 121 - 130 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 131 - 140 - 200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150 + 200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150 } Star_Gladiator: { Inherit: ("Taekwon") @@ -731,7 +732,7 @@ Star_Gladiator: { 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 111 - 120 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 121 - 130 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 131 - 140 - 500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150 + 500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150 } Soul_Linker: { Weight: 24000 @@ -770,7 +771,7 @@ Soul_Linker: { 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 111 - 120 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 121 - 130 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 131 - 140 - 900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150 + 900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150 } Gunslinger: { Weight: 28000 @@ -797,7 +798,7 @@ Gunslinger: { 528, 534, 540, 546, 552, 558, 564, 570, 576, 582, // 111 - 120 588, 594, 600, 606, 612, 618, 624, 630, 636, 642, // 121 - 130 648, 654, 660, 666, 672, 678, 684, 690, 696, 702, // 131 - 140 - 708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150 + 708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150 } Ninja: { Weight: 26000 @@ -885,7 +886,7 @@ Rune_Knight: { TwoHandAxe: 520 Mace: 450 TwoHandMace: 520 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -911,7 +912,7 @@ Warlock: { Sword: 600 Rod: 500 TwoHandRod: 560 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -935,7 +936,7 @@ Ranger: { Fist: 400 Dagger: 500 Bow: 490 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -963,7 +964,7 @@ Arch_Bishop: { Knuckle: 500 Book: 440 TwoHandRod: 550 - } + } } Mechanic: { Weight: 38000 @@ -976,7 +977,7 @@ Mechanic: { TwoHandAxe: 480 Mace: 480 TwoHandMace: 500 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1002,7 +1003,7 @@ Guillotine_Cross: { Sword: 650 Axe: 800 Katar: 420 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1027,7 +1028,7 @@ Shadow_Chaser: { Dagger: 430 Sword: 470 Bow: 470 - } + } } Royal_Guard: { Inherit: ("Guillotine_Cross") @@ -1043,7 +1044,7 @@ Royal_Guard: { TwoHandAxe: 520 Mace: 440 TwoHandMace: 500 - } + } } Sorcerer: { Weight: 30000 @@ -1055,7 +1056,7 @@ Sorcerer: { Rod: 450 Book: 450 TwoHandRod: 550 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1080,14 +1081,14 @@ Minstrel: { Dagger: 520 Bow: 490 Instrument: 440 - } + } } Wanderer: { Inherit: ("Ranger") BaseASPD: { Whip: 440 Instrument: 2000 - } + } } Sura: { Weight: 30000 @@ -1099,7 +1100,7 @@ Sura: { Rod: 480 Knuckle: 390 TwoHandRod: 500 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1127,7 +1128,7 @@ Genetic: { TwoHandAxe: 510 Mace: 440 TwoHandMace: 480 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1152,14 +1153,14 @@ Kagerou: { Fist: 400 Dagger: 450 FuumaShuriken: 500 - } + } } Oboro: { Inherit: ("Kagerou") } Rebellion: { Inherit: ("Gunslinger") - InheritHP: ("Soul_Linker") + InheritHP: ("Soul_Linker") } Novice_High: { Inherit: ("Novice") @@ -1370,4 +1371,4 @@ Expanded_Super_Novice: { } Expanded_Super_Baby: { Inherit: ("Novice") -}
\ No newline at end of file +} diff --git a/db/pre-re/map_zone_db.conf b/db/pre-re/map_zone_db.conf index 2d0ffee49..11559512d 100644 --- a/db/pre-re/map_zone_db.conf +++ b/db/pre-re/map_zone_db.conf @@ -1,12 +1,12 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //==================================================== //= Hercules Map Zone Database [Ind/Hercules] //================ More Information ================== @@ -24,7 +24,6 @@ //= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE //==================================================== - zones: ( { /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */ @@ -41,10 +40,10 @@ zones: ( //Apple: true //ID501: true } - + mapflags: ( ) - + /* "command:min-group-lv-to-override" e.g. "heal: 70" */ disabled_commands: { //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above @@ -61,7 +60,7 @@ zones: ( /* Normal zone is applied to all maps that are not pkable (where players cant fight each other) */ /* However, it wont be applied to maps with its own zones (specified through mapflag) */ name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */ - + disabled_skills: { WM_LULLABY_DEEPSLEEP: "PLAYER" WM_SIRCLEOFNATURE: "PLAYER" @@ -69,43 +68,43 @@ zones: ( SO_ARRULLO: "PLAYER" CG_HERMODE: "PLAYER" } - + disabled_items: { - + } mapflags: ( ) - + }, { /* PvP zone is applied to all maps with a pvp mapflag */ name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */ - + disabled_skills: { BS_GREED: "PLAYER" CG_HERMODE: "PLAYER" } - + disabled_items: { Greed_Scroll: true } - + mapflags: ( "nocashshop", ) - + }, { /* PK Mode zone is only used when server is on pk_mode (battle.conf), it applies to all pvp maps that don't have their own zone */ name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */ - + disabled_skills: { - + } - + disabled_items: { - + } /* PK Mode Damage Reductions */ @@ -125,7 +124,7 @@ zones: ( { /* GvG zone is applied to all maps with a gvg mapflag */ name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */ - + disabled_skills: { AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" @@ -145,7 +144,7 @@ zones: ( SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" } - + disabled_items: { Assumptio_5_Scroll: true Greed_Scroll: true @@ -170,12 +169,12 @@ zones: ( "nocashshop", "gvg_noparty", ) - + }, { /* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */ name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */ - + disabled_skills: { AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" @@ -214,8 +213,8 @@ zones: ( disabled_items: { Assumptio_5_Scroll: true Pty_Assumptio_Scroll: true - } - + } + /* knockback disabled */ /* Battlegrounds Damage Reductions */ /* - weapon_damage_rate -30% */ @@ -235,7 +234,7 @@ zones: ( }, { name: "Aldebaran Turbo Track" - + disabled_skills: { SM_ENDURE: "PLAYER" AL_TELEPORT: "PLAYER" @@ -256,7 +255,7 @@ zones: ( SC_DIMENSIONDOOR: "PLAYER" GN_CARTBOOST: "PLAYER" } - + disabled_items: { Wing_Of_Fly: true Anodyne: true @@ -266,12 +265,12 @@ zones: ( }, { name: "Jail" - + disabled_skills: { TK_JUMPKICK: "PLAYER" TK_HIGHJUMP: "PLAYER" } - + disabled_items: { Wing_Of_Fly: true Wing_Of_Butterfly: true @@ -284,14 +283,14 @@ zones: ( }, { name: "Izlude Battle Arena" - + disabled_skills: { RG_INTIMIDATE: "PLAYER" AL_TELEPORT: "PLAYER" SC_FATALMENACE: "PLAYER" - SC_DIMENSIONDOOR: "PLAYER" + SC_DIMENSIONDOOR: "PLAYER" } - + disabled_items: { Wing_Of_Fly: true } @@ -299,7 +298,7 @@ zones: ( { name: "GvG2" inherit: ( "GvG" ) /* will import all gvg has */ - + disabled_skills: { TK_HIGHJUMP: "PLAYER" SA_ABRACADABRA: "PLAYER" @@ -307,7 +306,7 @@ zones: ( }, { name: "Sealed Shrine" - + disabled_skills: { MG_SAFETYWALL: "PLAYER" AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY" @@ -320,7 +319,7 @@ zones: ( }, { name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */ - + disabled_skills: { AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY" WZ_ICEWALL: "PLAYER" @@ -333,7 +332,7 @@ zones: ( }, { name: "Towns" - + disabled_skills: { AM_CANNIBALIZE: "PLAYER" AM_SPHEREMINE: "PLAYER" @@ -343,7 +342,7 @@ zones: ( WM_POEMOFNETHERWORLD: "PLAYER" GN_WALLOFTHORN: "PLAYER" } - + disabled_items: { Greed_Scroll: true } diff --git a/db/pre-re/mob_skill_db.txt b/db/pre-re/mob_skill_db.txt index e854d4a6e..c86690676 100644 --- a/db/pre-re/mob_skill_db.txt +++ b/db/pre-re/mob_skill_db.txt @@ -1,4 +1,4 @@ -// Mob Skill Database +// Mob Skill Database // Based on Aegis Episode 11.3 // // Structure of Database: @@ -4325,7 +4325,7 @@ 1795,Bloody Knight@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,,,,,,,, 1795,Bloody Knight@WZ_VERMILION,attack,85,20,10000,1000,20000,no,target,always,,,,,,,, 1795,Bloody Knight@WZ_METEOR,attack,83,11,10000,1000,20000,no,target,always,,,,,,,, -// Guild Dungeon SE (13.1) +// Guild Dungeon SE (13.1) 1796,Aunoe@MG_THUNDERSTORM,attack,21,5,500,1500,10000,no,target,always,0,,,,,,, 1796,Aunoe@MG_THUNDERSTORM,chase,21,5,500,1500,10000,no,target,always,0,,,,,,, 1796,Aunoe@NPC_HOLYATTACK,attack,189,2,500,0,5000,yes,target,always,0,,,,,,, @@ -5773,6 +5773,7 @@ 2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,, 2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6, 2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,, + //**** // NC Mechanic Summons 2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,, diff --git a/db/pre-re/pet_db.txt b/db/pre-re/pet_db.txt new file mode 100644 index 000000000..4c149bc8d --- /dev/null +++ b/db/pre-re/pet_db.txt @@ -0,0 +1,119 @@ +// Pet Database +// +// Structure of Database: +// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script +// +// 01. MobID Monster ID of the pet. +// 02. Name Name of the monster as defined in the database. +// 03. JName The display name of the monster when hatched. +// 04. LureID Pet Tame Item ID. +// 05. EggID Pet Egg ID. +// 06. EquipID Pet Accessory ID. +// 07. FoodID Pet Food ID. +// 08. Fullness The amount of hunger points increasing with each feeding. +// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds) +// 10. R_Hungry Amount of Intimacy that is increased when fed. +// 11. R_Full Amount of Intimacy that is decreased when over-fed. +// 12. Intimate Amount of Intimacy the pet starts with. +// 13. Die Amount of Intimacy that is decreased when the pet owner dies. +// 14. Capture Capture succes rate (10000 = 100%) +// 15. Speed Pet's walk speed. (Defaul: 150) +// 16. S_Performance Special Performance. (Yes = 1, No = 0) +// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.) +// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy). +// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy). +// 20. change_target_rate Rate of which the pet will change its attack target. +// 21. pet_script Script to execute when the pet is hatched. +// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script). +// NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000. + +// In theory you can use any valid script, but it is run only once upon pet +// loading, so it is recommended you use the specific pet scripts: + +// petskillattack skillid, skilllv, hits, rate, bonusrate Skill attack that +// triggers while the pet is attacking. Rate is the base chance of execution +// per attack. Bonusrate is an additional success rate when intimacy reaches +// max. If hits is specified and different than 0, it will make the pet cast +// the skill with a fixed amount of damage inflicted and the specified number +// of hits. A value of zero uses the skill's defaults. + +// petskillsupport skillid, skilllv, delay, hp%, sp% Casts a support skill when +// the health levels are below the specified hp% and sp%. Delay is the minimum +// time in seconds before the skill can be cast again + +// petrecovery type, delay: Cures the "type" status effect after "delay" +// seconds + +// petskillbonus type, value, duration, delay Gives bonus stats. Type is the +// stat to increase (bStr, bLuk), value is the amount by which it is increased, +// duration signals how long the bonus lasts delay is the time elapsed after +// the bonus ends and before it starts again. + +// A single pet can have petloot, petskillbonus, petskillattack and +// petskillsupport at the same time, but only one of each. + +1002,PORING,Poring,619,9001,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; } +1113,DROPS,Drops,620,9002,10013,508,80,60,40,100,250,20,1500,150,1,0,300,400,500,{ petloot 10; },{ bonus bHit,3; bonus bAtk,3; } +1031,POPORING,Poporing,621,9003,10013,511,80,60,30,100,250,20,1000,150,1,0,300,500,400,{ petloot 15; },{ bonus bLuk,2; bonus2 bSubEle,Ele_Poison,10; } +1063,LUNATIC,Lunatic,622,9004,10007,534,80,60,40,100,250,20,1500,150,0,0,300,300,1000,{ petskillbonus bLuk,3,10,50; },{ bonus bCritical,2; bonus bAtk,2; } +1049,PICKY,Picky,623,9005,10012,507,80,60,40,100,250,20,2000,150,1,0,500,600,50,{ petskillbonus bStr,3,10,50;},{ bonus bStr,1; bonus bAtk,5; } +1011,CHONCHON,ChonChon,624,9006,10002,537,80,60,30,100,250,20,1500,150,1,0,500,500,250,{ petskillbonus bAgi,4,10,50; },{ bonus bAgi,1; bonus bFlee,2; } +1042,STEEL_CHONCHON,Steel ChonChon,625,9007,10002,1002,80,60,20,100,250,20,1000,150,1,0,500,500,200,{ petskillbonus bAgiVit,4,20,40; },{ bonus bFlee,6; bonus bAgi,-1; } +1035,HUNTER_FLY,Hunter Fly,626,9008,10002,716,80,60,10,100,250,20,500,150,1,0,500,500,200,{ petskillattack "NPC_WINDATTACK",888,2,0,10; },{ bonus bFlee,-5; bonus bFlee2,2; } +1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,60,40,100,250,20,1500,150,0,0,500,500,200,{ petskillbonus bVit,4,10,50; },{ bonus bVit,1; bonus bMaxHP,50; } +1107,DESERT_WOLF_B,Baby Desert Wolf,628,9010,10003,537,80,60,40,100,250,20,1000,150,0,0,400,400,400,{ petskillattack "SM_PROVOKE",1,0,0,5;},{ bonus bInt,1; bonus bMaxSP,50; } +1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,150,0,0,350,350,600,{ petskillbonus bAllStats,1,10,50; },{ bonus bHPrecovRate,5; bonus bMaxHP,25; } +1014,SPORE,Spore,630,9012,10017,537,80,60,30,100,250,20,1500,150,0,0,350,500,500,{ petrecovery SC_POISON,60; },{ bonus bHit,5; bonus bAtk,-2; } +1077,POISON_SPORE,Poison Spore,631,9013,10017,537,80,60,20,100,250,20,1000,150,0,0,600,200,400,{ petskillattack "NPC_POISON",20,0,0,10; },{ bonus bStr,1; bonus bInt,1; } +1019,PECOPECO,PecoPeco,632,9014,10010,537,80,60,30,100,250,20,1000,150,1,0,400,500,800,{ petskillbonus bSpeedRate,25,20,20; },{ bonus bMaxHP,150; bonus bMaxSP,-10; } +1056,SMOKIE,Smokie,633,9015,10019,537,80,60,30,100,250,20,1000,150,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; },{ bonus bAgi,1; bonus bFlee2,1; } +1057,YOYO,Yoyo,634,9016,10018,532,80,60,20,100,250,20,1000,150,1,0,300,800,400,{ petloot 20; },{ bonus bCritical,3; bonus bLuk,-1; } +1023,ORK_WARRIOR,Orc Warrior,635,9017,10009,537,80,60,20,100,250,20,500,150,1,0,600,200,300,{ petskillattack "NPC_PIERCINGATT",100,1,0,10; },{ bonus bAtk,10; bonus bDef,-3; } +1026,MUNAK,Munak,636,9018,10008,537,80,60,20,100,250,20,500,150,0,0,300,750,300,{ petskillattack "NPC_DARKNESSATTACK",444,1,0,10; },{ bonus bInt,1; bonus bDef,1; } +1110,DOKEBI,Dokebi,637,9019,10005,537,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petskillattack "BS_HAMMERFALL",1,0,0,10; },{ bonus bMatkRate,1; bonus bAtkRate,-1; } +1170,SOHEE,Sohee,638,9020,10016,537,80,60,10,100,250,20,500,150,0,0,100,1000,200,{ petskillsupport AL_HEAL,10,60,33,100; },{ bonus bStr,1; bonus bDex,1; } +1029,ISIS,Isis,639,9021,10006,537,80,60,10,100,250,20,500,150,0,0,650,450,150,{ petskillsupport "PR_MAGNIFICAT",2,60,50,50; },{ bonus bMatkRate,-1; bonus bAtkRate,1; } +1155,PETIT,Petite,640,9022,10011,537,80,60,20,100,250,20,500,150,0,0,800,400,100,{ petskillattack "WZ_HEAVENDRIVE",500,1,0,10; },{ bonus bDef,-2; bonus bMdef,-2; bonus bAspdRate,1; } +1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,60,10,100,250,20,500,150,0,0,800,200,100,{ petskillbonus bAgiDexStr,6,20,40; },{ bonus bMatkRate,1; bonus bAtkRate,1; bonus bMaxHPrate,-3; bonus bMaxSPrate,-3; } +1101,BAPHOMET_,Baphomet Jr.,642,9024,10001,518,80,60,10,100,250,20,200,150,0,0,1000,100,200,{ petskillattack "NPC_DARKNESSATTACK",1776,4,0,5; },{ bonus bDef,1; bonus bMdef,1; bonus2 bResEff,Eff_Stun,-100; } +1188,BON_GUN,Bon Gun,659,9025,10020,537,80,60,30,100,250,20,500,150,1,0,600,200,400,{ petskillattack "NPC_DARKNESSATTACK",555,1,1,1; },{ bonus bVit,1; bonus2 bResEff,Eff_Stun,100; } +1200,ZHERLTHSH,Zealotus,660,9026,0,929,80,60,10,100,250,20,300,150,0,0,1000,100,500,{ petskillattack "AS_SONICBLOW",1,0,0,3; },{ bonus2 bAddRace,RC_DemiPlayer,2; bonus2 bMagicAddRace,RC_DemiPlayer,2; } +1275,ALICE,Alice,661,9027,0,504,80,60,20,100,250,20,800,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,25,100; },{ bonus bMdef,1; if (RENEWAL) { bonus2 bAddRaceTolerance,RC_DemiPlayer,1; } else { bonus2 bSubRace,RC_DemiPlayer,1; } } +1815,EVENT_RICECAKE,Rice Cake,0,9028,0,511,80,60,50,100,250,20,2000,150,1,0,500,500,200,{ petskillsupport "CR_DEFENDER",3,240,50,100; },{ bonus2 bSubEle,Ele_Neutral,1; bonus bMaxHPrate,-1; } +1245,GOBLINE_XMAS,Christmas Goblin,12225,9029,0,911,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "MG_SIGHT",5,0,5,5; },{ bonus bMaxHP,30; bonus2 bSubEle,Ele_Water,1; } + +// Newest pets. +1519,CHUNG_E,Green Maiden,12395,9030,0,6115,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,0,5,5; },{ bonus bDef,1; if (RENEWAL) { bonus2 bAddRaceTolerance,RC_DemiPlayer,1; } else { bonus2 bSubRace,RC_DemiPlayer,1; } } +1879,ECLIPSE_P,Spring Rabbit,0,9031,0,7766,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "TF_THROWSTONE",1,0,5,5; },{} +1122,GOBLIN_1,Goblin,14569,9032,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_WINDATTACK",5,0,5,5; },{} +1123,GOBLIN_2,Goblin,14570,9033,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_FIREATTACK",5,0,5,5; },{} +1125,GOBLIN_4,Goblin,14571,9034,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_GROUNDATTACK",5,0,5,5; },{} +1385,DELETER_,Deleter,14572,9035,0,7822,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petskillattack "SM_MAGNUM",5,0,5,5; },{} +1382,DIABOLIC,Diabolic,14573,9036,0,7823,80,60,10,100,250,20,800,150,0,0,300,300,800,{ petskillattack "WZ_METEOR",2,0,5,5; },{} +1208,WANDER_MAN,Wanderer,14574,9037,0,7824,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_UNDEADATTACK",5,0,5,5; },{} + +1963,P_CHUNG_E,New Year Doll,0,9038,0,554,80,60,30,100,250,20,800,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,0,5,5; },{} + +// New pets JapanRO Mobile +1040,GOLEM,Golem,12371,9053,10035,6111,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxHP,100; bonus bFlee,-5; } +1143,MARIONETTE,Marionette,12361,9043,10025,6098,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bSPrecovRate,3; } +1148,MEDUSA,Medusa,12368,9050,10032,6108,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bVit,1; bonus2 bResEff,Eff_Stone,500; } +1179,WHISPER,Whisper,12363,9045,10027,6100,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bFlee,7; bonus bDef,-3; } +1299,GOBLIN_LEADER,Goblin Leader,12364,9046,10028,6104,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus2 bAddRace,RC_DemiPlayer,3; } +1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bHPDrainRate,50,5; } +1374,INCUBUS,Incubus,12370,9052,10034,6110,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus bMaxSPrate,3; } +1379,NIGHTMARE_TERROR,Nightmare Terror,12372,9054,10036,6112,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bResEff,Eff_Sleep,10000; } +1401,SHINOBI,Shinobi,12362,9044,10026,6099,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bAgi,2; } +1404,MIYABI_NINGYO,Miyabi Doll,12366,9048,10030,6106,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bInt,1; bonus bCastrate,-3; } +1416,WICKED_NYMPH,Evil Nymph,12365,9047,10029,6105,80,60,15,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,30; bonus bSPrecovRate,5; } +1495,STONE_SHOOTER,Stone Shooter,12369,9051,10033,6109,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,3; } +1504,DULLAHAN,Dullahan,12367,9049,10031,6107,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bCritAtkRate,5; } +1505,LOLI_RURI,Loli Ruri,12360,9042,10024,6097,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bMaxHPrate,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,50; } +1513,CIVIL_SERVANT,Mao Guai,12358,9040,10022,6095,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,10; } +1586,LEAF_CAT,Leaf Cat,12359,9041,10023,6096,80,60,20,100,250,20,200,150,0,0,300,300,800,{},{ if (RENEWAL) { bonus2 bAddRaceTolerance,RC_Brute,2; } else { bonus2 bSubRace,RC_Brute,3; } } +1630,BACSOJIN_,White Lady,12357,9039,10021,6094,80,60,10,100,250,20,2000,150,0,0,300,300,800,{},{} +1837,IMP,Fire Imp,12374,9056,10038,6114,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,2; bonus2 bAddEle,Ele_Fire,2; } + +// Brasilis Quest - Suspicious Beach [UNHATCHABLE] +2057,E_CRAMP,Strange Cramp,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // kRO version +2081,E_HYDRA,Strange Hydra,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // iRO/cRO version diff --git a/db/pre-re/size_fix.txt b/db/pre-re/size_fix.txt index 81bba5044..ae0049db0 100644 --- a/db/pre-re/size_fix.txt +++ b/db/pre-re/size_fix.txt @@ -1,7 +1,7 @@ // Database for size fix for weapon damage. -//Columns: Weapon type, Rows: Target size. -//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff +// Columns: Weapon type, Rows: Target size. +// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff 100,100, 75, 75, 75, 75, 50, 50, 75,100,100,100,100, 75, 75,100, 75,100,100,100,100,100,100,100 // Size: Small 100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100,100,100 // Size: Medium 100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt index cbe004662..98c1720f5 100644 --- a/db/pre-re/skill_cast_db.txt +++ b/db/pre-re/skill_cast_db.txt @@ -16,7 +16,6 @@ // - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on. //========================================== - //===== Swordman =========================== //-- SM_PROVOKE 6,0,0,0,30000,0,1000 @@ -26,7 +25,6 @@ 8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000 //========================================== - //===== Mage =============================== //-- MG_SIGHT 10,0,0,0,10000,0,0 @@ -54,7 +52,6 @@ 21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0 //========================================== - //===== Acolyte ============================ //-- AL_RUWACH 24,0,0,0,10000,0,0 @@ -82,7 +79,6 @@ 35,0,1000,0,0,6000,0 //========================================== - //===== Archer ============================= //-- AC_CONCENTRATION 45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 @@ -92,7 +88,6 @@ 47,0,0,0,100,0,0 //========================================== - //===== Thief ============================== //-- TF_HIDING 51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 @@ -100,13 +95,11 @@ 52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //========================================== - //===== First planned to be shared ========= //-- ALL_RESURRECTION 54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0 //========================================== - //===== Knight ============================= //-- KN_BRANDISHSPEAR 57,700,0,0,0,0,0 @@ -121,7 +114,6 @@ 62,700,0,0,0,0,0 //========================================== - //===== Priest ============================= //-- PR_IMPOSITIO 66,0,3000,0,60000,0,0 @@ -153,7 +145,6 @@ 79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0 //========================================== - //===== Wizard ============================= //-- WZ_FIREPILLAR 80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0 @@ -181,7 +172,6 @@ 92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0 //========================================== - //===== Blacksmith ========================= //-- BS_REPAIRWEAPON 108,7500,0,0,0,0,0 @@ -197,7 +187,6 @@ 114,0,0,0,1000:2000:3000:4000:5000,0,0 //========================================== - //===== Hunter ============================= //-- HT_SKIDTRAP 115,0,0,0,300000:240000:180000:120000:60000,0,0 @@ -225,7 +214,6 @@ 129,1500,1000,0,0,0,0 //========================================== - //===== Assassin =========================== //-- AS_CLOAKING 135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0 @@ -242,7 +230,6 @@ //========================================== - //===== 1st Jobs Quest Skills=============== //-- NV_TRICKDEAD 143,0,0,0,600000,0,0 @@ -268,7 +255,6 @@ 157,5000,0,0,300000,0,0 //========================================== - //===== NPC Skills Part 1 ================== //-- NPC_ATTRICHANGE 161,0,0,0,1800000,0,0 @@ -323,7 +309,6 @@ 207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0 //========================================== - //===== Rogue ============================== //-- RG_BACKSTAB 212,0,500,0,0,0,0 @@ -343,7 +328,6 @@ 220,0,0,0,180000,0,0 //========================================== - //===== Alchemist ========================== //-- AM_DEMONSTRATION 229,1000,0,0,40000:45000:50000:55000:60000,0,0 @@ -367,7 +351,6 @@ 247,2000,0,0,0,0,0 //========================================== - //===== Crusader =========================== //-- CR_AUTOGUARD 249,0,0,0,300000,0,0 @@ -391,7 +374,6 @@ 258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //========================================== - //===== Monk =============================== //-- MO_CALLSPIRITS 261,1000,0,0,600000,0,0 @@ -448,7 +430,6 @@ 294,0,0,0,1200000,0,0 //========================================== - //===== Bard & Dancer (Ensemble Skills) ==== //-- BD_ADAPTATION 304,0,0,0,0,5000,0 @@ -471,7 +452,6 @@ 313,0,0,0,60000,60000,0 //========================================== - //===== Bard =============================== //-- BA_MUSICALSTRIKE 316,1500,0,0,0,0,0 @@ -489,7 +469,6 @@ 322,0,0,0,180000,20000,0 //========================================== - //===== Dancer ============================= //-- DC_THROWARROW 324,1500,0,0,0,0,0 @@ -507,7 +486,6 @@ 330,0,0,0,180000,20000,0 //========================================== - //===== Wedding Skills ===================== //-- WE_MALE 334,3000,0,0,0,0,0 @@ -517,7 +495,6 @@ 336,0,0,0,20000,0,0 //========================================== - //===== NPC Skills Part 2 ================== //-- NPC_GRANDDARKNESS 339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 @@ -535,7 +512,6 @@ 354,0,0:500:1000:1500:2000:2500,0,0,0,0 //========================================== - //===== Lord Knight ======================== //-- LK_AURABLADE 355,0,0,0,40000:60000:80000:100000:120000,0,0 @@ -551,7 +527,6 @@ 360,0,0,0,300000,0,0 //========================================== - //===== High Priest ======================== //-- HP_ASSUMPTIO 361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0 @@ -559,7 +534,6 @@ 362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0 //========================================== - //===== High Wzard ========================= //-- HW_MAGICCRASHER 365,300,300,0,0,0,0 @@ -567,7 +541,6 @@ 366,700,0,0,30000,0,0 //========================================== - //===== Paladin ============================ //-- PA_PRESSURE 367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0 @@ -577,7 +550,6 @@ 369,0,0,0,60000,60000,0 //========================================== - //===== Champion =========================== //-- CH_PALMSTRIKE 370,0,300,0,0,0,0 @@ -587,7 +559,6 @@ 372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0 //========================================== - //===== Professor ========================== //-- PF_HPCONVERSION 373,0,1000:1200:1400:1600:1800,0,0,0,0 @@ -597,7 +568,6 @@ 375,0,0,0,0,0,10000:10000:10000:10000:15000 //========================================== - //===== Assassin Cross ===================== //-- ASC_EDP 378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0 @@ -605,7 +575,6 @@ 379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 //========================================== - //===== Sniper ============================= //-- SN_SIGHT 380,0,0,0,30000,0,0 @@ -617,7 +586,6 @@ 383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0 //========================================== - //===== Whitesmith ========================= //-- WS_MELTDOWN 384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0 @@ -626,7 +594,6 @@ 387,0,0,0,60000,0,0 //========================================== - //===== Stalker ============================ //-- ST_CHASEWALK 389,1200,0,0,10000,30000,0 @@ -634,7 +601,6 @@ 390,0,0,0,300000,0,0 //========================================== - //===== Clown / Gypsy ====================== //-- CG_ARROWVULCAN 394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0 @@ -669,7 +635,6 @@ 407,0,500,0,0,0,0 //========================================== - //===== Adoption Skills ==================== //-- WE_BABY 408,3000,0,0,300000,0,0 @@ -679,7 +644,6 @@ 410,0,0,0,20000,0,0 //========================================== - //===== Taekwon ============================ //-- TK_RUN 411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0 @@ -833,7 +797,6 @@ 499,0,0,0,100,0,0 //========================================== - //===== Gunslinger ========================= //-- GS_GLITTERING 500,0,0,0,600000,0,0 @@ -869,7 +832,6 @@ 521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0 //========================================== - //===== Ninja ============================== //-- NJ_KUNAI 524,0,1000,0,0,0,0 @@ -1104,7 +1066,7 @@ 2015,0,0,0,180000,10000,0 //-- RK_VITALITYACTIVATION 2016,0,0,0,180000,0,0 -//-- RK_STORMBLAST +//-- RK_STORMBLAST 2017,2000,2000,0,0,0,0 //-- RK_FIGHTINGSPIRIT 2018,0,0,0,180000,0,0 @@ -1144,7 +1106,7 @@ 2034,0,1000,0,0,0,0 //-- GC_HALLUCINATIONWALK 2035,0,0,0,30000:35000:40000:45000:50000,25000,300000 -//-- GC_ROLLINGCUTTER +//-- GC_ROLLINGCUTTER 2036,0,200,0,3000,0,0 //-- GC_CROSSRIPPERSLASHER 2037,0,1000,0,0,0,0 @@ -1157,7 +1119,7 @@ 2038,2000,500,0,0,0,0 //-- AB_ANCILLA 2039,1000,1000,0,0,0,0 -//-- AB_ADORAMUS +//-- AB_ADORAMUS 2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000 //-- AB_CLEMENTIA 2041,3000,0,0,120000:180000:240000,0,0 @@ -1194,7 +1156,7 @@ //========================================== //===== Warlock ============================ -//-- WL_WHITEIMPRISON +//-- WL_WHITEIMPRISON 2201,0,0,0,6000:8000:10000:12000:14000,15000,4000 //-- WL_SOULEXPANSION 2202,2000,500,0,0,0,0 @@ -1202,13 +1164,13 @@ 2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000 //-- WL_JACKFROST 2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0 -//-- WL_MARSHOFABYSS +//-- WL_MARSHOFABYSS 2205,0,1000,0,30000,0,2500:3000:3500:4000:4500 //-- WL_RECOGNIZEDSPELL 2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000 -//-- WL_SIENNAEXECRATE +//-- WL_SIENNAEXECRATE 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0 -//-- WL_STASIS +//-- WL_STASIS 2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000 //-- WL_DRAINLIFE 2210,4000,0,0,0,0,2000 @@ -1216,11 +1178,11 @@ 2211,5000,2000,0,5000,0,5000 //-- WL_HELLINFERNO 2212,3000,1000,0,20000:30000:40000:50000:60000,0,0 -//-- WL_COMET +//-- WL_COMET 2213,10000:11000:12000:13000:14000,0,0,100,42000,60000 -//-- WL_CHAINLIGHTNING +//-- WL_CHAINLIGHTNING 2214,3500:4000:4500:5000:5500,0,0,100,0,3000 -//-- WL_EARTHSTRAIN +//-- WL_EARTHSTRAIN 2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000 //-- WL_TETRAVORTEX 2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000 @@ -1232,7 +1194,7 @@ 2224,2000,0,0,120000:160000:200000:240000:280000,0,0 //-- WL_SUMMONSTONE 2229,2000,0,0,120000:160000:200000:240000:280000,0,0 -//-- WL_READING_SB +//-- WL_READING_SB 2231,5000,500,0,0,0,0 //-- WL_TELEKINESIS_INTENSE 5012,1000,0,0,60000,0,300000 @@ -1248,9 +1210,9 @@ 2236,4000,1000,0,0,0,0 //-- RA_DETONATOR 2237,0,0,0,1000,0,0 -//-- RA_ELECTRICSHOCKER +//-- RA_ELECTRICSHOCKER 2238,0,0,0,15000,20000:22000:24000:26000:28000,0 -//-- RA_CLUSTERBOMB +//-- RA_CLUSTERBOMB 2239,0,0,0,15000,0,0 //-- RA_WUGMASTERY 2240,0,1000,0,0,0,0 @@ -1341,7 +1303,7 @@ //===== Shadow Chaser ====================== //-- SC_FATALMENACE 2284,0,500,0,0,0,0 -//-- SC_REPRODUCE +//-- SC_REPRODUCE 2285,0,1000,0,60000,0,0 //-- SC_AUTOSHADOWSPELL 2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0 @@ -1395,7 +1357,7 @@ 2310,0,0,0,3500:4000:4500:5000:5500,0,2000 //-- LG_REFLECTDAMAGE 2311,0,0,0,300000,0,0 -//-- LG_PINPOINTATTACK +//-- LG_PINPOINTATTACK 2312,0,1000,0,5000,0,5000 //-- LG_FORCEOFVANGUARD 2313,0,1000,0,300000,0,0 @@ -1432,7 +1394,7 @@ 2326,0,0,0,3000,0,0 //-- SR_SKYNETBLOW 2327,0,500,0,0,0,0 -//-- SR_EARTHSHAKER +//-- SR_EARTHSHAKER 2328,0,0,0,1000,0,3000 //-- SR_FALLENEMPIRE 2329,0,0,0,500:1000:1500:2000:2500,0,0 @@ -1465,7 +1427,7 @@ 2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000 //-- SR_GENTLETOUCH_CURE 2345,0,1000,0,0,0,1000:1500:2000:2500:3000 -//-- SR_GENTLETOUCH_ENERGYGAIN +//-- SR_GENTLETOUCH_ENERGYGAIN 2346,1000,1000,0,240000,0,0 //-- SR_GENTLETOUCH_CHANGE 2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000 @@ -1561,7 +1523,7 @@ 2451,1000,1000,0,60000,0,2000 //-- SO_WARMER 2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000 -//-- SO_VACUUM_EXTREME +//-- SO_VACUUM_EXTREME 2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000 //-- SO_VARETYR_SPEAR 2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000 @@ -1569,15 +1531,15 @@ 2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000 //-- SO_EL_CONTROL 2456,2000,0,0,0,0,5000 -//-- SO_SUMMON_AGNI +//-- SO_SUMMON_AGNI 2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000 //-- SO_SUMMON_AQUA 2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000 -//-- SO_SUMMON_VENTUS +//-- SO_SUMMON_VENTUS 2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000 -//-- SO_SUMMON_TERA +//-- SO_SUMMON_TERA 2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000 -//-- SO_EL_ACTION +//-- SO_EL_ACTION 2461,0,0,0,0,0,5000 //-- SO_EL_ANALYSIS 2462,0,0,0,0,0,0 @@ -1611,7 +1573,7 @@ 2481,1500,500,0,2000:2000:3000:3000:4000,0,5000 //-- GN_WALLOFTHORN 2482,1500,500,0,10000:11000:12000:13000:14000,0,5000 -//-- GN_CRAZYWEED +//-- GN_CRAZYWEED 2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000 //-- GN_CRAZYWEED_ATK 2484,0,0,0,100,0,0 @@ -1627,7 +1589,7 @@ //-- GN_HELLS_PLANT 2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0 -//-- GN_HELLS_PLANT_ATK +//-- GN_HELLS_PLANT_ATK 2491,0,0,0,20000,0,0 //-- GN_MANDRAGORA 2492,1000,500,0,10000:15000:20000:25000:30000,0,10000 @@ -1753,7 +1715,7 @@ //-- MH_SUMMON_LEGION 8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0 -//-- MH_NEEDLE_OF_PARALYZE +//-- MH_NEEDLE_OF_PARALYZE 8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0 //-- MH_POISON_MIST 8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0 @@ -1770,14 +1732,14 @@ //-- MH_SILENT_BREEZE 8026,1000:1200:1400:1600:1800,0,0,9000:12000:15000:18000:21000,0,0 //-- MH_STYLE_CHANGE -//8027,0,0,0,0,0,0,0 +//8027,0,0,0,0,0,0,0 //-- MH_SONIC_CRAW -//8028,0,0,0,0,0,0,0 +//8028,0,0,0,0,0,0,0 //-- MH_SILVERVEIN_RUSH -//8029,0,0,0,0,0,0,0 +//8029,0,0,0,0,0,0,0 //-- MH_MIDNIGHT_FRENZY -//8030,0,0,0,0,0,0,0 -//-- MH_STAHL_HORN +//8030,0,0,0,0,0,0,0 +//-- MH_STAHL_HORN 8031,800:600:400:200:0,0,0,5000,0,0 //-- MH_GOLDENE_FERSE 8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0 @@ -1788,11 +1750,11 @@ //-- MH_ANGRIFFS_MODUS 8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_TINDER_BREAKER -//8036,0,0,0,0,0,0,0 +//8036,0,0,0,0,0,0,0 //-- MH_CBC -//8037,0,0,0,0,0,0,0 +//8037,0,0,0,0,0,0,0 //-- MH_EQC -//8038,0,0,0,0,0,0,0 +//8038,0,0,0,0,0,0,0 //-- MH_MAGMA_FLOW 8039,2000:2500:3000:3500:4000,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_GRANITIC_ARMOR diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt index 9feec142c..5f8553127 100644 --- a/db/pre-re/skill_db.txt +++ b/db/pre-re/skill_db.txt @@ -18,7 +18,7 @@ // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide) // 08 MaxLv -// 09 Number of hits (when positive, damage is increased by hits, +// 09 Number of hits (when positive, damage is increased by hits, // negative values just show number of hits without increasing total damage) // 10 Cast interrupted when hit? // 11 defense-reduction rate during cast. @@ -45,6 +45,7 @@ // 15 Blowcount (amount of tiles skill knockbacks) // 16 Name // 17 Description + 1,0,0,0,0,0,0,9,0,no,0,0,0,none,0, NV_BASIC,Basic Skill 2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_SWORD,Sword Mastery 3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_TWOHAND,Two-Handed Sword Mastery @@ -760,7 +761,7 @@ 2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock 2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno 2213,11,8,2,0,0,0,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet -2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning +2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning 2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack 2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain 2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex @@ -771,7 +772,7 @@ 2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball 2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball 2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball -2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire +2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire 2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind 2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water 2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth @@ -1064,7 +1065,7 @@ 3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai 3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai 3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage -3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka +3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka 3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi 3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui 3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou @@ -1073,7 +1074,7 @@ 3015,0,6,4,3,0x1,0,1,1,no,0,0,0,none,0, KO_KAHU_ENTEN,Kahu Enten 3016,0,6,4,1,0x1,0,1,1,no,0,0,0,none,0, KO_HYOUHU_HUBUKI,Hyouhu Hubuki 3017,0,6,4,4,0x1,0,1,1,no,0,0,0,none,0, KO_KAZEHU_SEIRAN,Kazehu Seiran -3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai +3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai 3019,11,6,1,0,0,0,5,0,no,0,0,0,magic,0, KO_KAIHOU,Technique Kaihou 3020,7,6,2,0,0,0,1,3,yes,0,0,0,magic,0, KO_ZENKAI,Zenkai 3021,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0,0,none,0, KO_GENWAKU,Genwaku diff --git a/db/pre-re/skill_require_db.txt b/db/pre-re/skill_require_db.txt index d70d9175d..8b09f085e 100644 --- a/db/pre-re/skill_require_db.txt +++ b/db/pre-re/skill_require_db.txt @@ -711,7 +711,7 @@ 2347,0,0,40:50:60:70:80,-2:-4:-6:-8:-10,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change# 2348,0,0,40:50:60:70:80,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize# //More from SR Sura (but not following ID order) -2517,0,0,40:45:50:55:60,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling of Lion# +2517,0,0,40:45:50:55:60,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling of Lion# 2518,0,0,40:50:60:70:80,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening# //**** @@ -730,8 +730,8 @@ // WM Wanderer/Minstrel 2413,0,0,64:68:72:76:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound# 2414,0,0,28:32:38:42:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation# -2415,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MELEE#Reverberation Melee# -2416,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MAGIC#Reverberation Magic# +2415,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MELEE#Reverberation Melee# +2416,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MAGIC#Reverberation Magic# 2417,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse# 2418,0,0,80:90:100:110:120,0,0,0,11,1,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm# 2419,0,0,12:16:20:24:28,0,0,0,13:14,0,0,none,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem of Netherworld# diff --git a/db/pre-re/skill_tree.conf b/db/pre-re/skill_tree.conf index 1b9ad25a5..b5fcd5aca 100644 --- a/db/pre-re/skill_tree.conf +++ b/db/pre-re/skill_tree.conf @@ -1,24 +1,24 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1188-skill-tree-db-redesign/ //================ Structure Example ================= /* Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) - inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source + inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source - skills: { // SKILL_NAMEs come from the Name (16th column) value in db/pre-re/skill_db.txt - SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files - SKILL_NAME2: { // Use this for skills which have other skills as prerequisites - MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files - SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files + skills: { // SKILL_NAMEs come from the Name (16th column) value in db/pre-re/skill_db.txt + SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files + SKILL_NAME2: { // Use this for skills which have other skills as prerequisites + MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files + SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way } } @@ -26,7 +26,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so //==================================================== Novice: { - skills: { + skills: { NV_BASIC: 9 NV_FIRSTAID: 1 NV_TRICKDEAD: 1 @@ -39,7 +39,7 @@ Novice: { Swordsman: { inherit: ( "Novice" ); - skills: { + skills: { SM_SWORD: 10 SM_TWOHAND: { MaxLevel: 10 @@ -64,7 +64,7 @@ Swordsman: { Magician: { inherit: ( "Novice" ); - skills: { + skills: { MG_SRECOVERY: 10 MG_SIGHT: 1 MG_NAPALMBEAT: 10 @@ -104,7 +104,7 @@ Magician: { Archer: { inherit: ( "Novice" ); - skills: { + skills: { AC_OWL: 10 AC_VULTURE: { MaxLevel: 10 @@ -126,7 +126,7 @@ Archer: { Acolyte: { inherit: ( "Novice" ); - skills: { + skills: { AL_DP: 10 AL_DEMONBANE: { MaxLevel: 10 @@ -177,7 +177,7 @@ Acolyte: { Merchant: { inherit: ( "Novice" ); - skills: { + skills: { MC_INCCARRY: 10 MC_DISCOUNT: { MaxLevel: 10 @@ -209,7 +209,7 @@ Merchant: { Thief: { inherit: ( "Novice" ); - skills: { + skills: { TF_DOUBLE: 10 TF_MISS: 10 TF_STEAL: 10 @@ -231,7 +231,7 @@ Thief: { Knight: { inherit: ( "Swordsman" ); - skills: { + skills: { KN_SPEARMASTERY: 10 KN_PIERCE: { MaxLevel: 10 @@ -284,7 +284,7 @@ Knight: { Priest: { inherit: ( "Acolyte" ); - skills: { + skills: { MG_SRECOVERY: 10 MG_SAFETYWALL: { MaxLevel: 10 @@ -353,7 +353,7 @@ Priest: { Wizard: { inherit: ( "Magician" ); - skills: { + skills: { WZ_FIREPILLAR: { MaxLevel: 10 MG_FIREWALL: 1 @@ -416,7 +416,7 @@ Wizard: { Blacksmith: { inherit: ( "Merchant" ); - skills: { + skills: { BS_IRON: 5 BS_STEEL: { MaxLevel: 5 @@ -500,7 +500,7 @@ Blacksmith: { Hunter: { inherit: ( "Archer" ); - skills: { + skills: { HT_SKIDTRAP: 5 HT_LANDMINE: 5 HT_ANKLESNARE: { @@ -576,7 +576,7 @@ Hunter: { Assassin: { inherit: ( "Thief" ); - skills: { + skills: { AS_RIGHT: 5 AS_LEFT: { MaxLevel: 5 @@ -620,7 +620,7 @@ Assassin: { Crusader: { inherit: ( "Swordsman" ); - skills: { + skills: { KN_RIDING: { MaxLevel: 1 SM_ENDURE: 1 @@ -694,7 +694,7 @@ Crusader: { Monk: { inherit: ( "Acolyte" ); - skills: { + skills: { MO_IRONHAND: { MaxLevel: 10 AL_DEMONBANE: 10 @@ -767,7 +767,7 @@ Monk: { Sage: { inherit: ( "Magician" ); - skills: { + skills: { WZ_ESTIMATION: 1 WZ_EARTHSPIKE: { MaxLevel: 5 @@ -860,7 +860,7 @@ Sage: { Rogue: { inherit: ( "Thief" ); - skills: { + skills: { SM_SWORD: 10 AC_VULTURE: 10 AC_DOUBLE: { @@ -943,7 +943,7 @@ Rogue: { Alchemist: { inherit: ( "Merchant" ); - skills: { + skills: { AM_AXEMASTERY: 10 AM_LEARNINGPOTION: 10 AM_PHARMACY: { @@ -1017,7 +1017,7 @@ Alchemist: { Bard: { inherit: ( "Archer" ); - skills: { + skills: { BA_MUSICALLESSON: 10 BA_MUSICALSTRIKE: { MaxLevel: 5 @@ -1091,7 +1091,7 @@ Bard: { Dancer: { inherit: ( "Archer" ); - skills: { + skills: { DC_DANCINGLESSON: 10 DC_THROWARROW: { MaxLevel: 5 @@ -1304,7 +1304,7 @@ Super_Novice: { Gunslinger: { inherit: ( "Novice" ); - skills: { + skills: { GS_GLITTERING: 5 GS_FLING: { MaxLevel: 1 @@ -1395,7 +1395,7 @@ Gunslinger: { Ninja: { inherit: ( "Novice" ); - skills: { + skills: { NJ_TOBIDOUGU: 10 NJ_SYURIKEN: { MaxLevel: 10 @@ -1491,7 +1491,7 @@ Ninja: { } } Novice_High: { - inherit: ( "Novice" ); + inherit: ( "Novice" ); } Swordsman_High: { inherit: ( "Swordsman" ); @@ -1513,7 +1513,7 @@ Thief_High: { } Lord_Knight: { inherit: ( "Knight" ); - skills: { + skills: { LK_AURABLADE: { MaxLevel: 5 SM_BASH: 5 @@ -1565,7 +1565,7 @@ Lord_Knight: { High_Priest: { inherit: ( "Priest" ); - skills: { + skills: { HP_ASSUMPTIO: { MaxLevel: 5 AL_ANGELUS: 1 @@ -1594,7 +1594,7 @@ High_Priest: { High_Wizard: { inherit: ( "Wizard" ); - skills: { + skills: { HW_SOULDRAIN: { MaxLevel: 10 MG_SRECOVERY: 5 @@ -1625,7 +1625,7 @@ High_Wizard: { Whitesmith: { inherit: ( "Blacksmith" ); - skills: { + skills: { WS_MELTDOWN: { MaxLevel: 10 BS_SKINTEMPER: 3 @@ -1659,7 +1659,7 @@ Whitesmith: { Sniper: { inherit: ( "Hunter" ); - skills: { + skills: { SN_SIGHT: { MaxLevel: 10 AC_OWL: 10 @@ -1688,7 +1688,7 @@ Sniper: { Assassin_Cross: { inherit: ( "Assassin" ); - skills: { + skills: { ASC_KATAR: { MaxLevel: 5 TF_DOUBLE: 5 @@ -1723,7 +1723,7 @@ Assassin_Cross: { Paladin: { inherit: ( "Crusader" ); - skills: { + skills: { PA_PRESSURE: { MaxLevel: 5 SM_ENDURE: 5 @@ -1751,7 +1751,7 @@ Paladin: { Champion: { inherit: ( "Monk" ); - skills: { + skills: { CH_PALMSTRIKE: { MaxLevel: 5 MO_IRONHAND: 7 @@ -1781,7 +1781,7 @@ Champion: { Professor: { inherit: ( "Sage" ); - skills: { + skills: { PF_HPCONVERSION: { MaxLevel: 5 MG_SRECOVERY: 1 @@ -1827,7 +1827,7 @@ Professor: { Stalker: { inherit: ( "Rogue" ); - skills: { + skills: { ST_CHASEWALK: { MaxLevel: 5 TF_HIDING: 5 @@ -1853,7 +1853,7 @@ Stalker: { Creator: { inherit: ( "Alchemist" ); - skills: { + skills: { CR_SLIMPITCHER: { MaxLevel: 10 AM_POTIONPITCHER: 5 @@ -1876,7 +1876,7 @@ Creator: { Clown: { inherit: ( "Bard" ); - skills: { + skills: { CG_ARROWVULCAN: { MaxLevel: 10 AC_SHOWER: 5 @@ -1912,7 +1912,7 @@ Clown: { Gypsy: { inherit: ( "Dancer" ); - skills: { + skills: { CG_ARROWVULCAN: { MaxLevel: 10 AC_SHOWER: 5 @@ -2011,7 +2011,7 @@ Super_Baby: { Taekwon: { inherit: ( "Novice" ); - skills: { + skills: { TK_RUN: 10 TK_READYSTORM: { MaxLevel: 1 @@ -2057,7 +2057,7 @@ Taekwon: { Star_Gladiator: { inherit: ( "Taekwon" ); - skills: { + skills: { SG_FEEL: 3 SG_SUN_WARM: { MaxLevel: 3 @@ -2123,7 +2123,7 @@ Star_Gladiator: { Soul_Linker: { inherit: ( "Taekwon" ); - skills: { + skills: { SL_ALCHEMIST: 5 SL_MONK: 5 SL_STAR: 5 @@ -2224,7 +2224,7 @@ Dark_Collector: { Rune_Knight: { inherit: ( "Knight" ); - skills: { + skills: { RK_ENCHANTBLADE: { MaxLevel: 5 RK_RUNEMASTERY: 2 @@ -2279,7 +2279,7 @@ Rune_Knight: { Warlock: { inherit: ( "Wizard" ); - skills: { + skills: { WL_WHITEIMPRISON: { MaxLevel: 5 WL_SOULEXPANSION: 3 @@ -2375,7 +2375,7 @@ Warlock: { Ranger: { inherit: ( "Hunter" ); - skills: { + skills: { RA_ARROWSTORM: { MaxLevel: 10 RA_AIMEDBOLT: 5 @@ -2470,7 +2470,7 @@ Ranger: { Arch_Bishop: { inherit: ( "Priest" ); - skills: { + skills: { AB_JUDEX: { MaxLevel: 5 PR_TURNUNDEAD: 1 @@ -2563,7 +2563,7 @@ Arch_Bishop: { Mechanic: { inherit: ( "Blacksmith" ); - skills: { + skills: { NC_MADOLICENCE: 5 NC_BOOSTKNUCKLE: { MaxLevel: 5 @@ -2680,7 +2680,7 @@ Mechanic: { Guillotine_Cross: { inherit: ( "Assassin" ); - skills: { + skills: { GC_VENOMIMPRESS: { MaxLevel: 5 AS_ENCHANTPOISON: 3 @@ -2763,7 +2763,7 @@ Warlock_Trans: { inherit: ( "High_Wizard", "Warlock" ); } Ranger_Trans: { - inherit: ( "Sniper", "Ranger" ); + inherit: ( "Sniper", "Ranger" ); } Arch_Bishop_Trans: { inherit: ( "High_Priest", "Arch_Bishop" ); @@ -2777,7 +2777,7 @@ Guillotine_Cross_Trans: { Royal_Guard: { inherit: ( "Crusader" ); - skills: { + skills: { LG_CANNONSPEAR: { MaxLevel: 5 LG_PINPOINTATTACK: 1 @@ -2864,7 +2864,7 @@ Royal_Guard: { Sorcerer: { inherit: ( "Sage" ); - skills: { + skills: { SO_FIREWALK: { MaxLevel: 5 SA_VOLCANO: 1 @@ -2991,7 +2991,7 @@ Sorcerer: { Minstrel: { inherit: ( "Bard" ); - skills: { + skills: { MI_RUSH_WINDMILL: { MaxLevel: 5 WM_LULLABY_DEEPSLEEP: 1 @@ -3103,7 +3103,7 @@ Minstrel: { Wanderer: { inherit: ( "Dancer" ); - skills: { + skills: { WA_SWING_DANCE: { MaxLevel: 5 WM_LULLABY_DEEPSLEEP: 1 @@ -3215,7 +3215,7 @@ Wanderer: { Sura: { inherit: ( "Monk" ); - skills: { + skills: { SR_DRAGONCOMBO: { MaxLevel: 10 MO_TRIPLEATTACK: 5 @@ -3324,7 +3324,7 @@ Sura: { Genetic: { inherit: ( "Alchemist" ); - skills: { + skills: { GN_TRAINING_SWORD: 5 GN_REMODELING_CART: 5 GN_CART_TORNADO: { @@ -3399,7 +3399,7 @@ Genetic: { Shadow_Chaser: { inherit: ( "Rogue" ); - skills: { + skills: { SC_FATALMENACE: { MaxLevel: 5 RG_INTIMIDATE: 5 @@ -3560,7 +3560,7 @@ Baby_Shadow_Chaser: { Expanded_Super_Novice: { inherit: ( "Super_Novice" ); - skills: { + skills: { PR_IMPOSITIO: 5 PR_SANCTUARY: { MaxLevel: 10 @@ -3668,12 +3668,12 @@ Expanded_Super_Novice: { } } Expanded_Super_Baby: { - inherit: ( "Expanded_Super_Novice" ); + inherit: ( "Expanded_Super_Novice" ); } Kagerou: { - inherit: ( "Ninja" ); + inherit: ( "Ninja" ); - skills: { + skills: { KO_YAMIKUMO: { MaxLevel: 1 NJ_KIRIKAGE: 5 @@ -3763,9 +3763,9 @@ Kagerou: { } } Oboro: { - inherit: ( "Ninja" ); + inherit: ( "Ninja" ); - skills: { + skills: { KO_YAMIKUMO: { MaxLevel: 1 NJ_KIRIKAGE: 5 @@ -3855,7 +3855,7 @@ Oboro: { } } Rebellion: { - inherit: ( "Gunslinger" ); + inherit: ( "Gunslinger" ); skills: { RL_RICHS_COIN: { diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt index f91ccf2b9..406152b27 100644 --- a/db/pre-re/skill_unit_db.txt +++ b/db/pre-re/skill_unit_db.txt @@ -165,7 +165,7 @@ 5010,0xfe, , 0, 2, -1,enemy, 0x000 //SC_ESCAPE 8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST -8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND +8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND 8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER 8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE 8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH @@ -181,7 +181,7 @@ 8409,0xef, , 0, 1, -1,friend,0x2018 //EL_ZEPHYR 8412,0xf0, , 0, 1, -1,friend,0x2018 //EL_POWER_OF_GAIA -10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP -10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS -10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD -10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES +10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP +10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS +10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD +10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES diff --git a/db/produce_db.txt b/db/produce_db.txt index 83499bb53..4d8b1a2ca 100644 --- a/db/produce_db.txt +++ b/db/produce_db.txt @@ -186,7 +186,7 @@ 12053,13,0,0,7474,0,966,20,961,10,518,1,7453,1 //-- Tentacle and Cheese Gratin <-- 10 Tentacle, 10 Cheese, 5 Yam, 1 Sweet Sauce 12058,13,0,0,7474,0,962,10,548,10,549,5,7453,1 -//-- Fried Sweet Potato with Syrup <-- 10 Potato, 10 Yam, 1 Sweet Potato, 1 Sweet Sauce +//-- Fried Sweet Potato with Syrup <-- 10 Potato, 10 Yam, 1 Sweet Potato, 1 Sweet Sauce 12068,13,0,0,7474,0,516,10,549,10,633,1,7453,1 //--------------------LEVEL 4----------- @@ -197,7 +197,7 @@ 12054,14,0,0,7475,0,962,30,509,10,7194,10,7031,1,1024,20 //-- Rib with Herbs and Spices <-- 5 Meat, 3 Red Herb, 2 Yellow Herb, 3 Green Herb, 1 Sweet Sauce, 1 Lemon 12044,14,0,0,7475,0,517,5,507,3,508,2,511,3,7453,1,568,1 -//-- Cream Sandwich <-- 5 Bread, 15 Milk, 10 Cheese, 10 Yellow Herb, 1 Meat, 1 Sweet Sauce +//-- Cream Sandwich <-- 5 Bread, 15 Milk, 10 Cheese, 10 Yellow Herb, 1 Meat, 1 Sweet Sauce 12064,14,0,0,7475,0,580,5,519,15,548,10,508,10,517,1,7453,1 //-- Lutie Mixed Cold Noodles <-- 3 Grain, 1 Hot Sauce, 10 Ice Cubic, 10 Carrot, 10 Jack o' Pumpkin 12059,14,0,0,7475,0,577,3,7455,1,7066,10,515,10,1062,10 @@ -471,7 +471,7 @@ 1046,26,2494,1,955,40,753,5 //-- Petite DiablOfs Horn <-- GN_CHANGEMATERIAL Lv1, 5 Stone Heart, 10 Resin 1038,26,2494,1,953,5,907,10 -//-- Root Of Maneater <-- GN_CHANGEMATERIAL Lv1, 25 Talon, 20 Tooth Of +//-- Root Of Maneater <-- GN_CHANGEMATERIAL Lv1, 25 Talon, 20 Tooth Of 1033,26,2494,1,917,25,1044,20 //-- Conch <-- GN_CHANGEMATERIAL Lv1, 5 Gill, 25 Immortal Heart 961,26,2494,1,956,5,929,25 diff --git a/db/quest_db.conf b/db/quest_db.conf index a834d4294..221e9f248 100644 --- a/db/quest_db.conf +++ b/db/quest_db.conf @@ -1436,10 +1436,10 @@ quest_db: ( ) }, // New Novice Ground -{ +/*{ Id: 2299 Name: "Training Center: Talk to Lisa" -}, +},*/ { Id: 2300 Name: "Training Center: Talk to General Reindeer" @@ -12001,6 +12001,676 @@ quest_db: ( Id: 14141 Name: "Ingredients for research" }, +// Academy 14.2 +{ + Id: 1229 + Name: "Swordsman training" +}, +{ + Id: 1230 + Name: "Swordsman training" +}, +{ + Id: 1233 + Name: "Swordsman training" +}, +{ + Id: 1234 + Name: "Swordsman training" +}, +{ + Id: 1235 + Name: "Swordsman training" +}, +{ + Id: 1236 + Name: "Swordsman training" +}, +{ + Id: 1237 + Name: "Shop guide" +}, +{ + Id: 1238 + Name: "Shop guide" +}, +{ + Id: 1239 + Name: "Shop guide" +}, +{ + Id: 1240 + Name: "Shop guide" +}, +{ + Id: 2293 + Name: "Adventurer's Companion" +}, +{ + Id: 2294 + Name: "Adventurer's Companion" +}, +{ + Id: 2295 + Name: "Adventurer's Companion" +}, +{ + Id: 2296 + Name: "Adventurer's Companion" +}, +{ + Id: 2297 + Name: "Adventurer's Companion" +}, +{ + Id: 2298 + Name: "Adventurer's Companion" +}, +{ + Id: 2299 + Name: "Rapid Completion Experience" +}, +{ + Id: 4268 + Name: "Ninja trainer" +}, +{ + Id: 4269 + Name: "Registration at the Academy" +}, +{ + Id: 4270 + Name: "Ninja training - stat explanation" +}, +{ + Id: 4271 + Name: "Ninja training-explanation about the skills" +}, +{ + Id: 4272 + Name: "Ninja training- conversation about the skills" +}, +{ + Id: 4273 + Name: "Ninja training- explanation about the weapons" +}, +{ + Id: 4274 + Name: "Ninjas training- explanation about job change" +}, +{ + Id: 4275 + Name: "Ninja training-Exercise1" + Targets: ( + { + MobId: 1113 + Count: 10 + }, + ) +}, +{ + Id: 4276 + Name: "Ninja training-Exercise2" + Targets: ( + { + MobId: 1002 + Count: 10 + }, + ) +}, +{ + Id: 4277 + Name: "Ninja training-Actual battle2" + Targets: ( + { + MobId: 1052 + Count: 10 + }, + ) +}, +{ + Id: 4278 + Name: "Ninja training-Actual battle1" + Targets: ( + { + MobId: 1024 + Count: 10 + }, + ) +}, +{ + Id: 4279 + Name: "Ninja training-test" +}, +{ + Id: 4280 + Name: "Ninja training-test" +}, +{ + Id: 4281 + Name: "Beginner's training-Ninja" +}, +{ + Id: 4282 + Name: "Ninja training-exercise1" + Targets: ( + { + MobId: 1113 + Count: 10 + }, + ) +}, +{ + Id: 4283 + Name: "Ninja training-exercise2" + Targets: ( + { + MobId: 1002 + Count: 10 + }, + ) +}, +{ + Id: 4284 + Name: "Ninja training-actual battle2" + Targets: ( + { + MobId: 1052 + Count: 10 + }, + ) +}, +{ + Id: 4285 + Name: "Ninja training-actual battle1" + Targets: ( + { + MobId: 1024 + Count: 10 + }, + ) +}, +{ + Id: 4286 + Name: "Ninja training-test" +}, +{ + Id: 4287 + Name: "Ninja training-test" +}, +{ + Id: 5147 + Name: "Gunslinger basic training(1)" +}, +{ + Id: 5148 + Name: "Gunslinger basic training(2)" +}, +{ + Id: 5149 + Name: "<Battle training request form A>" + Targets: ( + { + MobId: 1004 + Count: 10 + }, + ) +}, +{ + Id: 5150 + Name: "<Battle training request form B>" + Targets: ( + { + MobId: 1012 + Count: 10 + }, + ) +}, +{ + Id: 5151 + Name: "<Battle training request form C>" + Targets: ( + { + MobId: 1167 + Count: 10 + }, + ) +}, +{ + Id: 5152 + Name: "<Battle training request form D>" + Targets: ( + { + MobId: 1052 + Count: 10 + }, + ) +}, +{ + Id: 5153 + Name: "Refining tutorial (1)" +}, +{ + Id: 5154 + Name: "Refining tutorial (2)" +}, +{ + Id: 5155 + Name: "Refining tutorial (3)" +}, +{ + Id: 5156 + Name: "Refining tutorial (4)" +}, +{ + Id: 5157 + Name: "Enchant tutorial (1)" +}, +{ + Id: 5158 + Name: "Entchant tutorial (2)" +}, +{ + Id: 5159 + Name: "Enchant tutorial (3)" +}, +{ + Id: 7471 + Name: "First time talking after being born" +}, +{ + Id: 7472 + Name: "First step towards a new world" +}, +{ + Id: 7473 + Name: "Cool drink" +}, +{ + Id: 7474 + Name: "Searching for treasure" +}, +{ + Id: 7475 + Name: "Discovered the Airship" +}, +{ + Id: 7476 + Name: "Discovered the Arena" +}, +{ + Id: 7477 + Name: "Bridge to Prontera" +}, +{ + Id: 7478 + Name: "Basic Medical Botany" +}, +{ + Id: 7479 + Name: "Friend or Foe?" +}, +{ + Id: 7480 + Name: "Regarding Thief job" +}, +{ + Id: 7481 + Name: "Vicente's class" +}, +{ + Id: 7482 + Name: "Vercassel's class" +}, +{ + Id: 7483 + Name: "Use the Thief Manual" +}, +{ + Id: 7484 + Name: "Shop owner! Order to steal!" +}, +{ + Id: 7485 + Name: "Assassin! Use Envenom" + Targets: ( + { + MobId: 1725 + Count: 1 + }, + ) +}, +{ + Id: 7486 + Name: "With Lumin" +}, +{ + Id: 7487 + Name: "30 second duel" + TimeLimit: 30 + Targets: ( + { + MobId: 1725 + Count: 4 + }, + ) + +}, +{ + Id: 7488 + Name: "Trio set of Fire Elements" +}, +{ + Id: 7489 + Name: "Silent liquidation plan" +}, +{ + Id: 7490 + Name: "Mushroom soup calling memories" +}, +{ + Id: 7491 + Name: "Get away to Paradise!" +}, +{ + Id: 7492 + Name: "Invincible pumpkin knight" +}, +{ + Id: 7493 + Name: "Battle of 17 vs. 1" +}, +{ + Id: 7494 + Name: "Cleanup of the mushroom farm" +}, +{ + Id: 9264 + Name: "Job change to Mage" +}, +{ + Id: 9265 + Name: "Job change to Mage" +}, +{ + Id: 9266 + Name: "Job change to Mage" +}, +{ + Id: 9267 + Name: "The way to be a strong Mage - 1" +}, +{ + Id: 9268 + Name: "The way to be a strong Mage - 2" +}, +{ + Id: 9269 + Name: "The way to be a strong Mage - 3" +}, +{ + Id: 9270 + Name: "The way to be a strong Mage - 4" +}, +{ + Id: 11255 + Name: "Otter Ssamsun" +}, +{ + Id: 11338 + Name: "Conversation with Subino" +}, +{ + Id: 11339 + Name: "The most delicious on earth" + Targets: ( + { + MobId: 1002 + Count: 10 + }, + ) +}, +{ + Id: 11340 + Name: "Carrots are delicious!" + Targets: ( + { + MobId: 1063 + Count: 10 + }, + ) +}, +{ + Id: 11341 + Name: "Rolling Fabre's clothing" + Targets: ( + { + MobId: 1007 + Count: 10 + }, + ) +}, +{ + Id: 11342 + Name: "Antidote Material~" + Targets: ( + { + MobId: 1004 + Count: 10 + }, + ) +}, +{ + Id: 11343 + Name: "Conversation with Alice" +}, +{ + Id: 11344 + Name: "Barrier!!" + Targets: ( + { + MobId: 1008 + Count: 5 + }, + ) +}, +{ + Id: 11345 + Name: "Conversation with Alice" +}, +{ + Id: 11346 + Name: "Acolyte_damped creatures(LV.13)" +}, +{ + Id: 11347 + Name: "Acolyte_soft bone(LV.18)" +}, +{ + Id: 11348 + Name: "Acolyte_Solid bone(LV.23)" +}, +{ + Id: 12302 + Name: "Salim Hamid" +}, +{ + Id: 12303 + Name: "Applicant for trader" +}, +{ + Id: 12304 + Name: "Introduction to merchantology" +}, +{ + Id: 12305 + Name: "About the capability figure" +}, +{ + Id: 12306 + Name: "Experience of disounts" +}, +{ + Id: 12307 + Name: "Way to the Merchant" +}, +{ + Id: 12308 + Name: "Removal of Worm Tails" +}, +{ + Id: 12309 + Name: "Removal of Boa" +}, +{ + Id: 12310 + Name: "Removal of Spore" +}, +{ + Id: 12311 + Name: "Removal of Pirate Skeletons" +}, +{ + Id: 12312 + Name: "Supplementary to the theory lesson" +}, +{ + Id: 12313 + Name: "About stats" +}, +{ + Id: 12314 + Name: "About skills" +}, +{ + Id: 13101 + Name: "The way of Taekwon" +}, +{ + Id: 13102 + Name: "Spinning kick" +}, +{ + Id: 13103 + Name: "Breaking Willows" +}, +{ + Id: 13104 + Name: "Breaking Spores" +}, +{ + Id: 13105 + Name: "Breaking Zombies" +}, +{ + Id: 13106 + Name: "Breaking Skeletons" +}, +{ + Id: 14142 + Name: "To the Archer's town!" +}, +{ + Id: 14143 + Name: "Application for the Archer's job change" +}, +{ + Id: 14144 + Name: "Retest - Stats" +}, +{ + Id: 14145 + Name: "Archer Skills" +}, +{ + Id: 14146 + Name: "Hunting training" +}, +{ + Id: 14147 + Name: "Retest - Skills" +}, +{ + Id: 14148 + Name: "To the next step" +}, +{ + Id: 14149 + Name: "Listening to the 2nd job change" +}, +{ + Id: 14150 + Name: "To the next step" +}, +{ + Id: 14151 + Name: "Hunting training - Spoa" +}, +{ + Id: 14152 + Name: "Hunting training - Creamy" +}, +{ + Id: 14153 + Name: "Hunting training - Skeleton" +}, +{ + Id: 14154 + Name: "Fragrant herb mix" +}, +{ + Id: 14155 + Name: "Crunchy salad" +}, +{ + Id: 14156 + Name: "Anything shabushabu" +}, +{ + Id: 14157 + Name: "Baked golden apple" +}, +{ + Id: 14158 + Name: "Presentation of the Archer manual" +}, +{ + Id: 14159 + Name: "Met with the PR staff" +}, +{ + Id: 14160 + Name: "Met with the PR staff" +}, +{ + Id: 14161 + Name: "Test of stats" +}, +{ + Id: 14162 + Name: "Test of skills" +}, +{ + Id: 14163 + Name: "Caught Spores" +}, +{ + Id: 14164 + Name: "Caught Creamy" +}, +{ + Id: 14165 + Name: "Caught Skeletons" +}, +{ + Id: 15000 + Name: "Experiencing abnormal statuses" +}, +{ + Id: 15001 + Name: "Hold your breath" + TimeLimit: 20 +}, // 2014 Halloween Event { Id: 14450 diff --git a/db/re/exp_homun.txt b/db/re/exp_homun.txt index 3c479cfa4..f74c5016c 100644 --- a/db/re/exp_homun.txt +++ b/db/re/exp_homun.txt @@ -148,4 +148,4 @@ 8922000 8966000 9094000 -0 +0 diff --git a/db/re/item_chain.conf b/db/re/item_chain.conf index 744b1cbcf..57eaef05e 100644 --- a/db/re/item_chain.conf +++ b/db/re/item_chain.conf @@ -1,22 +1,20 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1244-official-item-grouppackagechain //==================================================== // Structure of file: /* - ITMCHAIN_<Name>: { <Item_Name>: <chance> } - */ ITMCHAIN_ORE: { @@ -39,7 +37,7 @@ ITMCHAIN_ORE: { Elunium: 20 Oridecon: 20 Gold: 10 - Emperium: 5 + Emperium: 5 } ITMCHAIN_GEM: { @@ -58,7 +56,7 @@ ITMCHAIN_GEM: { Crystal_Jewel: 150 Crystal_Jewel_: 80 Crystal_Jewel__: 50 - Crystal_Jewel___: 30 + Crystal_Jewel___: 30 } ITMCHAIN_HEAL: { diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 53d217551..c00cc9d9b 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -21094,9 +21094,9 @@ item_db: ( bonus2 bAddRaceTolerance,RC_NonBoss,30; bonus2 bAddRaceTolerance,RC_Boss,30; bonus bUnbreakableShield,0; -/* When you receive Melee Physical damage, chance of casting Protective Light for 60 seconds. */ -/* Cancels Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Chaos, and Frozen. */ -/* Protects the user against such effects for a set duration. */ +/* When you receive Melee Physical damage, chance of casting Protective Light for 60 seconds. */ +/* Cancels Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Chaos, and Frozen. */ +/* Protects the user against such effects for a set duration. */ "> }, { @@ -40704,7 +40704,7 @@ item_db: ( bonus bInt,1; bonus bIgnoreMdefRate,2; bonus bIgnoreMdefRate,getrefine()/4; - } + } "> }, { @@ -41726,7 +41726,7 @@ item_db: ( Loc: 16 Script: <" bonus bAtk,30; - /* When attacked by enemy, drain 5 SP from user. */ + /* When attacked by enemy, drain 5 SP from user. */ "> }, { @@ -48393,8 +48393,7 @@ item_db: ( Loc: 256 View: 341 Script: <" - - bonus bLuk,3; + bonus bLuk,3; bonus2 bAddRaceTolerance,RC_Angel, 5; bonus2 bAddRace,RC_Angel, 5; bonus2 bMagicAddRace,RC_Angel,5; @@ -57747,7 +57746,7 @@ item_db: ( bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddRaceTolerance,RC_Dragon,5; bonus2 bHPLossRate,600,4000; - bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,5,20; /* Custom - IRO */ + bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,5,20; /* Custom - IRO */ bonus bUnbreakableHelm,0; "> }, @@ -57852,7 +57851,7 @@ item_db: ( EquipLv: 10 View: 1105 Script: <" - bonus5 bAutoSpell,DC_SCREAM,5,50,BF_WEAPON|BF_MAGIC,0; /* Custom - TWRO */ + bonus5 bAutoSpell,DC_SCREAM,5,50,BF_WEAPON|BF_MAGIC,0; /* Custom - TWRO */ "> }, { @@ -64478,8 +64477,8 @@ item_db: ( }, { Id: 6593 - AegisName: "Cryptura_Hair_Coupon" - Name: "Kuritura Hairstyle Coupon" + AegisName: "Criatura_Hair_Coupon" + Name: "Criatura Hair Coupon" Buy: 0 Trade: { nodrop: true @@ -75013,6 +75012,13 @@ item_db: ( Weight: 10 }, { + Id: 11060 + AegisName: "Energy_Xtal_Combi_Book" + Name: "Energy Crystal Book" + Buy: 0 + Weight: 10 +}, +{ Id: 11500 AegisName: "Light_Yellow_Pot" Name: "Light Yellow Potion" @@ -85893,6 +85899,39 @@ item_db: ( "> }, { + Id: 12845 + AegisName: "Amatsu_Butterfly_Wing" + Name: "Amatsu Butterfly Wing" +}, +{ + Id: 12846 + AegisName: "Little_Unripe_Apple" + Name: "Little Unripe Apple" + Type: 2 + Buy: 10 + Weight: 50 + Nouse: { + sitting: true + } + Script: <" pet 2398; "> +}, +{ + Id: 12847 + AegisName: "Old_Equipment_Box" + Name: "Old Equipment Box" + Type: 0 + Weight: 10 + Trade: { + nodrop: true + notrade: true + noselltonpc: true + nocart: true + nogstorage: true + nomail: true + noauction: true + } +}, +{ Id: 12848 AegisName: "Falcon_Flute" Name: "Falcon Flute" @@ -112187,7 +112226,7 @@ item_db: ( Loc: 16 EquipLv: 105 Script: <" - bonus3 bAutoSpell,DC_WINKCHARM,1,20; /* Custom - IDRO */ + bonus3 bAutoSpell,DC_WINKCHARM,1,20; /* Custom - IDRO */ if(getrefine()>4) { bonus bCritAtkRate,4; } if(getrefine()>6) { bonus bCritAtkRate,6; } "> @@ -117780,7 +117819,7 @@ item_db: ( bonus bMdef,3; bonus bHit,10; bonus bDelayrate,-5; - if(getrefine()>6) { bonus2 bAddMonsterDropItem,522,(getrefine()*100)-600; } /* Custom - KRO */ + if(getrefine()>6) { bonus2 bAddMonsterDropItem,522,(getrefine()*100)-600; } /* Custom - KRO */ "> }, { @@ -118514,7 +118553,6 @@ item_db: ( EquipLv: 10 View: 729 Script: <" - bonus bMdef,3; bonus2 bAddRaceTolerance,RC_Dragon,5; bonus2 bAddRace,RC_Dragon,5; @@ -119308,9 +119346,9 @@ item_db: ( EquipLv: 10 View: 766 Script: <" - bonus bMdef,3; - autobonus "{ bonus bAtkEle,Ele_Dark; }",30,60000; - bonus2 bSubEle,Ele_Holy,-10; + bonus bMdef,3; + autobonus "{ bonus bAtkEle,Ele_Dark; }",30,60000; + bonus2 bSubEle,Ele_Holy,-10; bonus2 bSubRace,RC_Angel,-10; "> }, @@ -120023,7 +120061,7 @@ item_db: ( EquipLv: 80 View: 804 Script: <" - bonus2 bHPDrainRate,10*(5+1*(getrefine()>7)+2*(getrefine()>8)+2*(getrefine()>9)),1+2*(getrefine()>5)+2*(getrefine()>7)+3*(getrefine()>9); + bonus2 bHPDrainRate,10*(5+1*(getrefine()>7)+2*(getrefine()>8)+2*(getrefine()>9)),1+2*(getrefine()>5)+2*(getrefine()>7)+3*(getrefine()>9); bonus2 bSPDrainRate,10*(5+1*(getrefine()>8)+2*(getrefine()>9)),1+(getrefine()>7)+2*(getrefine()>9); "> }, @@ -120363,9 +120401,9 @@ item_db: ( Loc: 256 View: 11 Script: <" - bonus bAgi,3; - bonus bAspdRate,1; - bonus2 bSPLossRate,5,10000; + bonus bAgi,3; + bonus bAspdRate,1; + bonus2 bSPLossRate,5,10000; "> }, { @@ -120745,7 +120783,7 @@ item_db: ( Refine: false View: 844 Script: <" - bonus2 bSubRace,RC_Fish,15; + bonus2 bSubRace,RC_Fish,15; bonus3 bAddMonsterDropItem,579,RC_Fish,5; "> }, @@ -121163,7 +121201,7 @@ item_db: ( }, { Id: 18730 - AegisName: "Cryptura_Academy_Hat" + AegisName: "Criatura_Academy_Hat" Name: "Criatura Hat" Type: 5 Buy: 100 @@ -121404,7 +121442,6 @@ item_db: ( Loc: 256 View: 888 Script: <" - bonus bStr,2; bonus bMaxHP,100; "> @@ -122066,7 +122103,7 @@ item_db: ( EquipLv: 20 View: 899 Script: <" - bonus2 bAddMonsterDropItem,921,100+((getrefine()/2)*20); /* Custom - JRO */ + bonus2 bAddMonsterDropItem,921,100+((getrefine()/2)*20); /* Custom - JRO */ bonus2 bAddMonsterDropItem,7033,100+((getrefine()/2)*20); "> }, @@ -122167,7 +122204,7 @@ item_db: ( bonus2 bSkillAtk,WL_CHAINLIGHTNING,5; bonus2 bIgnoreMdefRate,RC_NonBoss,10; bonus2 bIgnoreMdefRate,RC_NonBoss,getrefine()*2; - if(getrefine()>6) { + if(getrefine()>6) { bonus2 bSkillAtk,WL_CRIMSONROCK,5; bonus2 bSkillAtk,WL_JACKFROST,5; bonus2 bSkillAtk,WL_EARTHSTRAIN,5; @@ -123663,7 +123700,7 @@ item_db: ( View: 1034 Script: <" bonus bAllStats,1; - bonus5 bAutoSpellWhenHit,AL_RUWACH,1,50,BF_WEAPON,0; /* Custom - PRO */ + bonus5 bAutoSpellWhenHit,AL_RUWACH,1,50,BF_WEAPON,0; /* Custom - PRO */ "> }, { @@ -123679,7 +123716,7 @@ item_db: ( View: 1035 Script: <" bonus bAllStats,1; - bonus5 bAutoSpellWhenHit,AL_RUWACH,1,50,BF_WEAPON,0; /* Custom - PRO */ + bonus5 bAutoSpellWhenHit,AL_RUWACH,1,50,BF_WEAPON,0; /* Custom - PRO */ "> }, { @@ -123785,7 +123822,7 @@ item_db: ( View: 1065 Script: <" bonus bDex,2; - bonus5 bAutoSpellWhenHit,WZ_STORMGUST,5,50,BF_WEAPON,0; /* Custom - IRO */ + bonus5 bAutoSpellWhenHit,WZ_STORMGUST,5,50,BF_WEAPON,0; /* Custom - IRO */ if(getrefine()>=8) { bonus bDex,1+((getrefine()/2)-4); } "> }, @@ -123997,8 +124034,8 @@ item_db: ( bonus bStr,3; bonus bAtkRate,4; if(BaseLevel<100) { bonus bStr,getrefine()/2; } else { bonus bStr,getrefine(); } - /* +Giant Lance, when using Joint Beat, auto cast Lv.1 Spiral pierce, */ - /* every refine of lance increase the chance of trigger and increase damage of spiral pierce by 5%. */ + /* +Giant Lance, when using Joint Beat, auto cast Lv.1 Spiral pierce, */ + /* every refine of lance increase the chance of trigger and increase damage of spiral pierce by 5%. */ "> }, { @@ -124015,7 +124052,7 @@ item_db: ( bonus bDefRate,-50; bonus bMdefRate,-50; bonus2 bSubRace,RC_Insect,getrefine(); - bonus3 bAutoSpell,NPC_WIDECONFUSE,2,100+(getrefine()*10); /* Custom - JRO */ + bonus3 bAutoSpell,NPC_WIDECONFUSE,2,100+(getrefine()*10); /* Custom - JRO */ "> }, { @@ -124965,8 +125002,7 @@ item_db: ( Refine: false View: 712 Script: <" - - bonus bUnbreakableHelm,0; + bonus bUnbreakableHelm,0; bonus2 bAddRaceTolerance,RC_Angel,1; bonus2 bAddRaceTolerance,RC_Demon,1; bonus3 bAddMonsterDropItem,523,RC_Angel,400; @@ -132001,7 +132037,7 @@ item_db: ( View: 3 Script: <" bonus bCritAtkRate,getrefine()*2; - bonus3 bAutoSpell,NPC_CRITICALWOUND,1,50; /* Custom - JRO */ + bonus3 bAutoSpell,NPC_CRITICALWOUND,1,50; /* Custom - JRO */ "> }, { diff --git a/db/re/item_group.conf b/db/re/item_group.conf index 699be4048..82a17a339 100644 --- a/db/re/item_group.conf +++ b/db/re/item_group.conf @@ -1,19 +1,19 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1244-official-item-grouppackagechain //==================================================== // Structure of file: /* <Container_Item_Name>: ( - "Item_Name" or + "Item_Name" or ("Item_Name",Repeat_Count) ) */ diff --git a/db/re/item_packages.conf b/db/re/item_packages.conf index 8fc9a2e17..0c90d737c 100644 --- a/db/re/item_packages.conf +++ b/db/re/item_packages.conf @@ -1,12 +1,12 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1244-official-item-grouppackagechain //==================================================== diff --git a/db/re/job_db.conf b/db/re/job_db.conf index 38d79597b..d7a2e6679 100644 --- a/db/re/job_db.conf +++ b/db/re/job_db.conf @@ -1,12 +1,12 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/9082-job-db1txt-redesign/ //============== RE Structure Example ================ @@ -92,7 +92,7 @@ Novice: { 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, // 121 - 130 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, // 131 - 140 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, // 141 - 150 - 151, 152, 153, 154, 155, 156, 157, 158, 159, 160] // 151 - 160 + 151, 152, 153, 154, 155, 156, 157, 158, 159, 160] // 151 - 160 } Swordsman: { Weight: 28000 @@ -139,7 +139,7 @@ Swordsman: { 232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120 252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130 272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140 - 292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150 + 292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150 } Magician: { Weight: 22000 @@ -180,7 +180,7 @@ Magician: { 676, 682, 688, 694, 700, 706, 712, 718, 724, 730, // 111 - 120 736, 742, 748, 754, 760, 766, 772, 778, 784, 790, // 121 - 130 796, 802, 808, 814, 820, 826, 832, 838, 844, 850, // 131 - 140 - 856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150 + 856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150 } Archer: { Weight: 26000 @@ -248,7 +248,7 @@ Acolyte: { 565, 570, 575, 580, 585, 590, 595, 600, 605, 610, // 111 - 120 615, 620, 625, 630, 635, 640, 645, 650, 655, 660, // 121 - 130 665, 670, 675, 680, 685, 690, 695, 700, 705, 710, // 131 - 140 - 715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150 + 715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150 } Merchant: { Weight: 28000 @@ -277,7 +277,7 @@ Merchant: { 343, 346, 349, 352, 355, 358, 361, 364, 367, 370, // 111 - 120 373, 376, 379, 382, 385, 388, 391, 394, 397, 400, // 121 - 130 403, 406, 409, 412, 415, 418, 421, 424, 427, 430, // 131 - 140 - 433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150 + 433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150 } Thief: { Weight: 24000 @@ -405,7 +405,7 @@ Wizard: { 1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090, // 111 - 120 1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180, // 121 - 130 1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270, // 131 - 140 - 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150 + 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150 } Blacksmith: { Weight: 30000 @@ -547,7 +547,7 @@ Crusader: { 531, 536, 541, 545, 550, 555, 559, 564, 569, 574, // 111 - 120 578, 583, 588, 592, 597, 602, 606, 611, 616, 621, // 121 - 130 625, 630, 635, 639, 644, 649, 653, 658, 663, 668, // 131 - 140 - 672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150 + 672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150 } Rogue: { Weight: 24000 @@ -721,7 +721,7 @@ Taekwon: { 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 111 - 120 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 121 - 130 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 131 - 140 - 200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150 + 200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150 } Star_Gladiator: { Inherit: ("Taekwon") @@ -754,7 +754,7 @@ Star_Gladiator: { 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 111 - 120 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 121 - 130 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 131 - 140 - 500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150 + 500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150 } Soul_Linker: { Weight: 24000 @@ -794,7 +794,7 @@ Soul_Linker: { 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 111 - 120 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 121 - 130 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 131 - 140 - 900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150 + 900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150 } Gunslinger: { Weight: 28000 @@ -822,7 +822,7 @@ Gunslinger: { 528, 534, 540, 546, 552, 558, 564, 570, 576, 582, // 111 - 120 588, 594, 600, 606, 612, 618, 624, 630, 636, 642, // 121 - 130 648, 654, 660, 666, 672, 678, 684, 690, 696, 702, // 131 - 140 - 708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150 + 708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150 } Ninja: { Weight: 26000 @@ -912,7 +912,7 @@ Rune_Knight: { Mace: 45 TwoHandMace: 52 Shield: 5 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -959,7 +959,7 @@ Warlock: { Rod: 50 TwoHandRod: 56 Shield: 5 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1004,7 +1004,7 @@ Ranger: { Dagger: 50 Bow: 49 Shield: 8 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1102,7 +1102,7 @@ Mechanic: { Mace: 48 TwoHandMace: 50 Shield: 6 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1154,7 +1154,7 @@ Guillotine_Cross: { /* GrenadeLauncher: 100 */ /* FuumaShuriken: 110 */ Shield: 9 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1284,7 +1284,7 @@ Sorcerer: { Book: 45 TwoHandRod: 55 Shield: 5 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1358,7 +1358,7 @@ Wanderer: { Bow: 49 Whip: 44 Shield: 7 - } + } } Sura: { Weight: 30000 @@ -1371,7 +1371,7 @@ Sura: { Knuckle: 39 TwoHandRod: 50 Shield: 5 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1403,7 +1403,7 @@ Genetic: { Mace: 44 TwoHandMace: 48 Shield: 4 - } + } HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30 @@ -1501,7 +1501,7 @@ Oboro: { } Rebellion: { Inherit: ("Gunslinger") - InheritHP: ("Soul_Linker") + InheritHP: ("Soul_Linker") } Novice_High: { Inherit: ("Novice") @@ -1712,4 +1712,4 @@ Expanded_Super_Novice: { } Expanded_Super_Baby: { Inherit: ("Novice") -}
\ No newline at end of file +} diff --git a/db/re/level_penalty.txt b/db/re/level_penalty.txt index 81b33c141..882aca91b 100644 --- a/db/re/level_penalty.txt +++ b/db/re/level_penalty.txt @@ -7,7 +7,7 @@ // 1=experience, 2=item drop // RACE: // 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, -// 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, +// 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, // 10=Boss monsters, 11=Normal monsters // // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled. diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf index be7d3317a..0622368a6 100644 --- a/db/re/map_zone_db.conf +++ b/db/re/map_zone_db.conf @@ -1,12 +1,12 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //==================================================== //= Hercules Map Zone Database [Ind/Hercules] //================ More Information ================== @@ -24,7 +24,6 @@ //= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE //==================================================== - zones: ( { /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */ @@ -41,10 +40,10 @@ zones: ( //Apple: true //ID501: true } - + mapflags: ( ) - + /* "command:min-group-lv-to-override" e.g. "heal: 70" */ disabled_commands: { //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above @@ -61,7 +60,7 @@ zones: ( /* Normal zone is applied to all maps that are not pkable (where players cant fight each other) */ /* However, it wont be applied to maps with its own zones (specified through mapflag) */ name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */ - + disabled_skills: { WM_LULLABY_DEEPSLEEP: "PLAYER" WM_SIRCLEOFNATURE: "PLAYER" @@ -69,7 +68,7 @@ zones: ( SO_ARRULLO: "PLAYER" CG_HERMODE: "PLAYER" } - + disabled_items: { Velum_Jamadhar: true Velum_Scare: true @@ -106,22 +105,22 @@ zones: ( } mapflags: ( ) - + }, { /* PvP zone is applied to all maps with a pvp mapflag */ name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */ - + disabled_skills: { BS_GREED: "PLAYER" CG_HERMODE: "PLAYER" } - + disabled_items: { Greed_Scroll: true C_Beginner_Cap: true } - + /* cashshop disabled in pvp maps */ mapflags: ( "nocashshop", @@ -131,13 +130,13 @@ zones: ( /* PK Mode zone is only used when server is on pk_mode (battle.conf), it applies to all pvp maps that don't have their own zone */ name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */ - + disabled_skills: { - + } - + disabled_items: { - + } /* PK Mode Damage Reductions */ @@ -157,7 +156,7 @@ zones: ( { /* GvG zone is applied to all maps with a gvg mapflag */ name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */ - + disabled_skills: { AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" @@ -177,7 +176,7 @@ zones: ( SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" } - + disabled_items: { Assumptio_5_Scroll: true Greed_Scroll: true @@ -235,12 +234,12 @@ zones: ( "nocashshop", "gvg_noparty", ) - + }, { /* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */ name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */ - + disabled_skills: { AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" @@ -312,8 +311,8 @@ zones: ( Siege_Suits: true Siege_Robe: true C_Beginner_Cap: true - } - + } + /* knockback disabled */ /* Battlegrounds Damage Reductions */ /* - weapon_damage_rate -30% */ @@ -333,7 +332,7 @@ zones: ( }, { name: "Aldebaran Turbo Track" - + disabled_skills: { SM_ENDURE: "PLAYER" AL_TELEPORT: "PLAYER" @@ -354,7 +353,7 @@ zones: ( SC_DIMENSIONDOOR: "PLAYER" GN_CARTBOOST: "PLAYER" } - + disabled_items: { Wing_Of_Fly: true Anodyne: true @@ -364,12 +363,12 @@ zones: ( }, { name: "Jail" - + disabled_skills: { TK_JUMPKICK: "PLAYER" TK_HIGHJUMP: "PLAYER" } - + disabled_items: { Wing_Of_Fly: true Wing_Of_Butterfly: true @@ -382,14 +381,14 @@ zones: ( }, { name: "Izlude Battle Arena" - + disabled_skills: { RG_INTIMIDATE: "PLAYER" AL_TELEPORT: "PLAYER" SC_FATALMENACE: "PLAYER" - SC_DIMENSIONDOOR: "PLAYER" + SC_DIMENSIONDOOR: "PLAYER" } - + disabled_items: { Wing_Of_Fly: true } @@ -397,7 +396,7 @@ zones: ( { name: "GvG2" inherit: ( "GvG" ) /* will import all gvg has */ - + disabled_skills: { TK_HIGHJUMP: "PLAYER" SA_ABRACADABRA: "PLAYER" @@ -405,7 +404,7 @@ zones: ( }, { name: "Sealed Shrine" - + disabled_skills: { MG_SAFETYWALL: "PLAYER" AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY" @@ -418,7 +417,7 @@ zones: ( }, { name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */ - + disabled_skills: { AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY" WZ_ICEWALL: "PLAYER" @@ -431,7 +430,7 @@ zones: ( }, { name: "Towns" - + disabled_skills: { AM_CANNIBALIZE: "PLAYER" AM_SPHEREMINE: "PLAYER" @@ -441,7 +440,7 @@ zones: ( WM_POEMOFNETHERWORLD: "PLAYER" GN_WALLOFTHORN: "PLAYER" } - + disabled_items: { Greed_Scroll: true Velum_Jamadhar: true diff --git a/db/re/mob_db.txt b/db/re/mob_db.txt index d1f21667a..a212b3632 100644 --- a/db/re/mob_db.txt +++ b/db/re/mob_db.txt @@ -1547,7 +1547,7 @@ //2395,SEIREN //2396,POSEIDON //2397,KRAKEN_BABY -2398,LITTLE_PORING,LITTLE_PORING,Baby Poring,1,40,1,18,10,1,8,1,2,5,6,1,1,0,6,5,10,12,0,3,21,0x0,400,1872,672,480,0,0,0,0,0,0,0,909,9000,1202,100,938,1000,512,5000,507,1000,512,500,507,1000,0,0,0,0,4545,100 +2398,LITTLE_PORING,LITTLE_PORING,Baby Poring,1,40,1,18,10,1,8,1,2,5,6,1,1,0,6,5,10,12,0,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,9000,1202,100,938,1000,512,5000,507,1000,512,500,507,1000,0,0,0,0,4545,100 //2399,E_MINI_DEMON //2400,E_DIABOLIC 2401,G_PORING,G_PORING,Poring,1,60,1,0,0,1,8,1,2,5,6,1,1,0,6,5,10,12,1,3,21,0x0,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 @@ -2363,6 +2363,7 @@ //3353,PAD_PLESIOS //3354,PAD_BRACHY //3355,PAD_BRACHYS + // 2014 Halloween Event 3381,DARK_SOUL,Dark Soul,Dark Soul,10,20,1,0,0,1,20,20,0,0,1,1,1,1,1,1,0,0,1,6,27,0x81,100,1960,960,504,0,0,0,0,0,0,0,12192,2000,6914,4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3382,WANDERING_SOUL,Wandering Soul,Wandering Soul,1,10,1,0,0,1,10,10,0,0,1,1,1,1,1,1,0,0,1,6,28,0x81,100,912,1248,576,0,0,0,0,0,0,0,12192,2000,6915,4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 diff --git a/db/re/mob_skill_db.txt b/db/re/mob_skill_db.txt index 04c870045..a521a348a 100644 --- a/db/re/mob_skill_db.txt +++ b/db/re/mob_skill_db.txt @@ -1,4 +1,4 @@ -// Mob Skill Database +// Mob Skill Database // Based on Aegis Episode 14.2 // // Structure of Database: @@ -4202,7 +4202,7 @@ 1794,Roween@NPC_COMBOATTACK,attack,171,4,500,500,5000,no,target,always,,,,,,,6, 1794,Roween@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,22,0x308D,,,,, 1794,Roween@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,,,,,,,, -// Guild Dungeon SE (13.1) +// Guild Dungeon SE (13.1) 1796,Aunoe@AL_HEAL,attack,28,5,3000,0,5000,yes,friend,friendhpltmaxrate,50,,,,,,3, 1796,Aunoe@AL_HEAL,idle,28,5,3000,0,5000,yes,friend,friendhpltmaxrate,50,,,,,,3, 1796,Aunoe@AL_HEAL,chase,28,5,3000,0,5000,yes,friend,friendhpltmaxrate,50,,,,,,3, @@ -9960,4 +9960,4 @@ //3074,Timeholder@NPC_HELLJUDGEMENT,attack,662,10,10000,1000,10000,no,self,always,0,,,,,,, //3074,Timeholder@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,, //3074,Timeholder@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,0,2917,,,,,, -//3074,Timeholder@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,0,2917,,,,,,
\ No newline at end of file +//3074,Timeholder@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,0,2917,,,,,, diff --git a/db/pet_db.txt b/db/re/pet_db.txt index 37401dca4..bc0c91932 100644 --- a/db/pet_db.txt +++ b/db/re/pet_db.txt @@ -10,7 +10,7 @@ // 05. EggID Pet Egg ID. // 06. EquipID Pet Accessory ID. // 07. FoodID Pet Food ID. -// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds. +// 08. Fullness The amount of hunger points increasing with each feeding. // 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds) // 10. R_Hungry Amount of Intimacy that is increased when fed. // 11. R_Full Amount of Intimacy that is decreased when over-fed. @@ -116,3 +116,6 @@ // Brasilis Quest - Suspicious Beach [UNHATCHABLE] 2057,E_CRAMP,Strange Cramp,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // kRO version 2081,E_HYDRA,Strange Hydra,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // iRO/cRO version + +// 14.2 Academy +2398,LITTLE_PORING,Little Poring,12846,9062,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; } diff --git a/db/re/size_fix.txt b/db/re/size_fix.txt index f83560a87..e8e3774d5 100644 --- a/db/re/size_fix.txt +++ b/db/re/size_fix.txt @@ -1,7 +1,7 @@ // Database for size fix for weapon damage. -//Columns: Weapon type, Rows: Target size. -//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff +// Columns: Weapon type, Rows: Target size. +// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff 100,100, 75, 75, 75, 75, 50, 50, 75, 75,100,100,100, 75, 75,100, 75,100,100,100,100,100, 75,100 // Size: Small 100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, 75,100 // Size: Medium 100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 7d73fccef..2e349205a 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -8,7 +8,7 @@ // AfterCastWalkDleay : amount of time before character can move again, in milliseconds // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data // Cool Down : amount of time until character can re-use this skill, in milliseconds -// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time) +// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time) //== Extra // On all fields you can use ':' as a delimiter to level-specific values, // - Example using SM_PROVOKE @@ -17,7 +17,6 @@ // - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on. //========================================== - //===== Swordman =========================== //-- SM_PROVOKE 6,0,0,0,30000,0,0,0 @@ -27,7 +26,6 @@ 8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0 //========================================== - //===== Mage =============================== //-- MG_SIGHT 10,0,0,0,10000,0,0,0 @@ -55,7 +53,6 @@ 21,640:1280:1920:2560:3200:3840:4480:5120:5760:6400,2000:2000:2000:2000:2000:2000:2000:2000:2000:2000,0,500,0,0,160:320:480:640:800:960:1120:1280:1440:1600 //========================================== - //===== Acolyte ============================ //-- AL_RUWACH 24,0,0,0,10000,0,0,0 @@ -83,7 +80,6 @@ 35,0,1000,0,0,6000,0,0 //========================================== - //===== Archer ============================= //-- AC_CONCENTRATION 45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 @@ -93,7 +89,6 @@ 47,0,100,0,100,0,0,0 //========================================== - //===== Thief ============================== //-- TF_HIDING 51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 @@ -101,13 +96,11 @@ 52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //========================================== - //===== First planned to be shared ========= //-- ALL_RESURRECTION 54,4800:3200:1600:0,0:1000:2000:3000,0,0,0,0,1200:800:400:0 //========================================== - //===== Knight ============================= //-- KN_BRANDISHSPEAR 57,350,0,0,0,0,0,350 @@ -121,7 +114,6 @@ 62,350,0,0,0,0,0,350 //========================================== - //===== Priest ============================= //-- PR_IMPOSITIO 66,0,3000,0,60000,0,0,0 @@ -154,7 +146,6 @@ //========================================== - //===== Wizard ============================= //-- WZ_FIREPILLAR 80,1920:1728:1536:1344:1152:960:768:576:384:192,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0,480:432:384:336:288:240:192:144:96:48 @@ -182,7 +173,6 @@ 92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0 //========================================== - //===== Blacksmith ========================= //-- BS_REPAIRWEAPON 108,2500,0,0,0,0,0,2500 @@ -198,7 +188,6 @@ 114,0,0,0,1000:2000:3000:4000:5000,0,0,0 //========================================== - //===== Hunter ============================= //-- HT_SKIDTRAP 115,0,0,0,300000:240000:180000:120000:60000,0,0,0 @@ -224,7 +213,6 @@ 129,800,1000,0,0,0,0,200 //========================================== - //===== Assassin =========================== //-- AS_CLOAKING 135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0,0 @@ -240,7 +228,6 @@ 141,500,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,7500:8000:8500:9000:9500:10000:10500:11000:11500:12000,500 //========================================== - //===== 1st Jobs Quest Skills=============== //-- NV_TRICKDEAD 143,0,0,0,600000,0,0,0 @@ -268,7 +255,6 @@ 157,0,0,0,300000,0,0,5000 //========================================== - //===== NPC Skills Part 1 ================== //-- NPC_ATTRICHANGE 161,0,0,0,1800000,0,0,0 @@ -322,7 +308,6 @@ 207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0 //========================================== - //===== Rogue ============================== //-- RG_BACKSTAP 212,0,500,0,5000,0,0,0 @@ -340,7 +325,6 @@ 220,0,0,0,180000,0,0,0 //========================================== - //===== Alchemist ========================== //-- AM_DEMONSTRATION 229,800,500,0,40000:45000:50000:55000:60000,0,0,200 @@ -364,7 +348,6 @@ 247,2000,0,0,0,0,0,1000 //========================================== - //===== Crusader =========================== //-- CR_AUTOGUARD 249,0,0,0,300000,0,0,0 @@ -388,7 +371,6 @@ 258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 //========================================== - //===== Monk =============================== //-- MO_CALLSPIRITS 261,500,0,0,600000,0,0,500 @@ -439,7 +421,6 @@ 294,0,0,0,1200000,0,0,0 //========================================== - //===== Bard & Dancer (Ensemble Skills) ==== //-- BD_ADAPTATION 304,0,0,0,0,5000,0,0 @@ -461,7 +442,6 @@ 313,0,0,0,60000,60000,0,0 //========================================== - //===== Bard =============================== //-- BA_MUSICALSTRIKE 316,1200,0,0,0,0,0,300 @@ -479,7 +459,6 @@ 322,0,0,0,180000,20000,0,0 //========================================== - //===== Dancer ============================= //-- DC_THROWARROW 324,1200,0,0,0,0,0,300 @@ -497,7 +476,6 @@ 330,0,0,0,180000,20000,0,0 //========================================== - //===== Wedding Skills ===================== //-- WE_MALE 334,1500,0,0,0,0,0,1500 @@ -507,7 +485,6 @@ 336,0,0,0,20000,0,0,0 //========================================== - //===== NPC Skills Part 2 ================== //-- NPC_GRANDDARKNESS 339,0,0,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0 @@ -525,7 +502,6 @@ 354,0,0,0,0,0,0,0 //========================================== - //===== Lord Knight ======================== //-- LK_AURABLADE 355,0,0,0,40000:60000:80000:100000:120000,0,0,0 @@ -541,7 +517,6 @@ 360,0,0,0,300000,0,0,0 //========================================== - //===== High Priest ======================== //-- HP_ASSUMPTIO 361,800:1200:1600:2000:2400:2400:2400:2400:2400:2400,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,200:300:400:500:600 @@ -549,15 +524,13 @@ 362,0,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,5000:6000:7000:8000:9000 //========================================== - //===== High Wzard ========================= //-- HW_MAGICCRASHER 365,240,300,0,0,0,0,60 -//-- HW_MAGICPOWER +//-- HW_MAGICPOWER 366,0,0,0,30000,0,0, //========================================== - //===== Paladin ============================ //-- PA_PRESSURE 367,1600,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0,400 @@ -565,7 +538,6 @@ 369,0,0,0,60000,60000,0, //========================================== - //===== Champion =========================== //-- CH_PALMSTRIKE 370,0,300,0,0,0,0, @@ -573,7 +545,6 @@ 371,0,0,0,0,2000:4000:6000:8000:10000,0, //========================================== - //===== Professor ========================== //-- PF_HPCONVERSION 373,1000:1200:1400:1600:1800,0,0,0,0,0, @@ -583,7 +554,6 @@ 375,0,0,0,0,0,10000:10000:10000:10000:15000,0 //========================================== - //===== Assassin Cross ===================== //-- ASC_EDP 378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0,0 @@ -591,7 +561,6 @@ 379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,250 //========================================== - //===== Sniper ============================= //-- SN_SIGHT 380,0,0,0,30000,0,0,0 @@ -603,7 +572,6 @@ 383,1500:1800:2100:2400:2700:3000:3300:3600:3900:4200,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0,500:600:700:800:900:1000:1100:1200:1300:1400 //========================================== - //===== Whitesmith ========================= //-- WS_MELTDOWN 384,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0,5:5:6:6:7:7:8:8:9:10 @@ -611,7 +579,6 @@ 387,0,0,0,60000,0,0,0 //========================================== - //===== Stalker ============================ //-- ST_CHASEWALK 389,500,0,0,10000,30000,0,500 @@ -619,7 +586,6 @@ 390,0,0,0,300000,0,0, //========================================== - //===== Clown / Gypsy ====================== //-- CG_ARROWVULCAN 394,1600:1760:1920:2080:2240:2400:2560:2720:2880:3040,2000,2000,0,0,0,400:440:480:520:560:600:640:680:720:760 @@ -658,7 +624,6 @@ 407,0,5000,0,0,0,0,0 //========================================== - //===== Adoption Skills ==================== //-- WE_BABY 408,0,0,0,300000,0,0,2000 @@ -668,7 +633,6 @@ 410,0,0,0,20000,0,0,0 //========================================== - //===== Taekwon ============================ //-- TK_RUN 411,3000:2500:2000:1500:100:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:0:0:0:0 @@ -836,7 +800,6 @@ 499,0,100,0,100,0,0,0 //========================================== - //===== Gunslinger ========================= //-- GS_GLITTERING 500,0,0,0,600000,0,0,0 @@ -872,7 +835,6 @@ 521,800,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,200 //========================================== - //===== Ninja ============================== //-- NJ_KUNAI 524,0,1000,0,0,0,0,0 @@ -1107,7 +1069,7 @@ 2015,0,0,0,180000,10000,0,2000 //-- RK_VITALITYACTIVATION 2016,0,0,0,180000,0,0,-1 -//-- RK_STORMBLAST +//-- RK_STORMBLAST 2017,2000,2000,0,0,0,0,-1 //-- RK_FIGHTINGSPIRIT 2018,0,0,0,180000,0,0,-1 @@ -1147,7 +1109,7 @@ 2034,0,1000,0,0,0,0,-1 //-- GC_HALLUCINATIONWALK 2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,-1 -//-- GC_ROLLINGCUTTER +//-- GC_ROLLINGCUTTER 2036,0,200,0,3000,0,0,-1 //-- GC_CROSSRIPPERSLASHER 2037,0,1000,0,0,0,0,-1 @@ -1160,7 +1122,7 @@ 2038,2000,500,0,0,0,0,500 //-- AB_ANCILLA 2039,1000,1000,0,0,0,0,-1 -//-- AB_ADORAMUS +//-- AB_ADORAMUS 2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1 //-- AB_CLEMENTIA 2041,3000,0,0,120000:180000:240000,0,0,1000 @@ -1197,7 +1159,7 @@ //========================================== //===== Warlock ============================ -//-- WL_WHITEIMPRISON +//-- WL_WHITEIMPRISON 2201,0,0,0,6000:8000:10000:12000:14000,15000,4000,-1 //-- WL_SOULEXPANSION 2202,2000,500,0,0,0,0,-1 @@ -1205,13 +1167,13 @@ 2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000,500 //-- WL_JACKFROST 2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000 -//-- WL_MARSHOFABYSS +//-- WL_MARSHOFABYSS 2205,0,1000,0,30000,0,2500:3000:3500:4000:4500,500 //-- WL_RECOGNIZEDSPELL 2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000 -//-- WL_SIENNAEXECRATE +//-- WL_SIENNAEXECRATE 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1 -//-- WL_STASIS +//-- WL_STASIS 2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000,1000 //-- WL_DRAINLIFE 2210,4000,0,0,0,0,2000,1000 @@ -1219,11 +1181,11 @@ 2211,5000,2000,0,5000,0,5000,1000 //-- WL_HELLINFERNO 2212,3000,1000,0,20000:30000:40000:50000:60000,0,0,1000 -//-- WL_COMET +//-- WL_COMET 2213,10000:11000:12000:13000:14000,0,0,100,42000,60000,1000:1500:2000:2500:3000 -//-- WL_CHAINLIGHTNING +//-- WL_CHAINLIGHTNING 2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000 -//-- WL_EARTHSTRAIN +//-- WL_EARTHSTRAIN 2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000,2000 //-- WL_TETRAVORTEX 2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000,2000 @@ -1235,7 +1197,7 @@ 2224,2000,0,0,120000:160000:200000:240000:280000,0,0,-1 //-- WL_SUMMONSTONE 2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1 -//-- WL_READING_SB +//-- WL_READING_SB 2231,5000,500,0,0,0,0,1000 //-- WL_TELEKINESIS_INTENSE 5012,1000,0,0,60000,0,300000,-1 @@ -1251,9 +1213,9 @@ 2236,4000,1000,0,0,0,0,500 //-- RA_DETONATOR 2237,0,0,0,1000,0,0,-1 -//-- RA_ELECTRICSHOCKER +//-- RA_ELECTRICSHOCKER 2238,0,0,0,15000,20000:22000:24000:26000:28000,0,-1 -//-- RA_CLUSTERBOMB +//-- RA_CLUSTERBOMB 2239,0,0,0,15000,0,0,-1 //-- RA_WUGMASTERY 2240,0,1000,0,0,0,0,-1 @@ -1344,7 +1306,7 @@ //===== Shadow Chaser ====================== //-- SC_FATALMENACE 2284,0,500,0,0,0,0,-1 -//-- SC_REPRODUCE +//-- SC_REPRODUCE 2285,0,1000,0,60000,0,0,-1 //-- SC_AUTOSHADOWSPELL 2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,2000 @@ -1398,7 +1360,7 @@ 2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1 //-- LG_REFLECTDAMAGE 2311,0,0,0,300000,0,0,-1 -//-- LG_PINPOINTATTACK +//-- LG_PINPOINTATTACK 2312,0,1000,0,5000,0,5000,-1 //-- LG_FORCEOFVANGUARD 2313,0,1000,0,300000,0,0,-1 @@ -1435,7 +1397,7 @@ 2326,0,0,0,3000,0,0,-1 //-- SR_SKYNETBLOW 2327,0,500,0,0,0,0,-1 -//-- SR_EARTHSHAKER +//-- SR_EARTHSHAKER 2328,0,0,0,1000,0,3000,-1 //-- SR_FALLENEMPIRE 2329,0,0,0,500:1000:1500:2000:2500,0,0,-1 @@ -1468,7 +1430,7 @@ 2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,-1 //-- SR_GENTLETOUCH_CURE 2345,0,1000,0,0,0,1000:1500:2000:2500:3000,-1 -//-- SR_GENTLETOUCH_ENERGYGAIN +//-- SR_GENTLETOUCH_ENERGYGAIN 2346,1000,1000,0,240000,0,0,1000:1500:2000:2500:3000 //-- SR_GENTLETOUCH_CHANGE 2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000 @@ -1564,7 +1526,7 @@ 2451,1000,1000,0,60000,0,2000,-1 //-- SO_WARMER 2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000,1800:1600:1400:1200:1000 -//-- SO_VACUUM_EXTREME +//-- SO_VACUUM_EXTREME 2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000,-1 //-- SO_VARETYR_SPEAR 2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000,1800:1600:1400:1200:1000 @@ -1572,15 +1534,15 @@ 2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,800:600:400:200:-1 //-- SO_EL_CONTROL 2456,2000,0,0,0,0,5000,0 -//-- SO_SUMMON_AGNI +//-- SO_SUMMON_AGNI 2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000 //-- SO_SUMMON_AQUA 2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000 -//-- SO_SUMMON_VENTUS +//-- SO_SUMMON_VENTUS 2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000 -//-- SO_SUMMON_TERA +//-- SO_SUMMON_TERA 2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000 -//-- SO_EL_ACTION +//-- SO_EL_ACTION 2461,0,0,0,0,0,5000,0 //-- SO_EL_ANALYSIS 2462,0,0,0,0,0,0,2000 @@ -1614,7 +1576,7 @@ 2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,-1 //-- GN_WALLOFTHORN 2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,-1 -//-- GN_CRAZYWEED +//-- GN_CRAZYWEED 2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,-1 //-- GN_CRAZYWEED_ATK 2484,0,0,0,100,0,0,-1 @@ -1630,7 +1592,7 @@ //-- GN_HELLS_PLANT 2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,-1 -//-- GN_HELLS_PLANT_ATK +//-- GN_HELLS_PLANT_ATK 2491,0,0,0,20000,0,0,-1 //-- GN_MANDRAGORA 2492,1000,500,0,10000:15000:20000:25000:30000,0,10000,-1 @@ -1769,7 +1731,7 @@ //-- MH_SUMMON_LEGION 8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0,400:600:800:1000:1200 -//-- MH_NEEDLE_OF_PARALYZE +//-- MH_NEEDLE_OF_PARALYZE 8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0,500:400:300:200:100 //-- MH_POISON_MIST 8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0,500 @@ -1793,7 +1755,7 @@ //8029,0,0,0,0,0,0,0 //-- MH_MIDNIGHT_FRENZY //8030,0,0,0,0,0,0,0 -//-- MH_STAHL_HORN +//-- MH_STAHL_HORN 8031,800:600:400:200:0,0,0,5000,0,0,200:400:600:800:1000 //-- MH_GOLDENE_FERSE 8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,-1 diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 8e4a4c022..eb875fc56 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -18,7 +18,7 @@ // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide) // 08 MaxLv -// 09 Number of hits (when positive, damage is increased by hits, +// 09 Number of hits (when positive, damage is increased by hits, // negative values just show number of hits without increasing total damage) // 10 Cast interrupted when hit? // 11 defense-reduction rate during cast. @@ -45,6 +45,7 @@ // 15 Blowcount (amount of tiles skill knockbacks) // 16 Name // 17 Description + 1,0,0,0,0,0,0,9,0,no,0,0,0,none,0, NV_BASIC,Basic Skill 2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_SWORD,Sword Mastery 3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_TWOHAND,Two-Handed Sword Mastery @@ -772,7 +773,7 @@ 2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock 2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno 2213,11,8,2,0,0,0,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet -2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning +2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning 2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack 2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain 2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex @@ -783,7 +784,7 @@ 2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball 2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball 2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball -2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire +2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire 2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind 2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water 2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth @@ -1076,7 +1077,7 @@ 3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai 3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai 3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage -3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka +3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka 3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi 3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui 3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou @@ -1085,7 +1086,7 @@ 3015,0,6,4,3,0x1,0,1,1,no,0,0,0,none,0, KO_KAHU_ENTEN,Kahu Enten 3016,0,6,4,1,0x1,0,1,1,no,0,0,0,none,0, KO_HYOUHU_HUBUKI,Hyouhu Hubuki 3017,0,6,4,4,0x1,0,1,1,no,0,0,0,none,0, KO_KAZEHU_SEIRAN,Kazehu Seiran -3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai +3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai 3019,11,6,1,0,0,0,5,0,no,0,0,0,magic,0, KO_KAIHOU,Technique Kaihou 3020,7,6,2,0,0,0,1,3,yes,0,0,0,magic,0, KO_ZENKAI,Zenkai 3021,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0,0,none,0, KO_GENWAKU,Genwaku diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt index 0b9f86efe..ed9f94b47 100644 --- a/db/re/skill_require_db.txt +++ b/db/re/skill_require_db.txt @@ -715,7 +715,7 @@ 2347,0,0,40:50:60:70:80,-2:-4:-6:-8:-10,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change# 2348,0,0,40:50:60:70:80,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize# //More from SR Sura (but not following ID order) -2517,0,0,40:45:50:55:60,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling of Lion# +2517,0,0,40:45:50:55:60,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling of Lion# 2518,0,0,40:50:60:70:80,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening# //**** @@ -734,8 +734,8 @@ // WM Wanderer/Minstrel 2413,0,0,64:68:72:76:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound# 2414,0,0,28:32:38:42:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation# -2415,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MELEE#Reverberation Melee# -2416,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MAGIC#Reverberation Magic# +2415,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MELEE#Reverberation Melee# +2416,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MAGIC#Reverberation Magic# 2417,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse# 2418,0,0,80:90:100:110:120,0,0,0,11,1,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm# 2419,0,0,12:16:20:24:28,0,0,0,13:14,0,0,none,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem of Netherworld# diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf index 0da4479d4..a29b924aa 100644 --- a/db/re/skill_tree.conf +++ b/db/re/skill_tree.conf @@ -1,24 +1,24 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1188-skill-tree-db-redesign/ //================ Structure Example ================= /* Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) - inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source + inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source - skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt - SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files - SKILL_NAME2: { // Use this for skills which have other skills as prerequisites - MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files - SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files + skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt + SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files + SKILL_NAME2: { // Use this for skills which have other skills as prerequisites + MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files + SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way } } @@ -26,7 +26,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so //==================================================== Novice: { - skills: { + skills: { NV_BASIC: 9 NV_FIRSTAID: 1 NV_TRICKDEAD: 1 @@ -39,7 +39,7 @@ Novice: { Swordsman: { inherit: ( "Novice" ); - skills: { + skills: { SM_SWORD: 10 SM_TWOHAND: { MaxLevel: 10 @@ -64,7 +64,7 @@ Swordsman: { Magician: { inherit: ( "Novice" ); - skills: { + skills: { MG_SRECOVERY: 10 MG_SIGHT: 1 MG_NAPALMBEAT: 10 @@ -104,7 +104,7 @@ Magician: { Archer: { inherit: ( "Novice" ); - skills: { + skills: { AC_OWL: 10 AC_VULTURE: { MaxLevel: 10 @@ -126,7 +126,7 @@ Archer: { Acolyte: { inherit: ( "Novice" ); - skills: { + skills: { AL_DP: 10 AL_DEMONBANE: { MaxLevel: 10 @@ -177,7 +177,7 @@ Acolyte: { Merchant: { inherit: ( "Novice" ); - skills: { + skills: { MC_INCCARRY: 10 MC_DISCOUNT: { MaxLevel: 10 @@ -209,7 +209,7 @@ Merchant: { Thief: { inherit: ( "Novice" ); - skills: { + skills: { TF_DOUBLE: 10 TF_MISS: 10 TF_STEAL: 10 @@ -231,7 +231,7 @@ Thief: { Knight: { inherit: ( "Swordsman" ); - skills: { + skills: { KN_SPEARMASTERY: 10 KN_PIERCE: { MaxLevel: 10 @@ -284,7 +284,7 @@ Knight: { Priest: { inherit: ( "Acolyte" ); - skills: { + skills: { MG_SRECOVERY: 10 MG_SAFETYWALL: { MaxLevel: 10 @@ -353,7 +353,7 @@ Priest: { Wizard: { inherit: ( "Magician" ); - skills: { + skills: { WZ_FIREPILLAR: { MaxLevel: 10 MG_FIREWALL: 1 @@ -416,7 +416,7 @@ Wizard: { Blacksmith: { inherit: ( "Merchant" ); - skills: { + skills: { BS_IRON: 5 BS_STEEL: { MaxLevel: 5 @@ -500,7 +500,7 @@ Blacksmith: { Hunter: { inherit: ( "Archer" ); - skills: { + skills: { HT_SKIDTRAP: 5 HT_LANDMINE: 5 HT_ANKLESNARE: { @@ -576,7 +576,7 @@ Hunter: { Assassin: { inherit: ( "Thief" ); - skills: { + skills: { AS_RIGHT: 5 AS_LEFT: { MaxLevel: 5 @@ -620,7 +620,7 @@ Assassin: { Crusader: { inherit: ( "Swordsman" ); - skills: { + skills: { KN_RIDING: { MaxLevel: 1 SM_ENDURE: 1 @@ -694,7 +694,7 @@ Crusader: { Monk: { inherit: ( "Acolyte" ); - skills: { + skills: { MO_IRONHAND: { MaxLevel: 10 AL_DEMONBANE: 10 @@ -767,7 +767,7 @@ Monk: { Sage: { inherit: ( "Magician" ); - skills: { + skills: { WZ_ESTIMATION: 1 WZ_EARTHSPIKE: { MaxLevel: 5 @@ -860,7 +860,7 @@ Sage: { Rogue: { inherit: ( "Thief" ); - skills: { + skills: { SM_SWORD: 10 AC_VULTURE: 10 AC_DOUBLE: { @@ -943,7 +943,7 @@ Rogue: { Alchemist: { inherit: ( "Merchant" ); - skills: { + skills: { AM_AXEMASTERY: 10 AM_LEARNINGPOTION: 10 AM_PHARMACY: { @@ -1017,7 +1017,7 @@ Alchemist: { Bard: { inherit: ( "Archer" ); - skills: { + skills: { BA_MUSICALLESSON: 10 BA_MUSICALSTRIKE: { MaxLevel: 5 @@ -1091,7 +1091,7 @@ Bard: { Dancer: { inherit: ( "Archer" ); - skills: { + skills: { DC_DANCINGLESSON: 10 DC_THROWARROW: { MaxLevel: 5 @@ -1304,7 +1304,7 @@ Super_Novice: { Gunslinger: { inherit: ( "Novice" ); - skills: { + skills: { GS_GLITTERING: 5 GS_FLING: { MaxLevel: 1 @@ -1395,7 +1395,7 @@ Gunslinger: { Ninja: { inherit: ( "Novice" ); - skills: { + skills: { NJ_TOBIDOUGU: 10 NJ_SYURIKEN: { MaxLevel: 10 @@ -1491,7 +1491,7 @@ Ninja: { } } Novice_High: { - inherit: ( "Novice" ); + inherit: ( "Novice" ); } Swordsman_High: { inherit: ( "Swordsman" ); @@ -1513,7 +1513,7 @@ Thief_High: { } Lord_Knight: { inherit: ( "Knight" ); - skills: { + skills: { LK_AURABLADE: { MaxLevel: 5 SM_BASH: 5 @@ -1565,7 +1565,7 @@ Lord_Knight: { High_Priest: { inherit: ( "Priest" ); - skills: { + skills: { HP_ASSUMPTIO: { MaxLevel: 5 AL_ANGELUS: 1 @@ -1594,7 +1594,7 @@ High_Priest: { High_Wizard: { inherit: ( "Wizard" ); - skills: { + skills: { HW_SOULDRAIN: { MaxLevel: 10 MG_SRECOVERY: 5 @@ -1625,7 +1625,7 @@ High_Wizard: { Whitesmith: { inherit: ( "Blacksmith" ); - skills: { + skills: { WS_MELTDOWN: { MaxLevel: 10 BS_SKINTEMPER: 3 @@ -1659,7 +1659,7 @@ Whitesmith: { Sniper: { inherit: ( "Hunter" ); - skills: { + skills: { SN_SIGHT: { MaxLevel: 10 AC_OWL: 10 @@ -1688,7 +1688,7 @@ Sniper: { Assassin_Cross: { inherit: ( "Assassin" ); - skills: { + skills: { ASC_KATAR: { MaxLevel: 5 TF_DOUBLE: 5 @@ -1723,7 +1723,7 @@ Assassin_Cross: { Paladin: { inherit: ( "Crusader" ); - skills: { + skills: { PA_PRESSURE: { MaxLevel: 5 SM_ENDURE: 5 @@ -1751,7 +1751,7 @@ Paladin: { Champion: { inherit: ( "Monk" ); - skills: { + skills: { CH_PALMSTRIKE: { MaxLevel: 5 MO_IRONHAND: 7 @@ -1781,7 +1781,7 @@ Champion: { Professor: { inherit: ( "Sage" ); - skills: { + skills: { PF_HPCONVERSION: { MaxLevel: 5 MG_SRECOVERY: 1 @@ -1827,7 +1827,7 @@ Professor: { Stalker: { inherit: ( "Rogue" ); - skills: { + skills: { ST_CHASEWALK: { MaxLevel: 5 TF_HIDING: 5 @@ -1850,7 +1850,7 @@ Stalker: { Creator: { inherit: ( "Alchemist" ); - skills: { + skills: { CR_SLIMPITCHER: { MaxLevel: 10 AM_POTIONPITCHER: 5 @@ -1873,7 +1873,7 @@ Creator: { Clown: { inherit: ( "Bard" ); - skills: { + skills: { CG_ARROWVULCAN: { MaxLevel: 10 AC_SHOWER: 5 @@ -1909,7 +1909,7 @@ Clown: { Gypsy: { inherit: ( "Dancer" ); - skills: { + skills: { CG_ARROWVULCAN: { MaxLevel: 10 AC_SHOWER: 5 @@ -2008,7 +2008,7 @@ Super_Baby: { Taekwon: { inherit: ( "Novice" ); - skills: { + skills: { TK_RUN: 10 TK_READYSTORM: { MaxLevel: 1 @@ -2054,7 +2054,7 @@ Taekwon: { Star_Gladiator: { inherit: ( "Taekwon" ); - skills: { + skills: { SG_FEEL: 3 SG_SUN_WARM: { MaxLevel: 3 @@ -2120,7 +2120,7 @@ Star_Gladiator: { Soul_Linker: { inherit: ( "Taekwon" ); - skills: { + skills: { SL_ALCHEMIST: 5 SL_MONK: 5 SL_STAR: 5 @@ -2221,7 +2221,7 @@ Dark_Collector: { Rune_Knight: { inherit: ( "Knight" ); - skills: { + skills: { RK_ENCHANTBLADE: { MaxLevel: 5 RK_RUNEMASTERY: 2 @@ -2276,7 +2276,7 @@ Rune_Knight: { Warlock: { inherit: ( "Wizard" ); - skills: { + skills: { WL_WHITEIMPRISON: { MaxLevel: 5 WL_SOULEXPANSION: 3 @@ -2372,7 +2372,7 @@ Warlock: { Ranger: { inherit: ( "Hunter" ); - skills: { + skills: { RA_ARROWSTORM: { MaxLevel: 10 RA_AIMEDBOLT: 5 @@ -2467,7 +2467,7 @@ Ranger: { Arch_Bishop: { inherit: ( "Priest" ); - skills: { + skills: { AB_JUDEX: { MaxLevel: 5 PR_TURNUNDEAD: 1 @@ -2560,7 +2560,7 @@ Arch_Bishop: { Mechanic: { inherit: ( "Blacksmith" ); - skills: { + skills: { NC_MADOLICENCE: 5 NC_BOOSTKNUCKLE: { MaxLevel: 5 @@ -2677,7 +2677,7 @@ Mechanic: { Guillotine_Cross: { inherit: ( "Assassin" ); - skills: { + skills: { GC_VENOMIMPRESS: { MaxLevel: 5 AS_ENCHANTPOISON: 3 @@ -2760,7 +2760,7 @@ Warlock_Trans: { inherit: ( "High_Wizard", "Warlock" ); } Ranger_Trans: { - inherit: ( "Sniper", "Ranger" ); + inherit: ( "Sniper", "Ranger" ); } Arch_Bishop_Trans: { inherit: ( "High_Priest", "Arch_Bishop" ); @@ -2774,7 +2774,7 @@ Guillotine_Cross_Trans: { Royal_Guard: { inherit: ( "Crusader" ); - skills: { + skills: { LG_CANNONSPEAR: { MaxLevel: 5 LG_PINPOINTATTACK: 1 @@ -2861,7 +2861,7 @@ Royal_Guard: { Sorcerer: { inherit: ( "Sage" ); - skills: { + skills: { SO_FIREWALK: { MaxLevel: 5 SA_VOLCANO: 1 @@ -2988,7 +2988,7 @@ Sorcerer: { Minstrel: { inherit: ( "Bard" ); - skills: { + skills: { MI_RUSH_WINDMILL: { MaxLevel: 5 WM_LULLABY_DEEPSLEEP: 1 @@ -3100,7 +3100,7 @@ Minstrel: { Wanderer: { inherit: ( "Dancer" ); - skills: { + skills: { WA_SWING_DANCE: { MaxLevel: 5 WM_LULLABY_DEEPSLEEP: 1 @@ -3212,7 +3212,7 @@ Wanderer: { Sura: { inherit: ( "Monk" ); - skills: { + skills: { SR_DRAGONCOMBO: { MaxLevel: 10 MO_TRIPLEATTACK: 5 @@ -3321,7 +3321,7 @@ Sura: { Genetic: { inherit: ( "Alchemist" ); - skills: { + skills: { GN_TRAINING_SWORD: 5 GN_REMODELING_CART: 5 GN_CART_TORNADO: { @@ -3396,7 +3396,7 @@ Genetic: { Shadow_Chaser: { inherit: ( "Rogue" ); - skills: { + skills: { SC_FATALMENACE: { MaxLevel: 5 RG_INTIMIDATE: 5 @@ -3557,7 +3557,7 @@ Baby_Shadow_Chaser: { Expanded_Super_Novice: { inherit: ( "Super_Novice" ); - skills: { + skills: { PR_IMPOSITIO: 5 PR_SANCTUARY: { MaxLevel: 10 @@ -3665,12 +3665,12 @@ Expanded_Super_Novice: { } } Expanded_Super_Baby: { - inherit: ( "Expanded_Super_Novice" ); + inherit: ( "Expanded_Super_Novice" ); } Kagerou: { - inherit: ( "Ninja" ); + inherit: ( "Ninja" ); - skills: { + skills: { KO_YAMIKUMO: { MaxLevel: 1 NJ_KIRIKAGE: 5 @@ -3760,9 +3760,9 @@ Kagerou: { } } Oboro: { - inherit: ( "Ninja" ); + inherit: ( "Ninja" ); - skills: { + skills: { KO_YAMIKUMO: { MaxLevel: 1 NJ_KIRIKAGE: 5 @@ -3852,7 +3852,7 @@ Oboro: { } } Rebellion: { - inherit: ( "Gunslinger" ); + inherit: ( "Gunslinger" ); skills: { RL_RICHS_COIN: { diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt index ffc451a0e..fc74dcbce 100644 --- a/db/re/skill_unit_db.txt +++ b/db/re/skill_unit_db.txt @@ -168,7 +168,7 @@ 5010,0xfe, , 0, 2, -1,enemy, 0x000 //SC_ESCAPE 8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST -8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND +8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND 8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER 8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE 8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH @@ -184,7 +184,7 @@ 8409,0xef, , 0, 1, -1,friend,0x2018 //EL_ZEPHYR 8412,0xf0, , 0, 1, -1,friend,0x2018 //EL_POWER_OF_GAIA -10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP -10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS -10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD -10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES +10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP +10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS +10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD +10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES diff --git a/db/roulette_db.conf b/db/roulette_db.conf index c82bb0830..6ab579dba 100644 --- a/db/roulette_db.conf +++ b/db/roulette_db.conf @@ -1,12 +1,12 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= //= http://herc.ws/board/topic/7618-2014-10-22-roulette-and-per-char-gender/ //==================================================== @@ -74,4 +74,3 @@ roulette: ( } } ) - diff --git a/db/sc_config.txt b/db/sc_config.txt index cd0b050f6..650409f6c 100644 --- a/db/sc_config.txt +++ b/db/sc_config.txt @@ -11,8 +11,8 @@ // 32 - SC considered as debuff and be removed by Gospel and etc. // 64 - SC cannot be reset when MADO Gear is taken off. // 128 - SC cannot be reset by 'sc_end SC_ALL' and status change clear. -//Example: -//SC_ENDURE, 21 //SC_ENDURE: cannot be removed by death and dispell and cosidered as buff. (16 + 4 + 1 = 21) +// Example: +// SC_ENDURE, 21 //SC_ENDURE: cannot be removed by death and dispell and cosidered as buff. (16 + 4 + 1 = 21) SC_PROVOKE, 32 SC_ENDURE, 21 diff --git a/db/skill_changematerial_db.txt b/db/skill_changematerial_db.txt index 78920cd66..3fb92139e 100644 --- a/db/skill_changematerial_db.txt +++ b/db/skill_changematerial_db.txt @@ -4,17 +4,17 @@ // ProductID,BaseRate,MakeAmount1,MakeAmountRate1,MakeAmount2,MakeAmountRate2 // MakeAmount3,MakeAmountRate3,MakeAmount4,MakeAmountRate4,MakeAmount5,MakeAmountRate5 //==================================================== -// NOTE: +// NOTE: // Up to 5 ID/Amount pairs can be specified. // Rate = n/10% //==================================================== -703,4,800,2,200 // Hinalle +703,4,800,2,200 // Hinalle 958,800,9,1000 // Horrendous_Mouth 959,800,7,1000 // Rotten_Scale -960,1000,6,800,9,200 // Nipper +960,1000,6,800,9,200 // Nipper 961,800,3,1000 // Conch -962,1000,4,800,6,200 // Tentacle +962,1000,4,800,6,200 // Tentacle 963,800,3,1000 // Sharp_Scale 964,800,8,1000 // Crap_Shell 967,800,4,1000 // Turtle_Shell @@ -22,9 +22,9 @@ 970,800,9,1000 // Alchol 971,800,5,1000 // Detrimindexta 973,800,4,1000 // Counteragent -974,1000,4,800,6,200 // Mixture -991,1000,1,500,1,500 // Crystal_Blue -992,1000,1,500,1,500 // Wind_Of_Verdure +974,1000,4,800,6,200 // Mixture +991,1000,1,500,1,500 // Crystal_Blue +992,1000,1,500,1,500 // Wind_Of_Verdure 999,1000,10,1000 // Steel 1003,500,1,1000 // Coal 1008,800,6,1000 // Frozen_Heart @@ -34,21 +34,21 @@ 1012,800,3,1000 // Lizard_Scruff 1013,9,800,13,200 // Colorful_Shell 1014,4,800,6,200 // Jaws_Of_Ant -1016,1000,7,800,10,200 // Rat_Tail +1016,1000,7,800,10,200 // Rat_Tail 1019,800,2,1000 // Wooden_Block -1020,1000,4,800,6,200 // Long_Hair +1020,1000,4,800,6,200 // Long_Hair 1021,800,4,1000 // Dokkaebi_Horn -1022,1000,2,800,3,200 // Fox_Tail +1022,1000,2,800,3,200 // Fox_Tail 1024,800,4,1000 // Chinese_Ink 1025,800,8,1000 // Spiderweb 1026,800,4,1000 // Acorn 1030,800,2,1000 // Tiger_Footskin -1033,1000,4,800,6,200 // Root_Of_Maneater -1034,1000,6,800,9,200 // Cobold_Hair -1035,1000,8,800,12,200 // Dragon_Canine +1033,1000,4,800,6,200 // Root_Of_Maneater +1034,1000,6,800,9,200 // Cobold_Hair +1035,1000,8,800,12,200 // Dragon_Canine 1037,800,6,1000 // Dragon_Train -1038,1000,1,1000 // Petite_Dablofs_Horn -1040,1000,8,800,12,200 // Elder_Pixie's_Beard +1038,1000,1,1000 // Petite_Dablofs_Horn +1040,1000,8,800,12,200 // Elder_Pixie's_Beard 1041,800,3,1000 // Lantern 1042,800,6,1000 // Short_Leg 1043,800,6,1000 // Nail_Of_Orc @@ -57,7 +57,7 @@ 1049,800,6,1000 // Skirt_Of_Virgin 1050,800,3,1000 // Tendon 1051,800,7,1000 // Detonator -1053,1000,6,800,9,200 // Tooth_Of_Ancient_Fish +1053,1000,6,800,9,200 // Tooth_Of_Ancient_Fish 1056,800,8,1000 // Grit 1058,800,5,1000 // Wing_Of_Moth 1059,1000,5,1000 // Transparent_Cloth diff --git a/db/translations.conf b/db/translations.conf index fc8144636..a93e86384 100644 --- a/db/translations.conf +++ b/db/translations.conf @@ -1,12 +1,12 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= //= http://herc.ws/board/topic/8687-hercules-ultimate-localization-design/ //==================================================== @@ -17,4 +17,4 @@ translations: ( //"path/to/my/Language.po", //"db/Spanish.po", //(Example) -)
\ No newline at end of file +) |