diff options
Diffstat (limited to 'db/skill_castnodex_db.txt')
-rw-r--r-- | db/skill_castnodex_db.txt | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/db/skill_castnodex_db.txt b/db/skill_castnodex_db.txt index 61699c7e8..74ce7b299 100644 --- a/db/skill_castnodex_db.txt +++ b/db/skill_castnodex_db.txt @@ -1,30 +1,30 @@ -//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
-// Cast: With 1, dex does not affect the skill's cast rate
-// Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
-// Cast: With 3, same effect as 1 + 2
-// Cast: With 0, dex affects the skill's cast rate
-// Delay: With 1, agi does not affect the skill's delay rate
-// Delay: With 2, delay cannot be reduced by Suffragium and the like
-// Delay: With 0, agi affects the skill's delay rate
-// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex/agi.
-// By default, agi NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
-263,0,2 //MO_TRIPLEATTACK
-272,0,2 //MO_CHAINCOMBO
-273,0,2 //MO_COMBOFINISH
-336,1 //WE_CALLPARTNER
-366,1 //HW_MAGICPOWER
-370,1 //CH_PALMSTRIKE
-371,0,2 //CH_TIGERFIST
-372,0,2 //CH_CHAINCRUSH
-403,3 //PF_MEMORIZE
-408,1 //WE_BABY
-409,1 //WE_CALLPARENT
-410,1 //WE_CALLBABY
-482,1 //PF_DOUBLECASTING
-462,1 //SL_KAIZEL
-512,3 //GS_TRACKING
-1014,1 //PR_REDEMPTIO
-10010,3 //GD_BATTLEORDER
-10011,3 //GD_REGENERATION
-10012,3 //GD_RESTORE
-10013,3 //GD_EMERGENCYCALL
+//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0> +// Cast: With 1, dex does not affect the skill's cast rate +// Cast: With 2, cast-rate cannot be reduced by Suffragium and the like +// Cast: With 3, same effect as 1 + 2 +// Cast: With 0, dex affects the skill's cast rate +// Delay: With 1, agi does not affect the skill's delay rate +// Delay: With 2, delay cannot be reduced by Suffragium and the like +// Delay: With 0, agi affects the skill's delay rate +// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex/agi. +// By default, agi NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file +263,0,2 //MO_TRIPLEATTACK +272,0,2 //MO_CHAINCOMBO +273,0,2 //MO_COMBOFINISH +336,1 //WE_CALLPARTNER +366,1 //HW_MAGICPOWER +370,1 //CH_PALMSTRIKE +371,0,2 //CH_TIGERFIST +372,0,2 //CH_CHAINCRUSH +403,3 //PF_MEMORIZE +408,1 //WE_BABY +409,1 //WE_CALLPARENT +410,1 //WE_CALLBABY +482,1 //PF_DOUBLECASTING +462,1 //SL_KAIZEL +512,3 //GS_TRACKING +1014,1 //PR_REDEMPTIO +10010,3 //GD_BATTLEORDER +10011,3 //GD_REGENERATION +10012,3 //GD_RESTORE +10013,3 //GD_EMERGENCYCALL |