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-rw-r--r--db/re/size_fix.txt7
-rw-r--r--db/re/skill_cast_db.txt2
-rw-r--r--db/re/skill_db.txt4
-rw-r--r--db/re/skill_unit_db.txt16
4 files changed, 18 insertions, 11 deletions
diff --git a/db/re/size_fix.txt b/db/re/size_fix.txt
new file mode 100644
index 000000000..f83560a87
--- /dev/null
+++ b/db/re/size_fix.txt
@@ -0,0 +1,7 @@
+// Database for size fix for weapon damage.
+
+//Columns: Weapon type, Rows: Target size.
+//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
+100,100, 75, 75, 75, 75, 50, 50, 75, 75,100,100,100, 75, 75,100, 75,100,100,100,100,100, 75,100 // Size: Small
+100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, 75,100 // Size: Medium
+100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 37b004bfa..91bd7bac4 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -1682,7 +1682,7 @@
//-- KO_MUCHANAGE
3008,1000,0,0,100,0,10000,0
//-- KO_HUUMARANKA
-3009,1000:1200:1400:1600:1800,1000,0,500,0,3000,-1
+3009,1000:1200:1400:1600:1800,1000,0,100,0,3000,-1
//-- KO_MAKIBISHI
3010,0,0,0,12000:14000:16000:18000:20000,10000,10000,-1
//-- KO_MEIKYOUSISUI
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index df1cf5c52..e4712aad4 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -567,7 +567,7 @@
521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,weapon,3, GS_GROUNDDRIFT,Ground Drift
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0, NJ_TOBIDOUGU,Shuriken Training
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0, NJ_SYURIKEN,Throw Shuriken
-524,9,8,1,-1,0x40,0,5,-3,no,0,0,0,weapon,0, NJ_KUNAI,Throw Kunai
+524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0, NJ_KUNAI,Throw Kunai
525,9,8,2,-1,0x2,0,5,-3:-3:-4:-4:-5,no,0,0,0,weapon,0, NJ_HUUMA,Throw Huuma Shuriken
526,9,6,1,0,0x50,0,10,1,no,0,0,0,misc,0, NJ_ZENYNAGE,Throw Zeny
527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,4, NJ_TATAMIGAESHI,Improvised Defense
@@ -1076,7 +1076,7 @@
3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai
3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai
3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage
-3009,9:10:11:12:13,8,2,-1,0x2,3,5,2,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
+3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi
3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui
3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt
index f0f359bcc..c75683333 100644
--- a/db/re/skill_unit_db.txt
+++ b/db/re/skill_unit_db.txt
@@ -67,15 +67,15 @@
312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
-319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
-320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
-321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
+319,0xa7, , 3, 0,3000,all, 0xC40 //BA_WHISTLE
+320,0xa8, , 3, 0,3000,all, 0xC40 //BA_ASSASSINCROSS
+321,0xa9, , 3, 0,3000,all, 0xC40 //BA_POEMBRAGI
322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
-327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
-328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
-329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
-330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
+327,0xac, , 3, 0,3000,all, 0x940 //DC_HUMMING
+328,0xad, , 3, 0,3000,enemy, 0x900 //DC_DONTFORGETME
+329,0xae, , 3, 0,3000,all, 0x940 //DC_FORTUNEKISS
+330,0xaf, , 3, 0,3000,all, 0x940 //DC_SERVICEFORYOU
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS
362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
@@ -158,7 +158,7 @@
3006,0x86, , 0, 2, 100,enemy, 0x018 //KO_BAKURETSU
3008,0x86, , 0, 2, 100,enemy, 0x018 //KO_MUCHANAGE
-3009,0x86, , 0, 3, 500,enemy, 0x018 //KO_HUUMARANKA
+3009,0x86, , 0, 3, 100,enemy, 0x018 //KO_HUUMARANKA
3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI
3010,0xfc, , 0, 0,5000,enemy, 0x018 //KO_MAKIBISHI