diff options
Diffstat (limited to 'db/re')
-rw-r--r-- | db/re/skill_db.conf | 36 |
1 files changed, 25 insertions, 11 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 21bb45f2d..ecca6e2e4 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -43,7 +43,7 @@ Description: "Skill Description" (string) (optional but recommended) Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels) Note: Range < 5 is considered Melee range. - Hit: Hit Type (int) (optional, default "BDT_NORMAL") + Hit: Hit Type (int) (optional, default "BDT_NORMAL") (can be grouped by Levels) Types - "BDT_SKILL", "BDT_MULTIHIT" or "BDT_NORMAL" SkillType: { (bool, defaults to "Passive") Passive: true/false (boolean, defaults to false) @@ -78,7 +78,7 @@ HiddenTrap: true/false (boolean, defaults to false) IsCombo: true/false (boolean, defaults to false) } - AttackType: "Attack Type" (string, defaults to "None") + AttackType: "Attack Type" (string, defaults to "None") (can be grouped by Levels) Types: "None", "Weapon", "Magic" or "Misc" Element: "Element Type" (string) (Optional field - Default "Ele_Neutral") (can be grouped by Levels) @@ -103,8 +103,8 @@ Note: when positive, damage is increased by hits, negative values just show number of hits without increasing total damage. - InterruptCast: Cast Interruption (bool, defaults to false) - CastDefRate: Cast Defense Reduction (int, defaults to 0) + InterruptCast: Cast Interruption (bool, defaults to false) (can be grouped by Levels) + CastDefRate: Cast Defense Reduction (int, defaults to 0) (can be grouped by Levels) SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels) Notes: max amount of skill instances to place on the ground when player_land_skill_limit/monster_land_skill_limit is enabled. For skills @@ -118,7 +118,8 @@ CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels) FixedCastTime: Fixed Cast Time (in ms) (int, defaults to 0) (can be grouped by Levels) Note: when 0, uses 20% of cast time and less than - 0 means no fixed cast time. + 0 means no fixed cast time. Is only read if + RENEWAL_CAST is defined. CastTimeOptions: { IgnoreDex: true/false (boolean, defaults to false) IgnoreStatusEffect: true/false (boolean, defaults to false) @@ -142,6 +143,8 @@ SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels) Note: If positive, it is a percent of your current sp, otherwise it is a percent of your max sp. + MaxHPTrigger: Max HP % trigger (int, defaults to 0) (can be grouped by Levels) + MaxSPTrigger: Max SP % trigger (int, defaults to 0) (can be grouped by Levels) ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels) WeaponTypes: { (bool or string, defaults to "All") NoWeapon: true/false (boolean, defaults to false) @@ -217,7 +220,12 @@ ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels) Item example: "ID717" or "Blue_Gemstone". Notes: Items with amount 0 will not be consumed. - Amount can also be grouped by levels. + Any: true/false (boolean, defaults to false) (can be grouped by Levels) + } + Equip: { + ItemID or Aegis_Name : Amount (int, defaults to 1) (can be grouped by Levels) + Item example: "ID1103" or "Sword__". + Any: true/false (boolean, defaults to false) (can be grouped by Levels) } } Unit: { @@ -225,16 +233,22 @@ Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels) Range: Unit Range (int, defaults to 0) (can be grouped by Levels) Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels) - Target: "Unit Target" (string, defaults to "None") + Target: "Unit Target" (string, defaults to "None") (can be grouped by Levels) Types: All - affects everyone NotEnemy - affects anyone who isn't an enemy - Friend - affects party, guildmates and neutral players + NotParty - affects anyone who isn't a party member + NotGuild - affects anyone who isn't a guild member or guild ally + Friend - same as NotEnemy Party - affects party only - Guild - affects guild only - Ally - affects party and guildmates only - Sameguild - affects guild but not allies + Guild - affects guild members and guild allies + Ally - affects party members, guild members and guild allies + Sameguild - affects guild members but not guild allies Enemy - affects enemies only + Self - affects only yourself + GuildAlly - affects guild allies but not guild members + Neutral - affects anyone who isn't a party member, guild member, + guild ally, enemy and not yourself None - affects nobody Flag: { UF_DEFNOTENEMY: true/false (boolean, defaults to false) |