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-rw-r--r--db/re/item_combo_db.txt1
-rw-r--r--db/re/item_db.conf48
-rw-r--r--db/re/mob_db.conf2
-rw-r--r--db/re/refine_db.conf624
-rw-r--r--db/re/skill_db.conf9
5 files changed, 684 insertions, 0 deletions
diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt
index 739be9a65..3cbaef807 100644
--- a/db/re/item_combo_db.txt
+++ b/db/re/item_combo_db.txt
@@ -436,3 +436,4 @@
24238:24239,{ bonus bAtk,5; if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) >=15) { bonus2 bAddSize,Size_Small,1; } }
24240:24241:24242,{ bonus bUseSPrate,-1; .@refine = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bVariableCastrate,(.@refine)/5; if(.@refine)>=25 { bonus bUseSPrate,-1; } }
24243:24244:24245,{ bonus bDelayrate,-1; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 25) bonus bDelayrate,-5; }
+2161:1646,{ .@r = (getequiprefinerycnt(EQI_HAND_L)*4); bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r; bonus2 bVariableCastrate,"WL_JACKFROST",-.@r; }
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 961fa102e..6c0bea7f0 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -148002,6 +148002,54 @@ item_db: (
Script: <" percentheal 5,5; ">
},
{
+ Id: 22702
+ AegisName: "STR_Soul_Potion"
+ Name: "STR Reduction Potion"
+ Type: "IT_DELAYCONSUME"
+ Buy: 10
+ Script: <" callfunc("F_CashReduceStat", bStr, -1, STR_Soul_Potion); ">
+},
+{
+ Id: 22703
+ AegisName: "AGI_Soul_Potion"
+ Name: "AGI Reduction Potion"
+ Type: "IT_DELAYCONSUME"
+ Buy: 10
+ Script: <" callfunc("F_CashReduceStat", bAgi, -1, AGI_Soul_Potion); ">
+},
+{
+ Id: 22704
+ AegisName: "VIT_Soul_Potion"
+ Name: "VIT Reduction Potion"
+ Type: "IT_DELAYCONSUME"
+ Buy: 10
+ Script: <" callfunc("F_CashReduceStat", bVit, -1, VIT_Soul_Potion); ">
+},
+{
+ Id: 22705
+ AegisName: "INT_Soul_Potion"
+ Name: "INT Reduction Potion"
+ Type: "IT_DELAYCONSUME"
+ Buy: 10
+ Script: <" callfunc("F_CashReduceStat", bInt, -1, INT_Soul_Potion); ">
+},
+{
+ Id: 22706
+ AegisName: "DEX_Soul_Potion"
+ Name: "DEX Reduction Potion"
+ Type: "IT_DELAYCONSUME"
+ Buy: 10
+ Script: <" callfunc("F_CashReduceStat", bDex, -1, DEX_Soul_Potion); ">
+},
+{
+ Id: 22707
+ AegisName: "LUK_Soul_Potion"
+ Name: "LUK Reduction Potion"
+ Type: "IT_DELAYCONSUME"
+ Buy: 10
+ Script: <" callfunc("F_CashReduceStat", bLuk, -1, LUK_Soul_Potion); ">
+},
+{
Id: 22737
AegisName: "Bullet_Case_Blood_"
Name: "Bloody Bullet Case"
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index e90b478e7..f787d5478 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -89,6 +89,8 @@ mob_db: (
}
Drops: {
AegisName: chance (string: int)
+ // or
+ AegisName: (chance, "Option Drop Group")
// ...
}
},
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf
index 4974e0033..c83f71334 100644
--- a/db/re/refine_db.conf
+++ b/db/re/refine_db.conf
@@ -37,6 +37,30 @@ Armors/WeaponLevel1~4: { // Specifies weap
RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
// - RandomBonusStartLevel is only applied for weapons, and not displayed client-side.
RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past.
+ RefineryUISettings: (
+ {
+ Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range
+ of Low to Max level
+ BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking
+ Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using
+ Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or
+ 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce
+ Success to set the announcement on item refine successful
+ Failure to set the announcement on item refine failure
+ Always to always announce it
+ Items: {
+ AegisName: {
+ Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_*
+ constants are used in here
+ Cost: (int) (optional) // Amount of zeny required
+ FailureBehavior: "(string)" (optional) // The expected behvaior on failure for this item, the following strings are used in here
+ Destroy (default) sets the item to be destroyed on failure
+ Keep keeps the item after failure
+ Downgrade downgrades the item by one level on failure
+ }
+ }
+ }
+ )
Rates: { // Per level configuration of the refine rates.
Lv1~20: { // Lv1 ~ Lv20.
NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%).
@@ -54,6 +78,126 @@ Armors: {
StatsPerLevel: 0
RandomBonusStartLevel: 0
RandomBonusValue: 0
+ RefineryUISettings: (
+ {
+ Level: [1, 7]
+ Items: {
+ Elunium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 2000
+ }
+ Enriched_Elunium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 2000
+ }
+ }
+ },
+ {
+ Level: 8
+ BlacksmithBlessing: 1
+ Items: {
+ Elunium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 2000
+ }
+ Enriched_Elunium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 2000
+ }
+ HD_Elunium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 9
+ BlacksmithBlessing: 2
+ Items: {
+ Elunium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 2000
+ }
+ Enriched_Elunium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 2000
+ }
+ HD_Elunium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 10
+ BlacksmithBlessing: 4
+ Announce: "Success"
+ Items: {
+ Elunium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 2000
+ }
+ Enriched_Elunium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 2000
+ }
+ HD_Elunium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 11
+ BlacksmithBlessing: 7
+ Announce: "Always"
+ Items: {
+ Carnium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Carnium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 12
+ BlacksmithBlessing: 11
+ Announce: "Always"
+ Items: {
+ Carnium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Carnium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: [13, 20]
+ Announce: "Always"
+ Items: {
+ Carnium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Carnium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ )
Rates: {
Lv1: {
Bonus: 100
@@ -175,6 +319,126 @@ WeaponLevel1: {
StatsPerLevel: 200
RandomBonusStartLevel: 8
RandomBonusValue: 300
+ RefineryUISettings: (
+ {
+ Level: [1, 7]
+ Items: {
+ Phracon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 50
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 50
+ }
+ }
+ },
+ {
+ Level: 8
+ BlacksmithBlessing: 1
+ Items: {
+ Phracon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 50
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 50
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 9
+ BlacksmithBlessing: 2
+ Items: {
+ Phracon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 50
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 50
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 10
+ BlacksmithBlessing: 4
+ Announce: "Success"
+ Items: {
+ Phracon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 50
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 50
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 11
+ BlacksmithBlessing: 7
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 12
+ BlacksmithBlessing: 11
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: [13, 20]
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ )
Rates: {
Lv8: {
NormalChance: 60
@@ -255,6 +519,126 @@ WeaponLevel2: {
StatsPerLevel: 300
RandomBonusStartLevel: 7
RandomBonusValue: 500
+ RefineryUISettings: (
+ {
+ Level: [1, 7]
+ Items: {
+ Emveretarcon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 200
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 200
+ }
+ }
+ },
+ {
+ Level: 8
+ BlacksmithBlessing: 1
+ Items: {
+ Emveretarcon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 200
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 200
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 9
+ BlacksmithBlessing: 2
+ Items: {
+ Emveretarcon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 200
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 200
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 10
+ BlacksmithBlessing: 4
+ Announce: "Success"
+ Items: {
+ Emveretarcon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 200
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 200
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 11
+ BlacksmithBlessing: 7
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 12
+ BlacksmithBlessing: 11
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: [13, 20]
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ )
Rates: {
Lv7: {
NormalChance: 60
@@ -341,6 +725,126 @@ WeaponLevel3: {
StatsPerLevel: 500
RandomBonusStartLevel: 6
RandomBonusValue: 800
+ RefineryUISettings: (
+ {
+ Level: [1, 7]
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 5000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 5000
+ }
+ }
+ },
+ {
+ Level: 8
+ BlacksmithBlessing: 1
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 5000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 5000
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 9
+ BlacksmithBlessing: 2
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 5000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 5000
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 10
+ BlacksmithBlessing: 4
+ Announce: "Success"
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 5000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 5000
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 11
+ BlacksmithBlessing: 7
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 12
+ BlacksmithBlessing: 11
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: [13, 20]
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ )
Rates: {
Lv6: {
NormalChance: 60
@@ -433,6 +937,126 @@ WeaponLevel4: {
StatsPerLevel: 700
RandomBonusStartLevel: 5
RandomBonusValue: 1400
+ RefineryUISettings: (
+ {
+ Level: [1, 7]
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 20000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ }
+ }
+ },
+ {
+ Level: 8
+ BlacksmithBlessing: 1
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 20000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 9
+ BlacksmithBlessing: 2
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 20000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 10
+ BlacksmithBlessing: 4
+ Announce: "Success"
+ Items: {
+ Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 20000
+ }
+ Enriched_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ }
+ HD_Oridecon: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 11
+ BlacksmithBlessing: 7
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: 12
+ BlacksmithBlessing: 11
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ {
+ Level: [13, 20]
+ Announce: "Always"
+ Items: {
+ Bradium: {
+ Type: "REFINE_CHANCE_TYPE_NORMAL"
+ Cost: 100000
+ }
+ HD_Bradium: {
+ Type: "REFINE_CHANCE_TYPE_ENRICHED"
+ Cost: 20000
+ FailureBehavior: "Downgrade"
+ }
+ }
+ },
+ )
Rates: {
Lv5: {
NormalChance: 60
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index ec8548ab2..9f5ce6439 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -75,6 +75,7 @@
Works like FreeCastReduced, but not reduce speed.
ShowSkillScale: true/false (boolean, defaults to false)
AllowReproduce: true/false (boolean, defaults to false)
+ HiddenTrap: true/false (boolean, defaults to false)
}
AttackType: "Attack Type" (string, defaults to "None")
Types: "None", "Weapon", "Magic" or "Misc"
@@ -4110,6 +4111,7 @@ skill_db: (
}
SkillInfo: {
Trap: true
+ HiddenTrap: true
}
AttackType: "Misc"
DamageType: {
@@ -4170,6 +4172,7 @@ skill_db: (
SkillInfo: {
Trap: true
AllowReproduce: true
+ HiddenTrap: true
}
AttackType: "Misc"
Element: "Ele_Earth"
@@ -4222,6 +4225,7 @@ skill_db: (
}
SkillInfo: {
Trap: true
+ HiddenTrap: true
}
AttackType: "Misc"
DamageType: {
@@ -4281,6 +4285,7 @@ skill_db: (
}
SkillInfo: {
Trap: true
+ HiddenTrap: true
}
AttackType: "Misc"
DamageType: {
@@ -4329,6 +4334,7 @@ skill_db: (
}
SkillInfo: {
Trap: true
+ HiddenTrap: true
}
AttackType: "Misc"
DamageType: {
@@ -4390,6 +4396,7 @@ skill_db: (
}
SkillInfo: {
Trap: true
+ HiddenTrap: true
}
AttackType: "Misc"
DamageType: {
@@ -4452,6 +4459,7 @@ skill_db: (
SkillInfo: {
Trap: true
AllowReproduce: true
+ HiddenTrap: true
}
AttackType: "Weapon"
Element: "Ele_Water"
@@ -4638,6 +4646,7 @@ skill_db: (
}
SkillInfo: {
Trap: true
+ HiddenTrap: true
}
AttackType: "Misc"
DamageType: {