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-rw-r--r--db/re/skill_tree.conf32
1 files changed, 25 insertions, 7 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index a29b924aa..f27f6e67a 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -1,16 +1,35 @@
-//====================================================
+//================= Hercules Database =====================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= http://herc.ws/board/
-//================= More Information =================
+//= Copyright (C) 2013-2015 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//================= More Information ======================================
// http://herc.ws/board/topic/1188-skill-tree-db-redesign/
-//================ Structure Example =================
-/*
+//=========================================================================
+
+/**************************************************************************
+ ************* Entry structure ********************************************
+ **************************************************************************
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
@@ -22,8 +41,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
}
}
-*/
-//====================================================
+**************************************************************************/
Novice: {
skills: {