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-rw-r--r--db/re/skill_tree.conf3
1 files changed, 2 insertions, 1 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index 450cd6897..02e4dd0fc 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -11,7 +11,7 @@
// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
-Job_Name: { //Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
+Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt
@@ -3848,6 +3848,7 @@ Oboro: {
OB_ZANGETSU: 2
}
}
+}
Rebellion: {
inherit: ( "Gunslinger" );