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Diffstat (limited to 'db/re/skill_tree.conf')
-rw-r--r-- | db/re/skill_tree.conf | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf index 450cd6897..02e4dd0fc 100644 --- a/db/re/skill_tree.conf +++ b/db/re/skill_tree.conf @@ -11,7 +11,7 @@ // http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ //================ Structure Example ================= /* -Job_Name: { //Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) +Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt @@ -3848,6 +3848,7 @@ Oboro: { OB_ZANGETSU: 2 } } +} Rebellion: { inherit: ( "Gunslinger" ); |