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+// <Skill id>,<Cast>,<Delay (optional)>
+//
+// Cast: 0 - everything affects the skill's cast time
+// 1 - skill's cast time is not affected by dex
+// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
+// 4 - skill's cast time is not affected by item bonuses (equip, cards)
+//
+// Delay: 0 - everything affects the skill's delay
+// 1 - skill's delay is not affected by dex
+// 2 - skill's delay is not affected by Magic Strings / Bragi
+// 4 - skill's delay is not affected by item bonuses (equip, cards)
+//
+// Note: Values are bit fields, add them up to combine their effects.
+// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
+// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
+
+136,0,2 //AS_SONICBLOW
+263,0,2 //MO_TRIPLEATTACK
+272,0,2 //MO_CHAINCOMBO
+273,0,2 //MO_COMBOFINISH
+336,1 //WE_CALLPARTNER
+366,1 //HW_MAGICPOWER
+370,1 //CH_PALMSTRIKE
+371,0,2 //CH_TIGERFIST
+372,0,2 //CH_CHAINCRUSH
+394,0,2 //CG_ARROWVULCAN
+403,3 //PF_MEMORIZE
+408,1 //WE_BABY
+409,1 //WE_CALLPARENT
+410,1 //WE_CALLBABY
+482,1 //PF_DOUBLECASTING
+462,1 //SL_KAIZEL
+496,1 //AM_TWILIGHT1
+497,1 //AM_TWILIGHT2
+498,1 //AM_TWILIGHT3
+512,3 //GS_TRACKING
+1014,1 //PR_REDEMPTIO
+2534,7,7 //RETURN_TO_ELDICASTES
+2536,7,7 //ALL_GUARDIAN_RECALL
+//2537,0,7 //ALL_ODINS_POWER
+10010,3 //GD_BATTLEORDER
+10011,3 //GD_REGENERATION
+10012,6 //GD_RESTORE
+10013,7 //GD_EMERGENCYCALL
+
+// Mercenary Skills
+8214,7 //MA_CHARGEARROW
+8215,7 //MA_SHARPSHOOTING
+8217,7 //ML_BRANDISHSPEAR
+8218,7 //ML_SPIRALPIERCE
+8221,7 //ML_DEVOTION
+8222,7 //MER_MAGNIFICAT
+8225,7 //MER_CRASH
+8234,7 //MER_DECAGI
+8235,7 //MER_SCAPEGOAT
+8238,7 //MER_KYRIE
+8240,7 //MER_INCAGI