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Diffstat (limited to 'db/re/refine_db.conf')
-rw-r--r-- | db/re/refine_db.conf | 67 |
1 files changed, 46 insertions, 21 deletions
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf index 5a6bdfe24..927e2d6bf 100644 --- a/db/re/refine_db.conf +++ b/db/re/refine_db.conf @@ -1,28 +1,53 @@ -/******************************************************************************** - * Renewal Refine Database * - ******************************************************************************** -Refine Database Structure - +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2015 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Renewal Refine Database +//========================================================================= -Armors/WeaponLevel1~4: { (0 - Armors, 1 - Level 1 Weapons, 2 - Level 2 Weapons, 3 - Level 3 Weapons, 4 - Level 4 Weapons) - - For armors, values of 100 add 1 armor defense. - - For weapons, values of 100 add 1 ATK&MATK. - StatsPerLevel: (int) This value is applied for ever level. - RandomBonusStartLevel: (int) This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). - RandomBonusValue: (int) A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. - Random bonus start level. This is only applied for weapons, and not displayed client-side. - Rates: { Per level configuration of the refine rates. - Lv1~10: { Level of refine - Chance: (int) Chance of successful refine (100 = 100%) - Note: If not mentioned, defaults to 100. - Bonus: (int) Bonus for this level of refine (Optional Field) - Note: If not mentioned, defaults to 0. - } +/************************************************************************** + ************* Entry structure ******************************************** + ************************************************************************** +Armors/WeaponLevel1~4: { // Specifies weapon level or armor type + - For armors, values of 100 add 1 armor defense. + - For weapons, values of 100 add 1 ATK&MATK. + StatsPerLevel: value (int) // This value is applied for ever level. + RandomBonusStartLevel: level (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). + RandomBonusValue: value (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. + // Random bonus start level. This is only applied for weapons, and not displayed client-side. + Rates: { // Per level configuration of the refine rates. + Lv1~10: { // Level of refine + Chance: value (int, optional, defaults to 100) // Chance of successful refine (100 = 100%) + Bonus: value (int, optional, defaults to 0) // Bonus for this level of refine + } + // Note: Refine levels that use default values need not be listed. (Example: Lv1: Chance: 100 Bonus: 0) } } +// A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] +**************************************************************************/ -* -- Refine levels that use default values need not be listed. (Example: Lv1: Chance: 100 Bonus: 0) -* -- A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] -******************************************************************************/ Armors: { StatsPerLevel: 0 RandomBonusStartLevel: 0 |