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-rw-r--r--db/re/mob_skill_db.conf73
1 files changed, 69 insertions, 4 deletions
diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf
index 624970c5f..b7f1164da 100644
--- a/db/re/mob_skill_db.conf
+++ b/db/re/mob_skill_db.conf
@@ -36,20 +36,20 @@ mob_skill_db:(
<Skill_Constant>: {
ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
SkillLevel: (int, defaults to 1)
- SkillState: (int, defaults to 0)
- SkillTarget: (int, defaults to 0)
+ SkillState: (string, defaults to "MSS_ANY")
+ SkillTarget: (string, defaults to "MST_TARGET")
Rate: (int, defaults to 1)
CastTime: (int, defaults to 0)
Delay: (int, defaults to 0)
Cancelable: (boolean, defaults to false)
- CastCondition: (int, defaults to 0)
+ CastCondition: (string, defaults to "MSC_ALWAYS")
ConditionData: (int, defaults to 0)
val0: (int, defaults to 0)
val1: (int, defaults to 0)
val2: (int, defaults to 0)
val3: (int, defaults to 0)
val4: (int, defaults to 0)
- Emotion: (int, defaults to 0)
+ Emotion: (int, defaults to -1)
ChatMsgID: (int, defaults to 0)
}
}
@@ -100586,6 +100586,71 @@ mob_skill_db:(
CastCondition: "MSC_ALWAYS"
}
}
+ WOODIE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ }
+ }
+ XM_TEDDY_BEAR: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 4
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ CastTime: 1000
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ }
+ }
TIMEHOLDER: {
NPC_AGIUP: {
SkillState: "MSS_BERSERK"