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+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2018 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Monster Skill Database
+//=========================================================================
+
+mob_skill_db:(
+{
+/**************************************************************************
+ ************* Entry structure ********************************************
+ **************************************************************************
+ <Monster_Constant>: {
+ <Skill_Constant>: {
+ ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
+ SkillLevel: (int, defaults to 1)
+ SkillState: (int, defaults to 0)
+ SkillTarget: (int, defaults to 0)
+ Rate: (int, defaults to 1)
+ CastTime: (int, defaults to 0)
+ Delay: (int, defaults to 0)
+ Cancelable: (boolean, defaults to false)
+ CastCondition: (int, defaults to 0)
+ ConditionData: (int, defaults to 0)
+ val0: (int, defaults to 0)
+ val1: (int, defaults to 0)
+ val2: (int, defaults to 0)
+ val3: (int, defaults to 0)
+ val4: (int, defaults to 0)
+ Emotion: (int, defaults to 0)
+ ChatMsgID: (int, defaults to 0)
+ }
+ }
+**************************************************************************/
+ SCORPION: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 300
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PORING: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ HORNET: {
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ FARMILIAR: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ FABRE: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PUPA: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ }
+ CONDOR: {
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 5
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ WILOW: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ CHONCHON: {
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RODA_FROG: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ WOLF: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ SPORE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ZOMBIE: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ARCHER_SKELETON: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CREAMY: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PECOPECO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ MANDRAGORA: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ORK_WARRIOR: {
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 27
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SMOKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 36000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ WORM_TAIL: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ SNAKE: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MUNAK: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ val1: 14469
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ SOLDIER_SKELETON: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ISIS: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12437
+ }
+ }
+ ANACONDAQ: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ POPORING: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ VERIT: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ ELDER_WILOW: {
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ THARA_FROG: {
+ NPC_LICK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ HUNTER_FLY: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GHOUL: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SIDE_WINDER: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ OSIRIS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ ASC_METEORASSAULT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1029
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1522
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1522
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BAPHOMET: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1431
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1431
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1101
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 29
+ }
+ }
+ GOLEM: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MUMMY: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ STEEL_CHONCHON: {
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ OBEAUNE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 12437
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ MARC: {
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ DOPPELGANGER: {
+ AL_DECAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1427
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1427
+ }
+ }
+ PECOPECO_EGG: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1049
+ val1: 1050
+ }
+ }
+ THIEF_BUG_EGG: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ }
+ PICKY: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PICKY_: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ THIEF_BUG: {
+ NPC_AGIUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ROCKER: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ THIEF_BUG_: {
+ NPC_AGIUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ THIEF_BUG__: {
+ NPC_AGIUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MUKA: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ SMOKIE: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 19
+ }
+ }
+ YOYO: {
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ METALLER: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ MISTRESS: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 18
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 18
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1156
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1604
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1604
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BIGFOOT: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ NIGHTMARE: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PORING_: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MEGALODON: {
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 7
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ STROUF: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ VADON: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CORNUTUS: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ HYDRA: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SWORD_FISH: {
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KUKRE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PIRATE_SKEL: {
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 27
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 27
+ }
+ }
+ KAHO: {
+ MG_FIREBOLT: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CRAB: {
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SHELLFISH: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SKELETON: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ POISON_SPORE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ val1: 14469
+ }
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GOLDEN_BUG: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1608
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1608
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1054
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ Emotion: 19
+ }
+ }
+ ORK_HERO: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1500
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 300000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 300000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1439
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1439
+ }
+ }
+ VOCAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1052
+ Emotion: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1052
+ Emotion: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1052
+ }
+ }
+ TOAD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1012
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1012
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MASTERING: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1002
+ Emotion: 21
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ DRAGON_FLY: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1011
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1011
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1011
+ Emotion: 27
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ VAGABOND_WOLF: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 27
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1013
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1013
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1013
+ Emotion: 27
+ }
+ }
+ ECLIPSE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_LICK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1063
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1063
+ }
+ }
+ AMBERNITE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 9
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ANDRE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ANGELING: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1031
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ ANT_EGG: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1095
+ val1: 1105
+ val2: 1160
+ }
+ }
+ ANUBIS: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ARGIOPE: {
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ }
+ ARGOS: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BAPHOMET_: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ }
+ BATHORY: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CARAMEL: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ COCO: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ DENIRO: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DESERT_WOLF: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12429
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ DESERT_WOLF_B: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DEVIACE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DEVIRUCHI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ }
+ DOKEBI: {
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ }
+ DRAINLIAR: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DRAKE: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1566
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1566
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1192
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 29
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ }
+ DROPS: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DUSTINESS: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ EDDGA: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 4000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1603
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1603
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1060
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ EGGYRA: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ EVIL_DRUID: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ FLORA: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ FRILLDORA: {
+ AS_CLOAKING: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GHOSTRING: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 28
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ Emotion: 28
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ Emotion: 28
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 28
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1186
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 28
+ }
+ }
+ GIEARTH: {
+ HT_SANDMAN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 8
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GOBLIN_1: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 18
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GOBLIN_2: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GOBLIN_3: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GOBLIN_4: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GOBLIN_5: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ HODE: {
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ HORN: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ HORONG: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ JAKK: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 13973
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ JOKER: {
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 10
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 10
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ NPC_ATTRICHANGE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 10
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ val1: 129
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ val1: 131
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ }
+ KHALITZBURG: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ KOBOLD_1: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ KOBOLD_2: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ KOBOLD_3: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MAGNOLIA: {
+ HT_FLASHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MANTIS: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12437
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MARDUK: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ MARINA: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MARINE_SPHERE: {
+ NPC_RANDOMMOVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALCHEMIST"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALCHEMIST"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 173
+ }
+ NPC_SPEEDUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 700
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MARIONETTE: {
+ HT_FREEZINGTRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MARSE: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 145
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MARTIN: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MATYR: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12437
+ }
+ }
+ MAYA: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1477
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1477
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1194
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ }
+ MEDUSA: {
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ }
+ MINOROUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12437
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ MOONLIGHT: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 21
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 21
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 21
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 21
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 4000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 0
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 4000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 0
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 4000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 0
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1471
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1471
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1180
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 89
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MYST: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ ORC_SKELETON: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ORC_ZOMBIE: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PASANA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12437
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PETIT: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PETIT_: {
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ PHARAOH: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBLESSING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1458
+ val1: 1464
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1458
+ val1: 1464
+ }
+ }
+ PHEN: {
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ PHREEONI: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_LICK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1558
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1558
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1127
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ Emotion: 19
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 19
+ }
+ }
+ PIERE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ PLANKTON: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RAYDRIC: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ REQUIEM: {
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ SAND_MAN: {
+ AS_CLOAKING: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SAVAGE: {
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ SAVAGE_BABE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SKEL_WORKER: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ }
+ }
+ SOHEE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SUICIDE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ STAINER: {
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 19
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ TAROU: {
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ VITATA: {
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ZENORC: {
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ZEROM: {
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ WHISPER: {
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 28
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ val1: 12437
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ NINE_TAIL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_ATTRICHANGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ BON_GUN: {
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ }
+ ORC_ARCHER: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 6
+ }
+ HT_ANKLESNARE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 5
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ORC_LORD: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 700
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1500
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1500
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1473
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1473
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1189
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 9
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ MIMIC: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ WRAITH: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ALARM: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 6
+ }
+ }
+ ARCLOUSE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ }
+ RIDEWORD: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ SKEL_PRISONER: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ ZOMBIE_PRISONER: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DARK_PRIEST: {
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 300
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PUNK: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ZHERLTHSH: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 30
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_LICK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1257
+ }
+ }
+ RYBIO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ }
+ PHENDARK: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ MYSTELTAINN: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ TIRFING: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ EXECUTIONER: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ANOLIAN: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 13973
+ }
+ }
+ STING: {
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 10
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ }
+ WANDER_MAN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_AUTOCOUNTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CRAMP: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BRILIGHT: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ Emotion: 9
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ HIGH_ORC: {
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SMOKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 36000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ }
+ CHOCO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_SKIDTRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12437
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1057
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1057
+ Emotion: 27
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ STEM_WORM: {
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ PENOMENA: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KNIGHT_OF_ABYSS: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 600000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1132
+ }
+ }
+ MARIN: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SASQUATCH: {
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ COOKIE_XMAS: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ ANTONIO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_RUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_RUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ CRUISER: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 24
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 27
+ }
+ }
+ MYSTCASE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 3
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ CHEPET: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 17
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 17
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 17
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1743
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1743
+ Emotion: 27
+ }
+ PR_STRECOVERY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDSTATUSON"
+ ConditionData: "MSC_ANY"
+ Emotion: 3
+ }
+ PR_STRECOVERY: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDSTATUSON"
+ ConditionData: "MSC_ANY"
+ Emotion: 3
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KNIGHT_OF_WINDSTORM: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1607
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1607
+ Emotion: 27
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 21
+ }
+ }
+ GARM: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1606
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1606
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GARGOYLE: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RAGGLER: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ NERAID: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ PEST: {
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ INJUSTICE: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GOBLIN_ARCHER: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 16
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GRYPHON: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DARK_FRAME: {
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 26
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ WILD_ROSE: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MUTANT_DRAGON: {
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ WIND_GHOST: {
+ HT_SHOCKWAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MERMAN: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_RANGEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ COOKIE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 0
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ }
+ CARAT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ BLOODY_KNIGHT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CHANGEFIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 600000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ }
+ CLOCK: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C_TOWER_MANAGER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 129
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ ALLIGATOR: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 145
+ }
+ }
+ DARK_LORD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBLESSING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1605
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1605
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ }
+ ORC_LADY: {
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 3
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MEGALITH: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ALICE: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1744
+ }
+ }
+ RAYDRIC_ARCHER: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ GREATEST_GENERAL: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 6
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 5000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 5000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ STALACTIC_GOLEM: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ TRI_JOINT: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ STEAM_GOBLIN: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 27
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ SAGEWORM: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 20
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 20
+ }
+ }
+ KOBOLD_ARCHER: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ CHIMERA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1253
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ ARCHER_GUARDIAN: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SOLDIER_GUARDIAN: {
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MAYA_PUPLE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 13973
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1194
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SKELETON_GENERAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1028
+ val1: 1016
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ WRAITH_DEAD: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ MINI_DEMON: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 18
+ val1: 13973
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1109
+ Emotion: 11
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1109
+ Emotion: 11
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ CREMY_FEAR: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1018
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KILLER_MANTIS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1139
+ }
+ }
+ OWL_BARON: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1320
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ }
+ KOBOLD_LEADER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1133
+ val1: 1134
+ val2: 1135
+ val3: 1282
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1133
+ val1: 1134
+ val2: 1135
+ val3: 1282
+ Emotion: 27
+ }
+ }
+ ANCIENT_MUMMY: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ ZOMBIE_MASTER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1036
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GOBLIN_LEADER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 27
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 27
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1122
+ val1: 1123
+ val2: 1124
+ val3: 1125
+ val4: 1126
+ Emotion: 27
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1122
+ val1: 1123
+ val2: 1124
+ val3: 1125
+ val4: 1126
+ Emotion: 27
+ }
+ }
+ CATERPILLAR: {
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ AM_MUT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ AM_ACIDTERROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1110
+ }
+ }
+ DARK_ILLUSION: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GIANT_HONET: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 13973
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GIANT_SPIDER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 13973
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1100
+ }
+ }
+ ANCIENT_WORM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1099
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ LEIB_OLMAI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1243
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ CAT_O_NINE_TAIL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1180
+ }
+ }
+ PANZER_GOBLIN: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GAJOMART: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1129
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MAJORUROS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 13973
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1149
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ GULLINBURSTI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1166
+ }
+ RG_STRIPSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ TURTLE_GENERAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1364
+ val1: 1594
+ val2: 1600
+ val3: 1601
+ val4: 1602
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1364
+ val1: 1594
+ val2: 1600
+ val3: 1601
+ val4: 1602
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ }
+ MOBSTER: {
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ PERMETER: {
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 145
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ASSULTER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ val0: 23
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 13973
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 24
+ }
+ TF_BACKSLIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 600000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ }
+ SOLIDER: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 145
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ FUR_SEAL: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ val1: 12437
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ HEATER: {
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ FREEZER: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ OWL_DUKE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ DRAGON_TAIL: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SPRING_RABBIT: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 131
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SEE_OTTER: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ val1: 12437
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ APOCALIPS: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ }
+ LAVA_GOLEM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1367
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BLAZZER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GEOGRAPHER: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GRAND_PECO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ SUCCUBUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ FAKE_ANGEL: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ GOAT: {
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 4233
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ LORD_OF_DEATH: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1490
+ val1: 1490
+ val2: 1509
+ val3: 1508
+ val4: 1179
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1490
+ val1: 1490
+ val2: 1509
+ val3: 1508
+ val4: 1179
+ }
+ }
+ INCUBUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 14
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 14
+ }
+ }
+ THE_PAPER: {
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ }
+ HARPY: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ ELDER: {
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DEMON_PUNGUS: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ NIGHTMARE_TERROR: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DRILLER: {
+ AS_CLOAKING: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GRIZZLY: {
+ KN_SPEARSTAB: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ DIABOLIC: {
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ EXPLOSION: {
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 100
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 100
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DELETER: {
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12429
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DELETER_: {
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12429
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SLEEPER: {
+ AS_CLOAKING: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GIG: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_HIDING: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ TF_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ARCHANGELING: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ Emotion: 18
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BARRIER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ PR_SANCTUARY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ PR_SANCTUARY: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DRACULA: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 16
+ Rate: 10000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1419
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 16
+ Rate: 10000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1419
+ }
+ }
+ VIOLY: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ GALAPAGO: {
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ val1: 4235
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ ROTAR_ZAIRO: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ }
+ G_MUMMY: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ EVENT_BAPHO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 20
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_BARRIER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 3000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 2000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1026
+ val1: 1170
+ val2: 1029
+ val3: 1044
+ val4: 1749
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 2000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1026
+ val1: 1170
+ val2: 1029
+ val3: 1044
+ val4: 1749
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ KARAKASA: {
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ val1: 14469
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 31
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 31
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ SHINOBI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_CLAYMORETRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ NPC_REBIRTH: {
+ SkillState: "MSS_DEAD"
+ SkillLevel: 2
+ Rate: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_BACKSLIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 3600000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ }
+ POISON_TOAD: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ANTIQUE_FIRELOCK: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MIYABI_NINGYO: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ TENGU: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 23
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 23
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 23
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 23
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ KAPHA: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 16
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 16
+ }
+ }
+ BLOOD_BUTTERFLY: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ RICE_CAKE_BOY: {
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ LIVE_PEACH_TREE: {
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ EVIL_CLOUD_HERMIT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ WILD_GINSENG: {
+ NPC_BARRIER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 3000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ BABY_LEOPARD: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ }
+ WICKED_NYMPH: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ZIPPER_BEAR: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ DARK_SNAKE_LORD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1531
+ val1: 1531
+ val2: 1564
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1531
+ val1: 1531
+ val2: 1564
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ G_FARMILIAR: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ARCHER_SKELETON: {
+ AC_DOUBLE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ISIS: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_HUNTER_FLY: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_GHOUL: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_SIDE_WINDER: {
+ KN_PIERCE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_OBEAUNE: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MARC: {
+ NPC_STUNATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_NIGHTMARE: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_POISON_SPORE: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ARGIOPE: {
+ AS_VENOMDUST: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ARGOS: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_BAPHOMET_: {
+ NPC_DARKBREATH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_DESERT_WOLF: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_DEVIRUCHI: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ }
+ G_DRAINLIAR: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_EVIL_DRUID: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_JAKK: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_JOKER: {
+ MG_FIREBALL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ATTRICHANGE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_KHALITZBURG: {
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_HIGH_ORC: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SMOKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 36000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_STEM_WORM: {
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_PENOMENA: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_SASQUATCH: {
+ KN_SPEARSTAB: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ }
+ G_CRUISER: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_CHEPET: {
+ AL_HEAL: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_HEAL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_STRECOVERY: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDSTATUSON"
+ ConditionData: "MSC_ANY"
+ }
+ PR_STRECOVERY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDSTATUSON"
+ ConditionData: "MSC_ANY"
+ }
+ PR_STRECOVERY: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDSTATUSON"
+ ConditionData: "MSC_ANY"
+ }
+ PR_STRECOVERY: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDSTATUSON"
+ ConditionData: "MSC_ANY"
+ }
+ }
+ G_RAGGLER: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_INJUSTICE: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_GRYPHON: {
+ KN_PIERCE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_DARK_FRAME: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MUTANT_DRAGON: {
+ MG_FIREBALL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_WIND_GHOST: {
+ HT_SHOCKWAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MERMAN: {
+ KN_PIERCE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_RANGEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_RANGEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ORC_LADY: {
+ AL_INCAGI: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_RAYDRIC_ARCHER: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_TRI_JOINT: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_KOBOLD_ARCHER: {
+ AC_DOUBLE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_CHIMERA: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MANTIS: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MARDUK: {
+ MG_FIREBOLT: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MARIONETTE: {
+ HT_FREEZINGTRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MATYR: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MINOROUS: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ORC_SKELETON: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ORC_ZOMBIE: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_PASANA: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_PETIT: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_PETIT_: {
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_RAYDRIC: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_REQUIEM: {
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_SKEL_WORKER: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ZEROM: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_NINE_TAIL: {
+ NPC_ATTRICHANGE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_ATTRICHANGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_BON_GUN: {
+ KN_SPEARSTAB: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ORC_ARCHER: {
+ AC_SHOWER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ HT_ANKLESNARE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MIMIC: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_WRAITH: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ALARM: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ARCLOUSE: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_RIDEWORD: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_SKEL_PRISONER: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ZOMBIE_PRISONER: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_PUNK: {
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ZHERLTHSH: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_LICK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_LICK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_RYBIO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_PHENDARK: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MYSTELTAINN: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_TIRFING: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_EXECUTIONER: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_AUTOCOUNTER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_AUTOCOUNTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ANOLIAN: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_STING: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_HIDING: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_WANDER_MAN: {
+ KN_AUTOCOUNTER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_AUTOCOUNTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_DOKEBI: {
+ BS_ADRENALINE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ INCANTATION_SAMURAI: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ ASC_BREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ ASC_BREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ASC_BREAKER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1560
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1560
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DRYAD: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ }
+ KIND_OF_BEETLE: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ }
+ STONE_SHOOTER: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ WOODEN_GOLEM: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ WOOTAN_SHOOTER: {
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ WOOTAN_FIGHTER: {
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PARASITE: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POISON: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ PORING_V: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ AL_HEAL: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBLESSING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 16
+ Rate: 10000
+ CastTime: 2000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1491
+ val1: 1431
+ val2: 1433
+ Emotion: 18
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 16
+ Rate: 10000
+ CastTime: 2000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1491
+ val1: 1431
+ val2: 1433
+ Emotion: 18
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_STRIPHELM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_STRIPSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ GIBBET: {
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ DULLAHAN: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ LOLI_RURI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 3
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ DISGUISE: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ val0: 1509
+ val1: 1508
+ Emotion: 19
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BLOODY_MURDERER: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ QUVE: {
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1509
+ Emotion: 19
+ }
+ }
+ LUDE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1508
+ Emotion: 19
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ HYLOZOIST: {
+ AL_DECAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ AMON_RA: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBLESSING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ val0: 1474
+ val1: 1477
+ val2: 1438
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ val0: 1474
+ val1: 1477
+ val2: 1438
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ val0: 1474
+ val1: 1477
+ val2: 1438
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ val0: 1474
+ val1: 1477
+ val2: 1438
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ val0: 1474
+ val1: 1477
+ val2: 1438
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 89
+ val0: 1474
+ val1: 1477
+ val2: 1438
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 21
+ val0: 1474
+ val1: 1477
+ val2: 1438
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 1474
+ val1: 1477
+ val2: 1438
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 79
+ val0: 1474
+ val1: 1477
+ val2: 1438
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 83
+ val0: 1474
+ val1: 1477
+ val2: 1438
+ Emotion: 9
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 21
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 79
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 83
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 89
+ Emotion: 9
+ }
+ }
+ HYEGUN: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CIVIL_SERVANT: {
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DANCING_DRAGON: {
+ NPC_AGIUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ }
+ GARM_BABY: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_LICK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ INCREASE_SOIL: {
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ CastTime: 5000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1516
+ }
+ }
+ LI_ME_MANG_RYANG: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_RANGEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 24
+ }
+ }
+ BACSOJIN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ PR_SANCTUARY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CHUNG_E: {
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ BOILED_RICE: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUICIDE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 4000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ }
+ G_PARASITE: {
+ NPC_REVENGE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MASTERATTACKED"
+ }
+ }
+ G_FLORA: {
+ NPC_REVENGE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MASTERATTACKED"
+ }
+ }
+ G_HYDRA: {
+ NPC_REVENGE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MASTERATTACKED"
+ }
+ }
+ DEVILING: {
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 700
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 700
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ TAO_GUNKA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1793
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1793
+ }
+ }
+ TAMRUAN: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ LEAF_CAT: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ }
+ KRABEN: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ G_MANDRAGORA: {
+ NPC_REVENGE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MASTERATTACKED"
+ }
+ }
+ G_GEOGRAPHER: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ }
+ NPC_REVENGE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MASTERATTACKED"
+ }
+ }
+ METALING: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ MINERAL: {
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BARRIER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 3000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ TF_HIDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ OBSIDIAN: {
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BARRIER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 3000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ TF_HIDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ PITMAN: {
+ HT_CLAYMORETRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ WASTE_STOVE: {
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 200
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ UNGOLIANT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 14
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1625
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1625
+ }
+ }
+ PORCELLIO: {
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 18
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 25
+ Emotion: 9
+ }
+ }
+ NOXIOUS: {
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 14
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 14
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 173
+ Emotion: 23
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ VENOMOUS: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 173
+ Emotion: 23
+ }
+ }
+ TEDDY_BEAR: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 23
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 2000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 3
+ Emotion: 23
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 2000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 3
+ Emotion: 23
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ RSX_0806: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 32
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 32
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1624
+ val1: 1624
+ val2: 1621
+ val3: 1620
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1624
+ val1: 1624
+ val2: 1621
+ val3: 1620
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1617
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ G_WASTE_STOVE: {
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 200
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 4000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_PORCELLIO: {
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 18
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 25
+ Emotion: 9
+ }
+ }
+ G_DARK_PRIEST: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 9
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 9
+ }
+ }
+ ANOPHELES: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MOLE: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_HIDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 29
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ HILL_WIND: {
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BACSOJIN_: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1519
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1519
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1519
+ }
+ PR_SANCTUARY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CHUNG_E_: {
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GREMLIN: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BEHOLDER: {
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ SEYREN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ EREMES: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ ASC_BREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ASC_METEORASSAULT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ HARWORD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 150000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 23
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MAGALETA: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 100
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 100
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 100
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 18
+ }
+ }
+ SHECIL: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HT_FLASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_FLASHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_FREEZINGTRAP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_FREEZINGTRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_SKIDTRAP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_SKIDTRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 35000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SN_SHARPSHOOTING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 1500
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KATRINN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_NAPALMVULCAN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 137
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_SEYREN: {
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ G_EREMES: {
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ ASC_BREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ASC_METEORASSAULT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_HARWORD: {
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 150000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 23
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 23
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MAGALETA: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 100
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 100
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 18
+ }
+ }
+ G_SHECIL: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ HT_ANKLESNARE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_AROUND3"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ HT_ANKLESNARE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND3"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ HT_BLASTMINE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_AROUND3"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ HT_BLASTMINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND3"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ HT_LANDMINE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_AROUND3"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ HT_LANDMINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND3"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SN_SHARPSHOOTING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 1500
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_KATRINN: {
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_NAPALMVULCAN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 137
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 200
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 200
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ B_SEYREN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEFIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1641
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ Emotion: 0
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1641
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1641
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ B_EREMES: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ ASC_BREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ASC_METEORASSAULT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CHANGEWIND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1640
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ Emotion: 0
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ B_HARWORD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 150000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 23
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 23
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEGROUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1640
+ val1: 1641
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ Emotion: 0
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1641
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1641
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1500
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ B_MAGALETA: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 5
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 100
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 100
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CHANGEWATER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1640
+ val1: 1641
+ val2: 1642
+ val3: 1644
+ val4: 1645
+ Emotion: 0
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1641
+ val2: 1642
+ val3: 1644
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1641
+ val2: 1642
+ val3: 1644
+ val4: 1645
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 18
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 18
+ }
+ }
+ B_SHECIL: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HT_CLAYMORETRAP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ HT_CLAYMORETRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ HT_SANDMAN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ HT_SANDMAN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ HT_SHOCKWAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ HT_SHOCKWAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CHANGEWATER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1640
+ val1: 1641
+ val2: 1642
+ val3: 1643
+ val4: 1645
+ Emotion: 0
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1641
+ val2: 1642
+ val3: 1643
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1641
+ val2: 1642
+ val3: 1643
+ val4: 1645
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SN_SHARPSHOOTING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 1500
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ B_KATRINN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_NAPALMVULCAN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 137
+ }
+ NPC_ATTRICHANGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1640
+ val1: 1641
+ val2: 1642
+ val3: 1643
+ val4: 1644
+ Emotion: 0
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1641
+ val2: 1642
+ val3: 1643
+ val4: 1644
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1641
+ val2: 1642
+ val3: 1643
+ val4: 1644
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 200
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 200
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ YGNIZEM: {
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 800
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 5
+ Emotion: 32
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ WHIKEBAIN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 1000
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 52
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 4000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ARMAIA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 800
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 42
+ Emotion: 8
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 8
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ EREND: {
+ AL_BLESSING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 22
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KAVAC: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 46
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RAWREL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 26
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ B_YGNIZEM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 15
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEWATER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 89
+ Emotion: 9
+ }
+ NPC_CHANGEWIND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 84
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1659
+ val1: 1660
+ val2: 1661
+ val3: 1662
+ val4: 1663
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1659
+ val1: 1660
+ val2: 1661
+ val3: 1662
+ val4: 1663
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 800
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 5
+ Emotion: 32
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ G_WHIKEBAIN: {
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 1000
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 52
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 4000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ARMAIA: {
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 800
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 42
+ Emotion: 8
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 8
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_EREND: {
+ AL_BLESSING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_KAVAC: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 46
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_RAWREL: {
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 26
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ }
+ POTON_CANON: {
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ POTON_CANON_1: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ POTON_CANON_2: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ POTON_CANON_3: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ARCHDAM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DIMIK: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DIMIK_1: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DIMIK_2: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 6
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DIMIK_3: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DIMIK_4: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MONEMUS: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ VENATU: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ }
+ VENATU_1: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ }
+ VENATU_2: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ VENATU_3: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ }
+ VENATU_4: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ HILL_WIND_1: {
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GEMINI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 31
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 30
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ REMOVAL: {
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ARCHDAM: {
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ APOCALIPS_H: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 15
+ val0: 1365
+ val1: 1669
+ val2: 1675
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1365
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 10000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ORC_BABY: {
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 28
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 28
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1023
+ val1: 1273
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1023
+ val1: 1273
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1023
+ val1: 1273
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ LADY_TANEE: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ Emotion: 2
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ Emotion: 2
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_EXPULSION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1691
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1691
+ }
+ }
+ G_BACSOJIN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1690
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1690
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1690
+ }
+ PR_SANCTUARY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_SPRING_RABBIT: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 131
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ }
+ G_KRABEN: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ BREEZE: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ PLASMA_Y: {
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 4000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ }
+ PLASMA_R: {
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 300
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ PLASMA_G: {
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 8
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ }
+ PLASMA_P: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ PLASMA_B: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 6
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DEATHWORD: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ ANCIENT_MIMIC: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 250000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 250000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ OBSERVATION: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ SHELTER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RETRIBUTION: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ }
+ SOLACE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ THA_ODIUM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CHANGEDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 6
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ }
+ THA_DESPERO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ THA_MAERO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ }
+ THA_DOLOR: {
+ AL_DECAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 8
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 8
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 3
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ }
+ THANATOS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_EXPULSION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1711
+ val1: 1710
+ val2: 1709
+ val3: 1712
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1711
+ val1: 1710
+ val2: 1709
+ val3: 1712
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_THA_ODIUM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CHANGEDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 6
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ }
+ G_THA_DESPERO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ G_THA_MAERO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ }
+ G_THA_DOLOR: {
+ AL_DECAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 3
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ACIDUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 44
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 36
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ }
+ FERUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 36
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ NOVUS: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 37
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ACIDUS_: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 6
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ FERUS_: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 44
+ }
+ }
+ NOVUS_: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DETALE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 36
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1756
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1756
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1756
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ HYDRO: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 36
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1757
+ val1: 1758
+ val2: 1759
+ val3: 1760
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1757
+ val1: 1758
+ val2: 1759
+ val3: 1760
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1757
+ val1: 1758
+ val2: 1759
+ val3: 1760
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DRAGON_EGG: {
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 1715
+ val1: 1718
+ }
+ }
+ KIEL: {
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 6
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 4000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2500
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2500
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KIEL_: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 4000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBLESSING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 3000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1739
+ val1: 1740
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1739
+ val1: 1740
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 9
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 9
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ALICEL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ALIOT: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_REBIRTH: {
+ SkillState: "MSS_DEAD"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ ALIZA: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 3
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 54
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 52
+ }
+ }
+ CONSTANT: {
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ALICEL: {
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ALIOT: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_REBIRTH: {
+ SkillState: "MSS_DEAD"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ G_COOKIE_XMAS: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ G_CARAT: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ G_MYSTCASE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 3
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ G_WILD_ROSE: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_CONSTANT: {
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RANDGRIS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 90000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1891
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1891
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1891
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1765
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SKOGUL: {
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 700
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 3600000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1762
+ }
+ TF_HIDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ FRUS: {
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 3600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1761
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ SKEGGIOLD: {
+ AL_DECAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 1000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1763
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ SKEGGIOLD_: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1764
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ G_HYDRO: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 36
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1757
+ val1: 1758
+ val2: 1759
+ val3: 1760
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1757
+ val1: 1758
+ val2: 1759
+ val3: 1760
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1757
+ val1: 1758
+ val2: 1759
+ val3: 1760
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_SKOGUL: {
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 700
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ TF_HIDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ G_FRUS: {
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ G_SKEGGIOLD: {
+ AL_DECAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ }
+ G_SKEGGIOLD_: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ G_RANDGRIS: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GLOOMUNDERNIGHT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1786
+ val1: 1787
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1786
+ val1: 1787
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ AGAV: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 137
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ }
+ ECHIO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ VANBERK: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ }
+ ISILLA: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ }
+ HODREMLIN: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 52
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SEEKER: {
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 52
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 200
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 200
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 200
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 200
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SNOWIER: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 36
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ }
+ SIROMA: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 45
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 1
+ val0: 28
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 1
+ val0: 28
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ ICE_TITAN: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ GAZETI: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KTULLANUX: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 4000
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1788
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1788
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MUSCIPULAR: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DROSERA: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_CLOSECONFINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ROWEEN: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ val1: 12429
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GALION: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1794
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1794
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ STAPO: {
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 25
+ Emotion: 9
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ATROCE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 36
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1791
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1791
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ G_AGAV: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 137
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ }
+ G_ECHIO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ICE_TITAN: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ G_GALION: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ROWEEN: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ val1: 12429
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ AUNOE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ }
+ FANAT: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ }
+ EVENT_LUDE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ }
+ EVENT_HYDRO: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 27
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 2500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 24
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 8000
+ CastTime: 700
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 900
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_LICK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 4000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2500
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ EVENT_MOON: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 21
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 21
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 4000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 0
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ EVENT_DETALE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 100
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 12
+ Emotion: 36
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 12
+ Emotion: 36
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ EVENT_BATHORY: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ }
+ EVENT_BIGFOOT: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ EVENT_DESERT_WOLF: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12429
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ EVENT_DEVIRUCHI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ }
+ EVENT_FREEZER: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ EVENT_GARM_BABY: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_LICK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ EVENT_GOBLINE_XMAS: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 18
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ EVENT_MYST: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ EVENT_SASQUATCH: {
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ SWORD_GUARDIAN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ }
+ BOW_GUARDIAN: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_CHARGEARROW: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_CHARGEARROW: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ }
+ SALAMANDER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 200000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ IFRIT: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ Emotion: 6
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1834
+ val1: 1835
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1834
+ val1: 1835
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1834
+ val1: 1835
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ }
+ KASA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1500
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1500
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 30000
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_SALAMANDER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 200000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ G_KASA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 3000
+ Delay: 200000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 3000
+ Delay: 200000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 30000
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MAGMARING: {
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ IMP: {
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KNOCKER: {
+ HT_LANDMINE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 4000
+ CastTime: 1000
+ Delay: 18000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ BYORGUE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ ASC_BREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ASC_METEORASSAULT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1829
+ val1: 1830
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1829
+ val1: 1830
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1829
+ val1: 1830
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GOLDEN_SAVAGE: {
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ CastTime: 1500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ EVENT_MOBSTER: {
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ ZOMBIE_SLAUGHTER: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RAGGED_ZOMBIE: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ HELL_POODLE: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_RUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 26
+ }
+ NPC_RUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 26
+ }
+ }
+ BANSHEE: {
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_BANSHEE: {
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ FLAME_SKULL: {
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ NECROMANCER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 300
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1864
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1864
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1864
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 200
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ }
+ FALLINGBISHOP: {
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 44
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1300
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1300
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 800
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 800
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 300
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1868
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1868
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ BEELZEBUB_FLY: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BEELZEBUB: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EXPULSION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 5000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ val0: 1874
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 5000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ val0: 1874
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1872
+ val1: 1872
+ val2: 1011
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1872
+ val1: 1872
+ val2: 1011
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1872
+ val1: 1872
+ val2: 1011
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 47
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ BEELZEBUB_: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ACIDBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ACIDBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EXPULSION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_RUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 1
+ Emotion: 26
+ }
+ NPC_RUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 1
+ Emotion: 26
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 5
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 5
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1872
+ val1: 1872
+ val2: 1011
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1872
+ val1: 1872
+ val2: 1011
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1872
+ val1: 1872
+ val2: 1011
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 47
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 42
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ WOOD_GOBLIN: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 19
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 0
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ LES: {
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 3000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ VAVAYAGA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ UZHAS: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ MAVKA: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 19
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GOPINICH: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 700
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1886
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1886
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1886
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 200
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MAVKA: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 19
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ CastTime: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ FREEZER_R: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GARM_BABY_R: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GARM_R: {
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ }
+ GOPINICH_R: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 700
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 200
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_RANDGRIS_: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ POURING: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BOMBPORING: {
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 3000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 3000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 3000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MOROCC: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ ChatMsgID: 2
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ ChatMsgID: 2
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 5
+ ChatMsgID: 17
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 5
+ ChatMsgID: 17
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 2000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 2000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_HELLPOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ ChatMsgID: 14
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ ChatMsgID: 14
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1922
+ val1: 1923
+ val2: 1924
+ val3: 1925
+ ChatMsgID: 4
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1922
+ val1: 1923
+ val2: 1924
+ val3: 1925
+ ChatMsgID: 4
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1922
+ val1: 1923
+ val2: 1924
+ val3: 1925
+ }
+ NPC_TALK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 1
+ }
+ NPC_TALK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ ChatMsgID: 16
+ }
+ NPC_TALK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ ChatMsgID: 16
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ ChatMsgID: 15
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ ChatMsgID: 15
+ }
+ NPC_WIDEHELLDIGNITY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ ChatMsgID: 6
+ }
+ NPC_WIDEHELLDIGNITY: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ ChatMsgID: 6
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ ChatMsgID: 3
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ ChatMsgID: 3
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ }
+ MOROCC_: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ ChatMsgID: 2
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ ChatMsgID: 2
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 5
+ ChatMsgID: 17
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 5
+ ChatMsgID: 17
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 2000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 2000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_HELLPOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_HELLPOWER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_HELLPOWER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ ChatMsgID: 14
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ ChatMsgID: 14
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1922
+ val1: 1923
+ val2: 1924
+ val3: 1925
+ ChatMsgID: 4
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1922
+ val1: 1923
+ val2: 1924
+ val3: 1925
+ ChatMsgID: 4
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1922
+ val1: 1923
+ val2: 1924
+ val3: 1925
+ }
+ NPC_TALK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 1
+ }
+ NPC_TALK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ ChatMsgID: 16
+ }
+ NPC_TALK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ ChatMsgID: 16
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ ChatMsgID: 15
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ ChatMsgID: 15
+ }
+ NPC_WIDEHELLDIGNITY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ ChatMsgID: 6
+ }
+ NPC_WIDEHELLDIGNITY: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ ChatMsgID: 6
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ ChatMsgID: 3
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ ChatMsgID: 3
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ }
+ MOROCC_1: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MOROCC_2: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 5000
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MOROCC_3: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ }
+ MOROCC_4: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 36
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 36
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 36
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 36
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ }
+ }
+ G_MOROCC_1: {
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 800
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 800
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_EXPULSION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 700
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MOROCC_2: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 700
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1937
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1937
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_MOROCC_3: {
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ }
+ G_MOROCC_4: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 36
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 36
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 36
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 36
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ }
+ WHISPER_H: {
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 28
+ }
+ }
+ BAPHOMET_I: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ ChatMsgID: 20
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 30000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ ChatMsgID: 23
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ ChatMsgID: 24
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ ChatMsgID: 24
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 800
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ ChatMsgID: 22
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 800
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ ChatMsgID: 24
+ }
+ NPC_INVINCIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 19
+ }
+ NPC_INVINCIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 19
+ }
+ NPC_INVINCIBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 19
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2500
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 21
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2500
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 20
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1431
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1431
+ }
+ NPC_TALK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 19
+ }
+ NPC_TALK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 2
+ ChatMsgID: 25
+ }
+ NPC_TALK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 2
+ ChatMsgID: 25
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 29
+ }
+ }
+ PIAMETTE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 29
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 29
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ }
+ WISH_MAIDEN: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 90000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 90000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1933
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1933
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1933
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GARDEN_KEEPER: {
+ NPC_RUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 26
+ }
+ NPC_RUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 26
+ }
+ }
+ GARDEN_WATCHER: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 400000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 400000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ CONSTANT_: {
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PIAMETTE_: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 90
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBLESSING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 300
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 29
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 29
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 5000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 5000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 35000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ }
+ NAGHT_SIEGER: {
+ ASC_BREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ ASC_BREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 5000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 120000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1605
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1605
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ENTWEIHEN: {
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ASC_BREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ ML_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ ML_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 30000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 800
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 300
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 21
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 79
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 83
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 89
+ Emotion: 9
+ }
+ }
+ G_ENTWEIHEN_R: {
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SN_SHARPSHOOTING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ENTWEIHEN_H: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Delay: 2000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 36
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Delay: 4000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 36
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 300
+ Delay: 4000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 36
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ G_ENTWEIHEN_M: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_ENTWEIHEN_S: {
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 2000
+ Delay: 40000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ E_VADON: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 98
+ val0: 2075
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 98
+ val0: 2075
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 98
+ val0: 2075
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BANSHEE_MASTER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BEHOLDER_MASTER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 52
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 200
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 200
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 200
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 200
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 1000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ COBALT_MINERAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BARRIER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ TF_HIDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ HEAVY_METALING: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ HELL_APOCALIPS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ }
+ ZAKUDAM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ I_HIGH_ORC: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ I_ORC_ARCHER: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ val0: 6
+ val1: 46741
+ }
+ }
+ I_ORC_SKELETON: {
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ I_ORC_LADY: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 3
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ }
+ DANDELION: {
+/*
+// Can't find skill with id 696 in skill_db
+ 696: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 500
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+*/
+/*
+// Can't find skill with id 696 in skill_db
+ 696: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 500
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+*/
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ TATACHO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12437
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ CENTIPEDE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_AROUND1"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ }
+ NEPENTHES: {
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ }
+ HILLSRION: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ }
+ HARDROCK_MOMMOTH: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 120000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 3000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 30000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 13973
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1997
+ val1: 1997
+ val2: 1997
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1997
+ val1: 1997
+ val2: 1997
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1997
+ val1: 1997
+ val2: 1997
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ TENDRILRION: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 30000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 13973
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ val1: 14469
+ Emotion: 7
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ CORNUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 300
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 700
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ }
+ NAGA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ LUCIOLA_VESPA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ }
+ PINGUICULA: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 19
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 0
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CENTIPEDE_LARVA: {
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_AROUND1"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DRACO: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 44
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DRACO_EGG: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PINGUICULA_D: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 19
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 19
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 0
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ AQUA_ELEMENTAL: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1500
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RATA: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ASC_METEORASSAULT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_AUTOCOUNTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 24
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DUNEYRR: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ANCIENT_TREE: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RHYNCHO: {
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ PHYLLA: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 3000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 100
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ S_NYDHOG: {
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 120000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 20
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 95
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 32
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ ChatMsgID: 33
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 15
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 75
+ Emotion: 32
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 7000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ ChatMsgID: 32
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 7000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ ChatMsgID: 32
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 6
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 6
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 15
+ Emotion: 6
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 10000
+ Delay: 40000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 31
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ ChatMsgID: 34
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ ChatMsgID: 34
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2027
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2027
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 2027
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 75
+ Emotion: 32
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 75
+ Emotion: 32
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 95
+ Emotion: 32
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 3000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 95
+ Emotion: 32
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 120000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 28
+ Emotion: 12
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 28
+ Emotion: 12
+ }
+ }
+ DARK_SHADOW: {
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BRADIUM_GOLEM: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ DANDELION_: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 6000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ ChatMsgID: 29
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 27
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ ChatMsgID: 30
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 28
+ }
+ }
+ G_DARK_SHADOW: {
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SILVERSNIPER: {
+ NPC_REVENGE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MASTERATTACKED"
+ }
+ }
+ MAGICDECOY_FIRE: {
+ MG_FIREBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MAGICDECOY_WATER: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MAGICDECOY_EARTH: {
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MAGICDECOY_WIND: {
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ W_NAGA: {
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ }
+ W_PINGUICULA_D: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 19
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 19
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 0
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ W_BRADIUM_GOLEM: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ W_AQUA_ELEMENTAL: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1500
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ NC_DIMIK: {
+ NPC_ATTRICHANGE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 10
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ val1: 129
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ val1: 131
+ }
+ }
+ BOITATA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 200000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2082
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2082
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2082
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ IARA: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 3
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ PIRANHA: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ HEADLESS_MULE: {
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ JAGUAR: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ TOUCAN: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ CURUPIRA: {
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ CRYSTAL_L: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 4000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ G_PIRANHA: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ HORN_SCARABA: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ HORN_SCARABA2: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ANTLER_SCARABA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 300
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ RAKE_SCARABA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 300
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ QUEEN_SCARABA: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2145
+ val1: 2144
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2145
+ val1: 2144
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ }
+ HORN_SCARABA_EGG: {
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2083
+ }
+ }
+ HORN_SCARABA2_EGG: {
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2084
+ }
+ }
+ ANTLER_SCARABA_EGG: {
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2085
+ }
+ }
+ RAKE_SCARABA_EGG: {
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2086
+ }
+ }
+ DOLOMEDES: {
+ AS_VENOMDUST: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ }
+ E_ORK_HERO2: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1500
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1439
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1439
+ }
+ }
+ E_EDDGA: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 4000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1603
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1603
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1060
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ E_OSIRIS2: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ ASC_METEORASSAULT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1522
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1522
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1029
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ E_DRACULA: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 16
+ Rate: 10000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1419
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 16
+ Rate: 10000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 5
+ val0: 1419
+ }
+ }
+ E_DOPPELGANGER: {
+ AL_DECAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1427
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1427
+ }
+ }
+ E_MISTRESS: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 18
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 18
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1604
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1604
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1156
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ E_BAPHOMET2: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1431
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1431
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1101
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 29
+ }
+ }
+ E_LORD_OF_DEATH2: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1490
+ val1: 1490
+ val2: 1509
+ val3: 1508
+ val4: 1179
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1490
+ val1: 1490
+ val2: 1509
+ val3: 1508
+ val4: 1179
+ }
+ }
+ E_DARK_LORD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBLESSING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ }
+ E_KTULLANUX: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 7000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 7000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1788
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1788
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ E_DARK_SNAKE_LORD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1531
+ val1: 1531
+ val2: 1564
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 2
+ val0: 1531
+ val1: 1531
+ val2: 1564
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ E_TURTLE_GENERAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1364
+ val1: 1594
+ val2: 1600
+ val3: 1601
+ val4: 1602
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1364
+ val1: 1594
+ val2: 1600
+ val3: 1601
+ val4: 1602
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ }
+ E_APOCALIPS_H: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 15
+ val0: 1669
+ val1: 1675
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1365
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 10000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ E_FALLINGBISHOP: {
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 44
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1300
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1300
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 800
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 800
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 300
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1868
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1868
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ E_GLOOMUNDERNIGHT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1787
+ val1: 1787
+ val2: 1786
+ val3: 1786
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1787
+ val1: 1787
+ val2: 1786
+ val3: 1786
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ E_RANDGRIS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 90000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1891
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1891
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1891
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 1765
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ E_IFRIT: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ Emotion: 6
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1834
+ val1: 1835
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1834
+ val1: 1835
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 1834
+ val1: 1835
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ }
+ E_B_HARWORD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 150000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 23
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 23
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEGROUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1640
+ val1: 1641
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1641
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1641
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1500
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ E_B_SEYREN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ KN_SPEARBOOMERANG: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEFIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1641
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1641
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1641
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ E_B_EREMES: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 6
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ ASC_BREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ASC_METEORASSAULT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CHANGEWIND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1640
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1640
+ val1: 1642
+ val2: 1643
+ val3: 1644
+ val4: 1645
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ LOST_DRAGON: {
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 120000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 20
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 20000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 20000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 95
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 32
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 10000
+ Delay: 180000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 15
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 800
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 75
+ Emotion: 32
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 7000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ ChatMsgID: 32
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 7000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ ChatMsgID: 32
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 6000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 15
+ Emotion: 6
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 10000
+ Delay: 40000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 31
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ ChatMsgID: 34
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ ChatMsgID: 34
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 75
+ Emotion: 32
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 75
+ Emotion: 32
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 75
+ Emotion: 32
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 75
+ Emotion: 32
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 3000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 95
+ Emotion: 32
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 3000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 95
+ Emotion: 32
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 120000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 28
+ Emotion: 12
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 28
+ Emotion: 12
+ }
+ }
+ POM_SPIDER: {
+ AS_VENOMDUST: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ }
+ ANGRA_MANTIS: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 700
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ }
+ }
+ PARUS: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 23
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 23
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ LITTLE_FATUM: {
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ }
+ MIMING: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ NYDHOG_MEMORY1_1: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 2139
+ }
+ NPC_TALK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 35
+ }
+ NPC_TALK: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 2500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 35
+ }
+ }
+ NYDHOG_MEMORY1_2: {
+ NPC_TALK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 36
+ }
+ NPC_TALK: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 2500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 36
+ }
+ }
+ NYDHOG_MEMORY2_1: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 2141
+ }
+ NPC_TALK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 37
+ }
+ NPC_TALK: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 2500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 37
+ }
+ }
+ NYDHOG_MEMORY2_2: {
+ NPC_TALK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 40
+ }
+ NPC_TALK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 38
+ }
+ NPC_TALK: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 2500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 38
+ }
+ }
+ NYDHOG_MEMORY3_1: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 2143
+ }
+ NPC_TALK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 39
+ }
+ NPC_TALK: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 2500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 39
+ }
+ }
+ NYDHOG_MEMORY3_2: {
+ NPC_TALK: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 2500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 40
+ }
+ }
+ G_ANTLER_SCARABA: {
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ G_RAKE_SCARABA: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ }
+ G_S_NYDHOG: {
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 35000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 7000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 7000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 10000
+ Delay: 40000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 200
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ CastTime: 3000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ }
+ ALNOLDI: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ COMODO: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CENDRAWASIH: {
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 18
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EXPULSION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ }
+ BANASPATY: {
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BUTOIJO: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 129
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ LEAK: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 18
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_EXPULSION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2157
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2157
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2157
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ }
+ G_BANASPATY: {
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ S_HORNET: {
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ S_GIANT_HORNET: {
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 200
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ S_LUCIOLA_VESPA: {
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 200
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ }
+ I_HORN_SCARABA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 6
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 200
+ CastTime: 500
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12949
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ }
+ I_HORN_SCARABA2: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 6
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 200
+ CastTime: 500
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 6
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 4000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12949
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_STRIPSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ }
+ I_ANTLER_SCARABA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 6
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 4000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12949
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 6
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ }
+ I_RAKE_SCARABA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 6
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 8
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12949
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 32
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ }
+ I_QUEEN_SCARABA: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 3
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 32
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2145
+ val1: 2171
+ val2: 2170
+ val3: 2172
+ val4: 2173
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2145
+ val1: 2171
+ val2: 2170
+ val3: 2172
+ val4: 2173
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 2000
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 42
+ }
+ NPC_WIDESTONE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 42
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ }
+ I_HORN_SCARABA_EGG: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2161
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2161
+ }
+ }
+ I_HORN_SCARABA2_EGG: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2162
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2162
+ }
+ }
+ I_ANTLER_SCARABA_EGG: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2163
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2163
+ }
+ }
+ I_RAKE_SCARABA_EGG: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 429
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 430
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2164
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 400
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 428
+ val0: 2164
+ }
+ }
+ I_G_ANTLER_SCARABA: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 6
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 4000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 32
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 6
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ }
+ I_G_RAKE_SCARABA: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 6
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 8
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12949
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 32
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ }
+ I_G_HORN_SCARABA: {
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 6
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 200
+ CastTime: 500
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ }
+ I_G_HORN_SCARABA2: {
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 200
+ CastTime: 500
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 6
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 4000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 2008
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDECONFUSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ RG_STRIPSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 6000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ }
+ MD_VADON: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MD_MARSE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 0
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 145
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_CORNUTUS: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MD_SHELLFISH: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 200
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_KUKRE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_STROUF: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 0
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MD_SWORD_FISH: {
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_MARC: {
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_ANOLIAN: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ MD_OBEAUNE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 12437
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_KAPHA: {
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 16
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 16
+ }
+ }
+ COELACANTH_N_E: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ }
+ COELACANTH_N_A: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 7000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2195
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2195
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ }
+ COELACANTH_N_M: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 7000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2195
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2195
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ }
+ COELACANTH_H_M: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 7000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 7000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 7000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2196
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2196
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ COELACANTH_H_A: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 7000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 7000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 1000
+ Delay: 7000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2196
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2196
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_SEAWEED: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 3
+ }
+ NPC_INVINCIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_OCTOPUS_LEG: {
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 42
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 42
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_GIANT_OCTOPUS: {
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 42
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 42
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ }
+ MD_G_KUKRE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_G_STROUF: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 0
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ RED_ERUMA: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ KING_DRAMOH: {
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 36
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 38
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ SIORAVA: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ SROPHO: {
+ AL_RUWACH: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 5
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KRAKEN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2206
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2206
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 2206
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 42
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 42
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FROSTNOVA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ }
+ POT_DOFLE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 36
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_RANGEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SEDORA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 18
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KRAKEN_LEG: {
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDEFREEZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESLEEP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 42
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 42
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1300
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ WILD_RIDER: {
+ NPC_AGIUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 27
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ E_QUVE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ RANDEL: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 5
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 200000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 200000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 32
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PA_PRESSURE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ FLAMEL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AM_ACIDTERROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ CR_ACIDDEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 3000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CELIA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 137
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1500
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 33
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CHEN: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MO_BALKYOUNG: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 28
+ }
+ MO_EXTREMITYFIST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 3000
+ Delay: 300000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GERTIE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_CLOSECONFINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ RG_STRIPHELM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ RG_STRIPSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 43
+ }
+ TF_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ALPHOCCIO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+/*
+// Can't find skill with id 2540 in skill_db
+ 2540: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 100000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+*/
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ TRENTINI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+/*
+// Can't find skill with id 2541 in skill_db
+ 2541: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 100000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+*/
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_RANDEL: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 5
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 200000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 200000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 32
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PA_PRESSURE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ }
+ G_FLAMEL: {
+ AM_ACIDTERROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ CR_ACIDDEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 3000
+ Delay: 300000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ }
+ G_CELIA: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ATTRICHANGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 33
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ }
+ G_CHEN: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ MO_BALKYOUNG: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 28
+ }
+ MO_EXTREMITYFIST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 2000
+ Delay: 300000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_EXTREMITYFIST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 3000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CHANGEWATER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ }
+ G_GERTIE: {
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 3
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_CLOSECONFINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ RG_STRIPHELM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ RG_STRIPSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 34
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ }
+ G_ALPHOCCIO: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+/*
+// Can't find skill with id 2540 in skill_db
+ 2540: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+*/
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 800
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 300
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ }
+ G_TRENTINI: {
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+/*
+// Can't find skill with id 2541 in skill_db
+ 2541: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 120000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+*/
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ }
+ B_RANDEL: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 5
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 5
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ Rate: 3000
+ Delay: 1500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 5
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 200000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 200000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 32
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEFIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 2229
+ val1: 2230
+ val2: 2231
+ val3: 2232
+ val4: 2233
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2229
+ val1: 2230
+ val2: 2231
+ val3: 2232
+ val4: 2233
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2229
+ val1: 2230
+ val2: 2231
+ val3: 2232
+ val4: 2233
+ }
+ PA_PRESSURE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ B_FLAMEL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AM_ACIDTERROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 5
+ }
+ CR_ACIDDEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 2000
+ Delay: 12000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_ACIDDEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 2500
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEFIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 60000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 2228
+ val1: 2230
+ val2: 2231
+ val3: 2232
+ val4: 2233
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2230
+ val2: 2231
+ val3: 2232
+ val4: 2233
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2230
+ val2: 2231
+ val3: 2232
+ val4: 2233
+ }
+ }
+ B_CELIA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ATTRICHANGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 2228
+ val1: 2229
+ val2: 2231
+ val3: 2232
+ val4: 2233
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2229
+ val2: 2231
+ val3: 2232
+ val4: 2233
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2229
+ val2: 2231
+ val3: 2232
+ val4: 2233
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 42
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 42
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ B_CHEN: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 5
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 6
+ Rate: 3000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 3
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 240000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 19
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 28
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CHANGEWATER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2232
+ val4: 2233
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2232
+ val4: 2233
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2232
+ val4: 2233
+ }
+ }
+ B_GERTIE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CHANGEWIND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELMBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2231
+ val4: 2233
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2231
+ val4: 2233
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2231
+ val4: 2233
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ RG_STRIPHELM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ RG_STRIPSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 37
+ }
+ }
+ B_ALPHOCCIO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+/*
+// Can't find skill with id 2539 in skill_db
+ 2539: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 150000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+*/
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEHOLY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 9
+ }
+ NPC_CHANGETELEKINESIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ NPC_CHANGEWATER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2231
+ val4: 2232
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2231
+ val4: 2232
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2231
+ val4: 2232
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ B_TRENTINI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 60000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2231
+ val4: 2232
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2231
+ val4: 2232
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2228
+ val1: 2229
+ val2: 2230
+ val3: 2231
+ val4: 2232
+ }
+/*
+// Can't find skill with id 2541 in skill_db
+ 2541: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 70000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+*/
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 70
+ Emotion: 47
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_DESERT_WOLF: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ MD_DESERT_WOLF_B: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ PYURIEL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 90000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2277
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2277
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2277
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ LORA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 800
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 5
+ Emotion: 32
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GIOIA: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ Emotion: 6
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2278
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2278
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2278
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ ST_FULLSTRIP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ELVIRA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ DAEHYON: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2279
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2279
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ }
+ SOHEON: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_SANCTUARY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ KADES: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 50000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 700
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2280
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ val0: 2280
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RUDO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 200000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ G_LORA: {
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 15
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 800
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 5
+ Emotion: 32
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ G_ELVIRA: {
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_SOHEON: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 15000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_SANCTUARY: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_RUDO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 200000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ GLD_DARK_SHADOW: {
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GLD_DARK_FRAME: {
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 26
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ GLD_DARK_PRIEST: {
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 300
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ GLD_KOBOLD_1: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GLD_KOBOLD_2: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GLD_KOBOLD_3: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ GLD_KOBOLD_ARCHER: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ BUNGISNGIS: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 20
+ }
+ }
+ ENGKANTO: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 28
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ }
+ MANANANGGAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MANGKUKULAM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 14
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 14
+ }
+ }
+ TIKBALANG: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 16
+ }
+ NPC_LICK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 37
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ TF_HIDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 29
+ }
+ }
+ TIYANAK: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_REBIRTH: {
+ SkillState: "MSS_DEAD"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ WAKWAK: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ }
+ JEJELING: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BANGUNGOT_1: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 90000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 90
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BANGUNGOT_2: {
+ NPC_ALLHEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ALLHEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BUWAYA: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_ICEBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 36
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BAKONAWA_1: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 36
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BAKONAWA_3: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 47
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_ICEBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 36
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 36
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WEAPONBRAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ BUWAYA_EGG: {
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2330
+ }
+ }
+ BUWAYA_SLAVE: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 44
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MA_SEAW: {
+ AL_DECAGI: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 100
+ Emotion: 3
+ }
+ }
+ HIDDEN_MOB: {
+ NPC_INVISIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_MANANANGGAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MD_MANGKUKULAM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 14
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 14
+ }
+ }
+ MD_TIYANAK: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_REBIRTH: {
+ SkillState: "MSS_DEAD"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ RWC_BOSS2011: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ HP_ASSUMPTIO: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 90000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 1
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ HIDDEN_MOB_W: {
+ NPC_INVISIBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_INVISIBLE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_STORMGUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ N_MINOROUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12437
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ N_MUMMY: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ N_VERIT: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ N_MIMIC: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ G_N_MIMIC: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ N_ARCLOUSE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ G_N_ARCLOUSE: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ N_ANCIENT_MUMMY: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ N_AMON_RA: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBLESSING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ val0: 2359
+ val1: 2357
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ val0: 2359
+ val1: 2357
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ val0: 2359
+ val1: 2357
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CASTTARGETED"
+ val0: 2359
+ val1: 2357
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ val0: 2359
+ val1: 2357
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 89
+ val0: 2359
+ val1: 2357
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 21
+ val0: 2359
+ val1: 2357
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ val0: 2359
+ val1: 2357
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 79
+ val0: 2359
+ val1: 2357
+ Emotion: 9
+ }
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 83
+ val0: 2359
+ val1: 2357
+ Emotion: 9
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 2000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 28
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 21
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 79
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 83
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 89
+ Emotion: 9
+ }
+ }
+ MENBLATT: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ PETAL: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ val1: 12429
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CENERE: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ANTIQUE_BOOK: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ LICHTERN_B: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 6
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ LICHTERN_Y: {
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 4000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ }
+ LICHTERN_R: {
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 300
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ LICHTERN_G: {
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 8
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ }
+ FAITHFUL_MANAGER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 129
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ DUMMY_10: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ }
+ DUMMY_50: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ }
+ DUMMY_100: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ }
+ DUMMY_150: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ }
+ MG_ZOMBIE: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 26
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 8000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MG_WRAITH: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MG_GHOUL: {
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ ChatMsgID: 26
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 8000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 8000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MG_ARCLOUSE: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MG_RAYDRIC: {
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ MG_RAYDRIC_ARCHER: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 1000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ MG_KNIGHT_OF_ABYSS: {
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ AC_CHARGEARROW: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MG_KHALITZBURG: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MG_BLOODY_KNIGHT: {
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MG_M_UNDEAD_KNIGHT: {
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 50
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ }
+ MG_F_UNDEAD_KNIGHT: {
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ MG_CORRUPTION_ROOT: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 100
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 100
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 4000
+ Delay: 100
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESTUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 42
+ }
+ }
+ MG_AMDARAIS: {
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 32
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ NG_WANDER_MAN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_AUTOCOUNTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NJ_ISSEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ }
+ NG_RIDEWORD: {
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ NG_MIMIC: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ NG_EVIL_DRUID: {
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ NG_WRAITH_DEAD: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ NG_BAPHOMET: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ WZ_VERMILION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ Emotion: 29
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_ARMORBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_EARTHQUAKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2484
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 6
+ Rate: 10000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 2484
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SPAWN"
+ val0: 2484
+ }
+ }
+ G_NG_BAPHOMET_: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ }
+ NG_CHIMERA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_SHIELDBRAKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1253
+ }
+ }
+ C1_ZOMBIE_SLAUGHTER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_ZOMBIE_PRISONER: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_ZOMBIE_MASTER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1298
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C4_ZOMBIE: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_ZAKUDAM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_YOYO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_YOYO: {
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_WORM_TAIL: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1024
+ }
+ }
+ C4_WOOTAN_FIGHTER: {
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 120000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_WOOD_GOBLIN: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 19
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 0
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_WOLF: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ C2_WIND_GHOST: {
+ HT_SHOCKWAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_WILOW: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1010
+ }
+ }
+ C4_WILD_ROSE: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_WICKED_NYMPH: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 2
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_WHISPER: {
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 28
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ val1: 12437
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_WEAK_SKELETON: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 2405
+ }
+ }
+ C4_WANDER_MAN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_AUTOCOUNTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_VIOLY: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ C1_VIOLY: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ C2_VIOLY: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ C3_VENOMOUS: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 173
+ Emotion: 23
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1621
+ }
+ }
+ C4_VENATU_1: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ }
+ C5_VAVAYAGA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_VANBERK: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ }
+ C2_VADON: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_UNGOLIANT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 14
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1618
+ }
+ }
+ C4_TOUCAN: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C5_TIYANAK: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_REBIRTH: {
+ SkillState: "MSS_DEAD"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_THIEF_BUG: {
+ NPC_AGIUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_THIEF_BUG: {
+ NPC_AGIUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1051
+ }
+ }
+ C4_THIEF_BUG: {
+ NPC_AGIUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_THARA_FROG: {
+ NPC_LICK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C1_TEDDY_BEAR: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 23
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 2000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 3
+ Emotion: 23
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 2000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 3
+ Emotion: 23
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_TATACHO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12437
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ C3_TAROU: {
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1175
+ }
+ }
+ C4_TAMRUAN: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ C5_STING: {
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 4
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 10
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ }
+ C1_STEM_WORM: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_STEEL_CHONCHON: {
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_STAPO: {
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 25
+ Emotion: 9
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1784
+ }
+ }
+ C4_STALACTIC_GOLEM: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ C5_STAINER: {
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 19
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_SPORE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_SOLIDER: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 145
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_SOLDIER_SKELETON: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1028
+ }
+ }
+ C4_SOLDIER_SKELETON: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_SOLACE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_GRANDCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ C1_SOHEE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SUICIDE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_SNOWIER: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 36
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ }
+ C3_SNAKE: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1025
+ }
+ }
+ C4_SMOKIE: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 19
+ }
+ }
+ C5_SLEEPER: {
+ AS_CLOAKING: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_SLEEPER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_SKOGUL: {
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 700
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 100
+ Delay: 3600000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1762
+ }
+ TF_HIDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ C3_SKELETON_GENERAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1290
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C4_SKELETON_GENERAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1028
+ val1: 1016
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_SKEL_WORKER: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ }
+ }
+ C1_SIROMA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 45
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 1
+ val0: 28
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 1
+ val0: 28
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ C2_SIDE_WINDER: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_SIDE_WINDER: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1037
+ }
+ }
+ C4_SHINOBI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_CLAYMORETRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ NPC_REBIRTH: {
+ SkillState: "MSS_DEAD"
+ SkillLevel: 2
+ Rate: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_BACKSLIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 3600000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ }
+ C5_SHELTER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_SHELLFISH: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_SHECIL: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ HT_FLASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_FLASHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_FREEZINGTRAP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_FREEZINGTRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_SKIDTRAP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HT_SKIDTRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 35000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 100000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 25000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SN_SHARPSHOOTING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 500
+ Delay: 1500
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_SEE_OTTER: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ val1: 12437
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1323
+ }
+ }
+ C4_SEDORA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 18
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_SCORPION: {
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 300
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_SAVAGE_BABE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_SAVAGE: {
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_SAVAGE: {
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1166
+ }
+ }
+ C4_SAND_MAN: {
+ AS_CLOAKING: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_SALAMANDER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ KN_TWOHANDQUICKEN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1000
+ Delay: 200000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDEBLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 100000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ C2_ROWEEN: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ val1: 12429
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_RODA_FROG: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1012
+ }
+ }
+ C4_RODA_FROG: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_ROCKER: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_RIDEWORD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ C2_RIDEWORD: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ C3_RICE_CAKE_BOY: {
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1409
+ }
+ }
+ C4_RETRIBUTION: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ }
+ C5_RETRIBUTION: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ }
+ C1_RETRIBUTION: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ }
+ C2_REQUIEM: {
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_REMOVAL: {
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1682
+ }
+ }
+ C5_RED_ERUMA: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ C1_RAYDRIC: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_RAYDRIC: {
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_RAWREL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 26
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 5000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1657
+ }
+ }
+ C4_RAKE_SCARABA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 300
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ C5_RAGGLER: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_PORING: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1002
+ }
+ }
+ C4_PORING: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_PORING: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_PORING: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_PORCELLIO: {
+ AL_PNEUMA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 18
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 25
+ Emotion: 9
+ }
+ }
+ C3_POPORING: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1031
+ }
+ }
+ C4_POPORING: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_POPORING: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_POISON_TOAD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_POISON_SPORE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ val1: 14469
+ }
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_PLASMA_Y: {
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_NAPALMBEAT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 4000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 39
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1693
+ }
+ }
+ C4_PLANKTON: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_PITMAN: {
+ HT_CLAYMORETRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C1_PIRANHA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_PINGUICULA_D: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 19
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 19
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 0
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_PINGUICULA: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ Emotion: 19
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 0
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1995
+ }
+ }
+ C4_PICKY_: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_PHEN: {
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ C1_PETIT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_PETIT: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_PENOMENA: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1216
+ }
+ }
+ C4_PENOMENA: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_PECOPECO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PROVOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ C1_PASANA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12437
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_PARASITE: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POISON: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ C3_OWL_DUKE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1320
+ }
+ }
+ C4_ORK_WARRIOR: {
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 27
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SMOKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 36000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ C5_ORC_ZOMBIE: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_ORC_SKELETON: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_ORC_LADY: {
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 3
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_OBSERVATION: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 18
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1700
+ }
+ }
+ C4_NOXIOUS: {
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 14
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 14
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 23
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 173
+ Emotion: 23
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_NOVUS: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 37
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_NOVUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 37
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_NOVUS: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 37
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_NOVUS: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 37
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1715
+ }
+ }
+ C4_NIGHTMARE_TERROR: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_NG_WRAITH_DEAD: {
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ C1_NG_WANDER_MAN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ KN_AUTOCOUNTER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_INTIMIDATE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_NEPENTHES: {
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ }
+ C3_NECROMANCER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 300
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CALLSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 6000000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 700
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 60000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DRAGONFEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 300
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 1000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 200
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1870
+ }
+ }
+ C4_MYSTCASE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 3
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C5_MUSCIPULAR: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_MUMMY: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_MUMMY: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_MUKA: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1055
+ }
+ }
+ C4_MOROCC_1: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_MOROCC_1: {
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_MOROCC_1: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 45
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_PNEUMA: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_GRANDDARKNESS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 6
+ }
+ NPC_MAGICMIRROR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLOWCAST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_MOLE: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_HIDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 25000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 29
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ C3_MIYABI_NINGYO: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1404
+ }
+ }
+ C4_MINOROUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12437
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ C5_MINOROUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12437
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ C1_MINOROUS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12437
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ C2_MINERAL: {
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BARRIER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 3000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ NPC_RANDOMATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 50000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ TF_HIDING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 19
+ }
+ }
+ C3_MIMING: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 2137
+ }
+ }
+ C4_MIMIC: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ C5_MIMIC: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ C1_METALLER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ C2_METALING: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ C3_METALING: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1613
+ }
+ }
+ C4_MERMAN: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_RANGEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C5_MENBLATT: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ C1_MEDUSA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ }
+ C2_MARTIN: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_HIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_MARIONETTE: {
+ HT_FREEZINGTRAP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1143
+ }
+ }
+ C4_MARIN: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_MARDUK: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ }
+ C1_MANTIS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12437
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_MANDRAGORA: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_MANANANGGAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 2311
+ }
+ }
+ C4_MAJORUROS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 13973
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1149
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ C5_MAGNOLIA: {
+ HT_FLASHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_MAGMARING: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_LUNATIC: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1063
+ }
+ }
+ C4_LUDE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ val0: 1508
+ Emotion: 19
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C5_LUCIOLA_VESPA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ }
+ C1_LOLI_RURI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 3
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ C2_LIVE_PEACH_TREE: {
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ AM_POTIONPITCHER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_LITTLE_PORING: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 2398
+ }
+ }
+ C4_LITTLE_FATUM: {
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ }
+ C5_LI_ME_MANG_RYANG: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_RANGEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 24
+ }
+ }
+ C1_LES: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 3000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_LEIB_OLMAI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1243
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_LEAF_CAT: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1586
+ }
+ }
+ C1_KOBOLD_ARCHER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_KOBOLD_1: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_KNOCKER: {
+ HT_LANDMINE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 4000
+ CastTime: 1000
+ Delay: 18000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 5
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_SPRINKLESAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1838
+ }
+ }
+ C4_KIND_OF_BEETLE: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ }
+ C5_KASA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 5000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1500
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1500
+ Delay: 15000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 30000
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_KARAKASA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ val1: 14469
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 31
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 31
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_ISIS: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 12437
+ }
+ }
+ C3_ISILLA: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1772
+ }
+ }
+ C4_INJUSTICE: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_INCREASE_SOIL: {
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ CastTime: 5000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1516
+ }
+ }
+ C1_ICE_TITAN: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ C2_IARA: {
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 3
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_WATERBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_HYEGUN: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1512
+ }
+ }
+ C4_HUNTER_FLY: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 14469
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_HORNET: {
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_HORN_SCARABA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_HORN: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_HODREMLIN: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 52
+ }
+ RG_STRIPARMOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1773
+ }
+ }
+ C4_HODE: {
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C5_HILL_WIND_1: {
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C1_HILL_WIND_1: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_HIGH_ORC: {
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SMOKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 36000000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ }
+ C3_HARPY: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1376
+ }
+ }
+ C4_HARPY: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C5_GREEN_IGUANA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ }
+ C1_GREATEST_GENERAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 6
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 5000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 6
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 5000
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ C2_GRAND_PECO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_GRAND_PECO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1369
+ }
+ }
+ C4_GOLEM: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ CR_SHIELDCHARGE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C5_GOBLIN_1: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 18
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_GOBLIN_1: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 18
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_GOAT: {
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 4233
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_GOAT: {
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 4233
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1372
+ }
+ }
+ C4_GLD_KOBOLD_2: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C5_GLD_KOBOLD_2: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 12429
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C1_GLD_DARK_SHADOW: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_GLD_DARK_SHADOW: {
+ NPC_DARKNESSBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_GIANT_HONET: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 13973
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1303
+ }
+ }
+ C4_GHOUL: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_GHOUL: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_GEOGRAPHER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_GEOGRAPHER: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_GARGOYLE: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1253
+ }
+ }
+ C4_GARGOYLE: {
+ AC_CHARGEARROW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_GALION: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1794
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1794
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_FUR_SEAL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 1
+ val1: 12437
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_FREEZER: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_FREEZER: {
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 20
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1319
+ }
+ }
+ C4_FERUS_: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 44
+ }
+ }
+ C5_FARMILIAR: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_FAKE_ANGEL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ C2_FABRE: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_FABRE: {
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1007
+ }
+ }
+ C4_EXPLOSION: {
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 100
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AM_DEMONSTRATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 100
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_EVIL_DRUID: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_ELDER_WILOW: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_ELDER_WILOW: {
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_ECHIO: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_HOLYCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1770
+ }
+ }
+ C4_DUSTINESS: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_DRYAD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 2
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 3
+ }
+ }
+ C2_DROSERA: {
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 20000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ RG_CLOSECONFINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_DROPS: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1113
+ }
+ }
+ C4_DRILLER: {
+ AS_CLOAKING: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_FOLLOW"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 100
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AS_CLOAKING: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_DRAINLIAR: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_DRAGON_TAIL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_DRACO: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_FIREBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 44
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_DOLOMEDES: {
+ AS_VENOMDUST: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 2092
+ }
+ }
+ C4_DOKEBI: {
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MC_MAMMONITE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 8
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ }
+ C5_DISGUISE: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_METAMORPHOSIS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 60000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ val0: 1509
+ val1: 1508
+ Emotion: 19
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_DIMIK_1: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_DEVIRUCHI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 19
+ }
+ }
+ C3_DESERT_WOLF_B: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1107
+ }
+ }
+ C4_DESERT_WOLF_B: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_DENIRO: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_DEATHWORD: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ C2_DEATHWORD: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ C3_DEATHWORD: {
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1698
+ }
+ }
+ C4_DARK_PRIEST: {
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CHANGEUNDEAD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 300
+ CastTime: 1000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKCROSS: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_DANCING_DRAGON: {
+ NPC_AGIUP: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_AGIUP: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ }
+ C1_CREAMY: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_CORNUTUS: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 9
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_COOKIE: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 0
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 0
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ NPC_TELEKINESISATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 4
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1265
+ }
+ }
+ C4_CONSTANT: {
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 1000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_COMODO: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ KN_SPEARSTAB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 28
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_COCO: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_COCO: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ TF_THROWSTONE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C3_CLOCK: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1269
+ }
+ }
+ C4_CLOCK: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C5_CHONCHON: {
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_CENTIPEDE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_AROUND1"
+ CastCondition: "MSC_ALWAYS"
+ }
+ HW_GANBANTEIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 7000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_QUAGMIRE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ }
+ C2_CENERE: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_CELIA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_COLDBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FIREWALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 18
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 137
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_LANDPROTECTOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1500
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 33
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_EARTHSPIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_HEAVENDRIVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 2223
+ }
+ }
+ C4_CATERPILLAR: {
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_CARAT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SA_REVERSEORCISH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 50
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ SM_PROVOKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 600
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ }
+ C1_CARAMEL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C2_BUNGISNGIS: {
+ BS_HAMMERFALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 20
+ }
+ }
+ C3_BREEZE: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1692
+ }
+ }
+ C4_BREEZE: {
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_DEFENDER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 29
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ C5_BRADIUM_GOLEM: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ }
+ C1_BLOOD_BUTTERFLY: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ KN_PIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ C3_BIGFOOT: {
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_ENDURE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1060
+ }
+ }
+ C4_BATHORY: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_ENERGYDRAIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_BANSHEE_MASTER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_BANSHEE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_CRITICALWOUND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 21
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val1: 13973
+ }
+ NPC_EVILLAND: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_VAMPIRE_GIFT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_BANASPATY: {
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ NPC_HALLUCINATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 18
+ }
+ RG_STRIPWEAPON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_SIGHTRASHER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_ASSULTER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 20
+ val0: 23
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 13973
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 24
+ }
+ TF_BACKSLIDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 500
+ Delay: 600000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1315
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 600000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ }
+ }
+ C4_ARGOS: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 3000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_ARGIOPE: {
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ }
+ C1_ARGIOPE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AS_VENOMDUST: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ }
+ C2_ARCLOUSE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ }
+ C3_ARCLOUSE: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1194
+ }
+ }
+ C4_APOCALIPS: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ KN_BRANDISHSPEAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_DARKTHUNDER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 10
+ Emotion: 9
+ }
+ }
+ C5_ANTLER_SCARABA: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ BS_ADRENALINE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 1500
+ Delay: 300000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_BLEEDING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PF_SPIDERWEB: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 300
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ }
+ C1_ANTIQUE_BOOK: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ C2_ANTIQUE_BOOK: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_PIERCINGATT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ C4_ANOLIAN: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 22
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ val1: 13973
+ }
+ }
+ C5_ANGRA_MANTIS: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 700
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ }
+ }
+ C1_ANGRA_MANTIS: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 700
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_COMBOATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ }
+ }
+ C2_ANDRE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 1500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_ANCIENT_MIMIC: {
+ CR_AUTOGUARD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 250000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ CR_AUTOGUARD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 250000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_LONGRANGEATTACKED"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1699
+ }
+ }
+ C4_ANACONDAQ: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_AMBERNITE: {
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ }
+ NPC_KEEPING: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 9
+ }
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C1_ALNOLDI: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 60
+ Emotion: 18
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 18
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C2_ALLIGATOR: {
+ NPC_WATERATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 4
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 145
+ }
+ }
+ C3_ALIZA: {
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 5000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 3
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 54
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 2
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 1000
+ Delay: 30000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 52
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1737
+ }
+ }
+ C4_ALICEL: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_GUIDEDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 1000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C5_ALARM: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 6
+ }
+ }
+ C1_AGAV: {
+ AL_TELEPORT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ AL_DECAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_FRIEND"
+ CastCondition: "MSC_FRIENDHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 3000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ Emotion: 3
+ }
+ AL_HEAL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 50
+ }
+ MG_SAFETYWALL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SIGHT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SKILLUSED"
+ ConditionData: 137
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 30
+ }
+ NPC_HOLYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ PR_LEXDIVINA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 5000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CASTTARGETED"
+ Emotion: 36
+ }
+ }
+ C2_ACIDUS_: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 6
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ C3_ACIDUS_: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 8
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 8
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 32
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_THUNDERSTORM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 9
+ Rate: 2000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 6
+ }
+ NPC_STOP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 6
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 700
+ Delay: 30000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 1716
+ }
+ }
+ BIG_BEN: {
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_GROUNDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ NPC_POWERUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ Emotion: 6
+ }
+ }
+ BIG_BELL: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKBREATH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 13973
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ Emotion: 6
+ }
+ LK_SPIRALPIERCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ Emotion: 36
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ TIME_KEEPER: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ SA_DISPELL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SILENCEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 700
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_SLEEPATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_EMOTION_ON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14469
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 9
+ val1: 145
+ }
+ }
+ NEO_PUNK: {
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 129
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ val1: 12437
+ }
+ NPC_WINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MENTALBREAKER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ ARC_ELDER: {
+ MG_FIREBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ MG_FIREBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_RANDOM"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ MG_FROSTDIVER: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 9
+ Rate: 10000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_RANDOM"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 7
+ Rate: 10000
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_RANDOM"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 12
+ }
+ MG_STONECURSE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_RANDOM"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 11
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_RUN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 26
+ }
+ NPC_RUN: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 99
+ Emotion: 26
+ }
+ }
+ OWL_VISCOUNT: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ PR_LEXAETERNA: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 10000
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 161
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14261
+ }
+ }
+ OWL_MARQUEES: {
+ AL_TELEPORT: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_RUDEATTACKED"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_STONESKIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 32
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 200
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 19
+ val1: 161
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 6
+ val1: 14261
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 2921
+ }
+ }
+ CURSED_SOLDIER: {
+ AC_DOUBLE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ AC_SHOWER: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ CURSED_SENTINEL: {
+ AS_SONICBLOW: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 7
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ }
+ BROKEN_MIND: {
+ CR_REFLECTSHIELD: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ Delay: 300000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 7
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 1
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 26
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_CURSEATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 0
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_PETRIFYATTACK: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ }
+ FLOATING_WORD: {
+ MG_FIREBALL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 1500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ MO_BODYRELOCATION: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 1
+ Rate: 2000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_BLOODDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 2
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ }
+ LIKE_LOVE: {
+ HT_SHOCKWAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 300000
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 29
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ MG_LIGHTNINGBOLT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 29
+ }
+ NPC_MAGICALATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 9
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ WZ_JUPITEL: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ CURSED_MEMORY: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISONATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_UNDEADATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 2
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ COLORLESS_VOW: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ }
+ OLD_FRIENDSHIP: {
+ NPC_POISON: {
+ SkillState: "MSS_ANGRY"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 800
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ SWEET_SLAUGHTER: {
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ BS_MAXIMIZE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 500
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SPLASHATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2000
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ATTACKPCGE"
+ ConditionData: 2
+ }
+ NPC_STUNATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 1500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ FORGOTTEN_NAME: {
+ NPC_CRITICALSLASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 1000
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_DARKNESSATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 500
+ CastTime: 500
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ Emotion: 6
+ }
+ }
+ FATAL_DAYS: {
+ AS_GRIMTOOTH: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 700
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_MYSTATUSON"
+ ConditionData: "SC_HIDING"
+ }
+ MG_SOULSTRIKE: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 3000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ TORTUROUS_REDEEMER: {
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 5000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_FIREATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 1000
+ Delay: 200000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_FIREPILLAR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 10000
+ SkillTarget: "MST_AROUND2"
+ CastCondition: "MSC_ALWAYS"
+ }
+ SM_MAGNUM: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 500
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+ TIMEHOLDER: {
+ NPC_AGIUP: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 10000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 30
+ }
+ AL_INCAGI: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 2000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ WZ_METEOR: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 11
+ Rate: 1000
+ CastTime: 500
+ Delay: 10000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_RUSH"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_HELLJUDGEMENT: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 3000
+ CastTime: 1000
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_PULSESTRIKE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2000
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 2917
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 1000
+ CastTime: 700
+ Delay: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ val0: 2917
+ }
+ }
+}
+)