diff options
Diffstat (limited to 'db/re/item_combo_db.txt')
-rw-r--r-- | db/re/item_combo_db.txt | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt index 20c6e5168..33dbe499e 100644 --- a/db/re/item_combo_db.txt +++ b/db/re/item_combo_db.txt @@ -47,7 +47,7 @@ 1616:2515,{ bonus bSpeedRate,25; } 1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } } 1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; } -1618:19020,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; if (getequiprefinerycnt(EQI_HAND_R)>=10) autobonus "{ bonus bVariableCastrate,-50; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; } +1618:19020,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; if (getequiprefinerycnt(EQI_HAND_R)>=10) autobonus "{ bonus bVariableCastrate,-50; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; } 1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } } 1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; } 1625:18542,{ bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); } @@ -94,7 +94,7 @@ 2123:2881,{ bonus bMatk,getrefine()*2; } 2124:2702,{ bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } 2125:5782,{ bonus bDef,2; } -2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } +2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect(EF_INCAGILITY, AREA, playerattached()); }"; } 2137:2353:5124,{ bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP); } 2153:28372,{ if(getequiprefinerycnt(EQI_HAND_L)>5) { bonus2 bSkillAtk,LG_SHIELDPRESS,(getequiprefinerycnt(EQI_HAND_L)*8)-40; } } 2157:2905,{ bonus2 bAddRaceTolerance,RC_Insect,10; if (getequiprefinerycnt(EQI_HAND_L)>7) { bonus2 bMagicAddRace,RC_Insect,4; bonus2 bAddRaceTolerance,RC_Insect,20; } } @@ -136,11 +136,11 @@ 2371:2523,{ bonus bAgi,5; bonus bFlee,10; } 2374:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } 2375:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } -2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } +2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; } 2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bStr,3; bonus bMaxHPrate,12; bonus2 bSkillAtk,MC_MAMMONITE,20; bonus2 bSkillHeal,AM_POTIONPITCHER,10; bonus2 bSkillHeal2,AM_POTIONPITCHER,10; bonus2 bSkillHeal2,AL_HEAL,10; bonus bUnbreakableArmor,0; } -2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } -2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } -2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bVariableCastrate,AL_HOLYLIGHT,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } +2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; } +2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; } +2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bVariableCastrate,AL_HOLYLIGHT,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; } 2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } 2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } 2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; } @@ -160,7 +160,7 @@ 2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,AB_ADORAMUS,100; } 2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,AB_ADORAMUS,200; bonus bVariableCastrate,-50; } 2475:2574:2883:15036,{ bonus bMaxHPrate,14; bonus2 bSkillAtk,RK_HUNDREDSPEAR,50; skill CR_AUTOGUARD,1; bonus bUseSPrate,10; bonus2 bSubEle,Ele_Neutral,10; } -2476:2575:2884:15037,{ bonus2 bAddRace, RC_All, 10; bonus2 bSkillAtk,RK_SONICWAVE,100; bonus2 bSkillAtk,RK_WINDCUTTER,100; bonus3 bAutoSpell,RK_STORMBLAST,1,20; autobonus3 "{ bonus bAspd,2; }",1000,10000,LK_CONCENTRATION,"{ specialeffect2 EF_ENHANCE; }"; } +2476:2575:2884:15037,{ bonus2 bAddRace, RC_All, 10; bonus2 bSkillAtk,RK_SONICWAVE,100; bonus2 bSkillAtk,RK_WINDCUTTER,100; bonus3 bAutoSpell,RK_STORMBLAST,1,20; autobonus3 "{ bonus bAspd,2; }",1000,10000,LK_CONCENTRATION,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } 2477:2577:2886:15038,{ bonus bCritical,15; bonus bFlee,10; bonus bCritAtkRate,40; bonus2 bSkillAtk,GC_CROSSIMPACT,20; bonus bUseSPrate,10; } 2478:2578:2887:15039,{ bonus2 bAddRace, RC_All, 10; bonus bMatkRate,10; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus3 bAutoSpell,ASC_BREAKER,getskilllv(ASC_BREAKER),10; bonus bCritical,-20; } 2479:2580:2890:15042,{ bonus bAspd,2; bonus bLongAtkRate,30; bonus3 bAutoSpell,AC_DOUBLE,3,10; bonus2 bSkillAtk,RA_ARROWSTORM,50; } @@ -290,8 +290,8 @@ 5932:1737,{ if (Class == Job_Ranger || Class == Job_Ranger_T) skill HT_BLITZBEAT,5*getequiprefinerycnt(EQI_HAND_R); } //5967:28321,{ skill HT_BLITZBEAT,-200; } 13027:15044,{ bonus3 bAddMonsterDropItem,929,RC_Brute,100+(getequiprefinerycnt(EQI_HAND_R)*10); bonus3 bAddMonsterDropItem,929,RC_DemiPlayer,100+(getequiprefinerycnt(EQI_HAND_R)*10); bonus3 bAddMonsterDropItem,970,RC_Brute,20+(getequiprefinerycnt(EQI_HAND_R)*2); bonus3 bAddMonsterDropItem,970,RC_DemiPlayer,20+(getequiprefinerycnt(EQI_HAND_R)*2); } -13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } -13035:28704,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } +13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } +13035:28704,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } 15041:18659,{ bonus2 bAddEle,Ele_Earth,10; bonus bDefEle,Ele_Fire; } 15061:19026,{ bonus2 bAddRaceTolerance,RC_Fish,10+getequiprefinerycnt(EQI_ARMOR); } 15128:20773,{ bonus bDelayrate,-10; bonus bFlee2,6; if(BaseLevel>130) { bonus bDelayrate,-10;} } |