diff options
Diffstat (limited to 'db/pre-re/skill_unit_db.txt')
-rw-r--r-- | db/pre-re/skill_unit_db.txt | 187 |
1 files changed, 0 insertions, 187 deletions
diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt deleted file mode 100644 index 8f3b2d8ef..000000000 --- a/db/pre-re/skill_unit_db.txt +++ /dev/null @@ -1,187 +0,0 @@ -// ID,unit ID,unit ID 2,layout,range,interval,target,flag -// -// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11 -// target = friend (party +guildmates +neutral players) / party / guild -// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy -// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend' -// 0x002(UF_NOREITERATION) Spell cannot be stacked -// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets -// 0x008(UF_NOOVERLAP) Spell effects do not overlap -// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed -// 0x020(UF_NOPC) Spell cannot affect players. -// 0x040(UF_NOMOB) Spell cannot affect mobs. -// 0x080(UF_SKILL) Spell CAN affect skills. -// 0x100(UF_DANCE) Dance skill -// 0x200(UF_ENSEMBLE) Ensemble skill -// 0x400(UF_SONG) Song skill -// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out -// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center. -// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets -// -// Notes: -// ------ -// 0x89,0x8a,0x8b without indication -// -// u1 u2 lay r intr target flag -// - - 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL - 18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL - 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM - 25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA - 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP - 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER - 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY - 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS - 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR - 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR - 85,0x86, , 5, 1:1:1:1:1:1:1:1:1:1:3,1250,enemy,0x018 //WZ_VERMILION - 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL - 89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST - 91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE - 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE -115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP -116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE -117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE -118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE -119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN -120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER -121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP -122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE -123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP -125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX -140,0x92, , -1, 1,1000,enemy, 0x000 //AS_VENOMDUST -220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI -229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION -254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS -285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO -286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE -287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE -288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR -306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY -307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM -308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS -309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD -310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN -311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL -312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS -313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED -317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE -319,0xa7, , 3, 0,3000,all, 0xC40 //BA_WHISTLE -320,0xa8, , 3, 0,3000,all, 0xC40 //BA_ASSASSINCROSS -321,0xa9, , 3, 0,3000,all, 0xC40 //BA_POEMBRAGI -322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN -325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE -327,0xac, , 3, 0,3000,all, 0x940 //DC_HUMMING -328,0xad, , 3, 0,3000,enemy, 0x900 //DC_DONTFORGETME -329,0xae, , 3, 0,3000,all, 0x940 //DC_FORTUNEKISS -330,0xaf, , 3, 0,3000,all, 0x940 //DC_SERVICEFORYOU -336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER -339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS -362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA -369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL -395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT -404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL -405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB -409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY -410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT -428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM -429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM -430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM -484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION -488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE -516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO -521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT -527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI -535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN -538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON -653,0xc6, , 0, 5:7:9:11:13:5:7:9:11:13, 300,enemy, 0x010 //NPC_EARTHQUAKE -670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND - -//706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG - -2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS - -2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE - -2213,0x86, , 0, 8, 100,enemy, 0x018 //WL_COMET -2216,0xcb, , -1, 0, 100,enemy, 0x018 //WL_EARTHSTRAIN - -2238,0xd8, , 0, 2,1000,enemy, 0x006 //RA_ELECTRICSHOCKER -2239,0xd9, , 0, 0,1000,enemy, 0x006 //RA_CLUSTERBOMB -2249,0xd2, , 0, 2,1000,enemy, 0x022 //RA_MAGENTATRAP -2250,0xd3, , 0, 2,1000,enemy, 0x022 //RA_COBALTTRAP -2251,0xd4, , 0, 2,1000,enemy, 0x022 //RA_MAIZETRAP -2252,0xd5, , 0, 2,1000,enemy, 0x022 //RA_VERDURETRAP -2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP -2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP - -2273,0xe2, , 2, 0, 500,friend,0x000 //NC_NEUTRALBARRIER -2274,0xe3, , 2, 0, 500,all, 0x000 //NC_STEALTHFIELD - -2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE -2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR -2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC -2302,0xcf, , 2, 0, -1,all, 0x2002 //SC_MAELSTROM -2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST -2304,0xd1, , 0, 2,1000,enemy, 0x018 //SC_FEINTBOMB - -2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING - -2414,0xda, , 0, 0, -1,enemy, 0x000 //WM_REVERBERATION -2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM -2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD - -2443,0xdc, , 0, 0,300,enemy, 0x00A //SO_FIREWALK -2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK -2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE -2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST -2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE -2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL -2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER -2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x010 //SO_VACUUM_EXTREME -2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA -2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA -2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA -2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA - -2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP -2482,0xe6,0x7f, -1, 2, -1,all, 0x000 //GN_WALLOFTHORN -2485,0xe7, , 0, 3,2000,enemy, 0x098 //GN_DEMONIC_FIRE -2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER -2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS -2490,0xea, , 0, 1,1000,all, 0x002 //GN_HELLS_PLANT - -2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x006 //RL_B_TRAP - -3006,0x86, , 0, 2, 100,enemy, 0x018 //KO_BAKURETSU -3008,0x86, , 0, 2, 100,enemy, 0x018 //KO_MUCHANAGE -3009,0x86, , 0, 3, 100,enemy, 0x018 //KO_HUUMARANKA -3020,0xf8, , 0, 3, 500,all, 0x018 //KO_ZENKAI -3010,0xfc, , 0, 0,5000,enemy, 0x018 //KO_MAKIBISHI - -5006,0x101, , 0, 3,2000,enemy, 0x018 //NC_MAGMA_ERUPTION -5008,0x7e, , 0, 0, -1,all, 0x003 //SO_ELEMENTAL_SHIELD -5010,0xfe, , 0, 2, -1,enemy, 0x000 //SC_ESCAPE - -8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST -8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND -8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER -8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE -8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH - -8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER -8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP -8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE -8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN -8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP - -8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE -8406,0xee, , 0, 1, -1,friend,0x2018 //EL_WATER_BARRIER -8409,0xef, , 0, 1, -1,friend,0x2018 //EL_ZEPHYR -8412,0xf0, , 0, 1, -1,friend,0x2018 //EL_POWER_OF_GAIA - -10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP -10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS -10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD -10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES |