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-rw-r--r--db/item_db.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/db/item_db.txt b/db/item_db.txt
index faea97b02..ef2f9fd13 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -849,11 +849,11 @@
1815,Claw_Of_Garm,Garm Claw,4,,10,550,152,,1,1,0x00008100,7,2,2,4,70,1,12,{ bonus bAtkEle,Ele_Dark; bonus bMaxHPrate,-2; bonus2 bAddEff,Eff_Bleeding,500; },{},{}
1816,Berserk_,Berserk,4,,10,500,120,,1,1,0x00008100,7,2,2,4,36,1,12,{ bonus bAspdRate,12; },{},{}
1817,Refined_Kaiser_Knuckle,Refined Kaiser Knuckle,4,,,0,159,,1,0,0x00008100,7,2,2,4,1,0,12,{ bonus bAtkEle,Ele_Wind; bonus2 bAddRace,RC_Undead,5; bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Fire,10; bonus2 bAddEle,Ele_Wind,10; bonus bAspdRate,5; },{},{}
-1818,Magma_Fist,Magma Fist,4,,10,650,90,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus4 bAutoSpell,280,5,10,0; },{},{}
-1819,Icicle_Fist,Iceicle Fist,4,8000,,400,30,,1,4,0x00008100,7,2,2,1,1,1,12,{ bonus4 bAutoSpell,281,5,10,0; },{},{}
-1820,Electric_Fist,Electric Fist,4,8000,,400,30,,1,4,0x00008100,7,2,2,1,1,1,12,{ bonus4 bAutoSpell,282,5,10,0; },{},{}
-1821,Seismic_Fist,Seismic Fist,4,8000,,400,30,,1,4,0x00008100,7,2,2,1,1,1,12,{ bonus4 bAutoSpell,283,5,10,0; },{},{}
-1822,Barrage_Fist,Barrage Fist,4,,10,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,263,15; bonus2 bSkillAtk,272,15; bonus2 bSkillAtk,273,20; },{},{}
+1818,Magma_Fist,Magma Fist,4,,10,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,280,5,50; bonus4 bAutoSpell,280,5,10,0; },{},{}
+1819,Icicle_Fist,Iceicle Fist,4,,10,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,281,5,50; bonus4 bAutoSpell,281,5,10,0; },{},{}
+1820,Electric_Fist,Electric Fist,4,,10,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,282,5,50; bonus4 bAutoSpell,282,5,10,0; },{},{}
+1821,Seismic_Fist,Seismic Fist,4,,10,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,283,5,50; bonus4 bAutoSpell,283,5,10,0; },{},{}
+1822,Barrage_Fist,Barrage Fist,4,,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,263,15; bonus2 bSkillAtk,272,15; bonus2 bSkillAtk,273,20; },{},{}
// Instruments
1901,Violin,Violin,4,4000,,700,50,,1,3,0x00080000,7,1,2,1,2,1,13,{},{},{}
1902,Violin_,Violin,4,4000,,700,50,,1,4,0x00080000,7,1,2,1,2,1,13,{},{},{}