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-rw-r--r--db/castle_db.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/db/castle_db.txt b/db/castle_db.txt
index 37d615496..1d328f299 100644
--- a/db/castle_db.txt
+++ b/db/castle_db.txt
@@ -3,7 +3,7 @@
// Structure of Database:
// CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
//
-// 01. CastleID Unique ID of the castle.
+// 01. CastleID Unique ID of the castle. Must remain unique across all map-servers.
// 02. MapName Map name to be considered as the castle map.
// 03. CastleName Name of the castle (used by scripts and guardian name tags).
// 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a occupied