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diff --git a/db/Changelog.txt b/db/Changelog.txt
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@@ -25,6 +25,18 @@
=========================
02/20
+ * Updated item_bluebox.txt, item_giftbox.txt, item_violetbox.txt, item_db.txt, mob_db.txt, [Komurka]
+ added item_cookie_bag.txt
+ - new databases from Aegis 10.2
+ - implemented Cookie Bag item
+ - added missing mobs
+ - note: yes, I know that random item databases can be shorter (item_bluebox.txt, item_violetbox.txt,
+ item_cookie_bag.txt, but not with current implementation of item randomizing
+ for expamle:
+ - there are 9285 items in item_bluebox.txt, and 1000000/9285 = real value
+ - so line with Red Potion would contain rate = 1000000/9285*12 = real value (can't be)
+ I think it's better to have bigger db, and do ONE rand check, than shorter and check it even 1000 times ~~
+ (in function itemdb_searchrandomid) so please, don't mess with them, or change them
* Updated mobs mode (ID 1001-1691) according to Aegis 10.2 [Komurka]
* 2nd part (status % chances, coma) of item_db.txt update according to Aegis 10.2 file [Komurka]
- all cards, that had 20% on status change now have 6%