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-rw-r--r--conf/battlegrounds.conf12
1 files changed, 6 insertions, 6 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf
index 1c32d32ce..9412829b2 100644
--- a/conf/battlegrounds.conf
+++ b/conf/battlegrounds.conf
@@ -34,7 +34,7 @@ battlegrounds: (
minPlayers: 6 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */
+ delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
@@ -48,10 +48,10 @@ battlegrounds: (
loss: 3
draw: 3
}
- minPlayers: 3 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */
+ minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */
+ delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
@@ -68,7 +68,7 @@ battlegrounds: (
minPlayers: 4 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
+ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
@@ -85,7 +85,7 @@ battlegrounds: (
minPlayers: 4 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
+ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
@@ -102,7 +102,7 @@ battlegrounds: (
minPlayers: 4 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
+ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */