diff options
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battle/misc.conf | 13 | ||||
-rw-r--r-- | conf/battle/monster.conf | 2 |
2 files changed, 10 insertions, 5 deletions
diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf index dd3d57aaa..b9aaa2356 100644 --- a/conf/battle/misc.conf +++ b/conf/battle/misc.conf @@ -80,10 +80,15 @@ duel_time_interval: 60 // Restrict duel usage to same map duel_only_on_same_map: no -// Determines max number of characters that can stack within a single cell. -// NOTE: For this setting to make effect you have to use a server compiled with -// Cell Stack Limit support (see src/map/map.h) -cell_stack_limit: 1 +// Determines max number of characters that can stack within a single cell. +// Official - Only affects the walking routines of characters, including monsters. +// If a unit stops walking and is on a cell with more than stack limit +// characters on it, it will walk to the closest free cell. +// Custom - This variation will make every full cell to be considered a wall. +// NOTE: For this setting to take effect you have to use a server compiled +// with Cell Stack Limit support (see src/map/map.h) +official_cell_stack_limit: 1 +custom_cell_stack_limit: 1 // Allow autotrade only in map with autotrade flag? // Set this to "no" will allow autotrade where no "autotrade" mapflag is set diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index 6f63f55be..b26bda207 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -58,7 +58,7 @@ monster_ai: 0 // x: Every x cells moved // Regardless of this setting, a monster will always rethink its chase if it has // reached its target. Increase this value if you want to make monsters continue -// moving after they lost their target (hide, loot picked, etc.). +// moving after they lost their target (hide, no line of sight, etc.). monster_chase_refresh: 3 // Should mobs be able to be warped (add as needed)? |