summaryrefslogtreecommitdiff
path: root/conf/script_athena.conf
diff options
context:
space:
mode:
Diffstat (limited to 'conf/script_athena.conf')
-rw-r--r--conf/script_athena.conf65
1 files changed, 65 insertions, 0 deletions
diff --git a/conf/script_athena.conf b/conf/script_athena.conf
new file mode 100644
index 000000000..1c426a634
--- /dev/null
+++ b/conf/script_athena.conf
@@ -0,0 +1,65 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------
+// eAthena Script Configuration File
+//--------------------------------------------------------
+
+
+//If you are getting crashes during script loading, you can set this to yes
+//to find out which script causes it. Otherwise leave it as no since the amount
+//of extra console output is staggering.
+verbose_mode: no
+
+warn_func_mismatch_paramnum: yes
+
+check_cmdcount: 655360
+
+check_gotocount: 2048
+
+
+//---- Custom script functions ----
+
+// 0 - Event script is defined as an NPC by itself
+// 1 - Event script can be called by script label
+event_script_type: 0
+
+// For events to be activated do we require
+// a 'set [EventName],1;' to be called first?
+event_requires_trigger: no
+
+// Name of event when a player has died
+die_event_name: OnPCDieEvent
+
+// Name of event when a player kills a player
+kill_pc_event_name: OnPCKillEvent
+
+// Name of event when a player kills a monster
+kill_mob_event_name: OnNPCKillEvent
+
+// Name of event when a player logs out
+logout_event_name: OnPCLogoutEvent
+
+// Name of event when a player logs in
+login_event_name: OnPCLoginEvent
+
+// Name of event when a player changes map
+// NOTE: This event will only trigger on maps with the "loadevent" flag active.
+loadmap_event_name: OnPCLoadMapEvent
+
+// Name of event when a player levels up (base lv)
+baselvup_event_name: OnPCBaseLvUpEvent
+
+// Name of event when a player levels up (job lv)
+joblvup_event_name: OnPCJobLvUpEvent
+
+import: conf/import/script_conf.txt