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-rw-r--r--conf/map/battle/skill.conf39
1 files changed, 28 insertions, 11 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index 64bba68b5..0cc63662c 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2014-2018 Hercules Dev Team
+//= Copyright (C) 2014-2019 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -53,8 +53,8 @@ min_skill_delay_limit: 100
// appear to "teleport" afterwards.
default_walk_delay: 300
-//Completely disable skill delay of the following types (Note 3)
-//NOTE: By default mobs don't have the skill delay as specified in the skill
+// Completely disable skill delay of the following types (Note 3)
+// NOTE: By default mobs don't have the skill delay as specified in the skill
// database, but follow their own 'reuse' skill delay which is specified on
// the mob skill db. When set, the delay for all skills become
// min_skill_delay_limit.
@@ -107,9 +107,9 @@ clear_skills_on_death: 0
// Should ground placed skills be removed when the caster changes maps? (Note 3)
clear_skills_on_warp: 15
-//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
-//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
-//See db/skill_unit_db.txt for more info.
+// Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
+// The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
+// See db/skill_unit_db.txt for more info.
defunit_not_enemy: false
// Do skills do at least 'hits' damage when they don't miss/are blocked?
@@ -138,10 +138,22 @@ skill_nofootset: 1
// Default on official servers: true for player-traps
gvg_traps_target_all: 1
-// Some traps settings (add as necessary):
-// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
-// (Invisible traps can be revealed through Hunter's Detecting skill)
-traps_setting: 0
+// Hunter's traps visibility setting (with HiddenTrap: true on skill_db.conf)
+// Here we have 2 configs:
+// visibility stands to how traps are displayed by default:
+// 0: Traps are always visible to everyone (Hercules/Pre-renewal)
+// 1: Traps with HiddenTrap: true are hidden in versus maps (PvP/GvG/BG)
+// 2: Traps with HiddenTrap: true are always invisible (Renewal) (Default)
+// Notes: - Invisibility applies to players that are not in caster's party.
+// - Invisible traps can be made visible to everyone with Hunter's Detecting skill.
+//
+// display_on_trigger tells if HiddenTraps should become visible once triggered
+// 0: Do not make traps visible once triggered (except for Ankle Snare) (Aegis)
+// 1: Always make traps visible once triggered (Hercules)
+trap_options: {
+ visibility: 2
+ display_on_trigger: 1
+}
// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
// 1: Enable players to damage the floras outside of versus grounds.
@@ -175,7 +187,7 @@ monster_cloak_check_type: 4
// Can't place unlimited land skills at the same time (Note 3)
land_skill_limit: 9
-//Determines which kind of skill-failed messages should be sent:
+// Determines which kind of skill-failed messages should be sent:
// 0 - Enable by default
// 1 - Disable all skill-failed messages.
// 2 - Disable skill-failed messages due to can-act delays.
@@ -330,3 +342,8 @@ bowling_bash_area: 0
// punch a hole into SG it will for example create a "suck in" effect.
// If you disable this setting, the knockback direction will be completely random (eAthena style).
stormgust_knockback: true
+
+// Magic Rod's animation behavior (Note 1)
+// 0 : (official) Magic Rod's animation occurs every time it is used.
+// 1 : Magic Rod's animation would not occur unless a spell was absorbed. (old behavior)
+magicrod_type: 0