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-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2018 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Player) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field.
-//=========================================================================
-
-// Players' maximum HP rate? (Default is 100)
-hp_rate: 100
-
-// Players' maximum SP rate? (Default is 100)
-sp_rate: 100
-
-// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
-// (It is true on official servers)
-left_cardfix_to_right: true
-
-// The amount of HP a player will respawn with, 0 is default.
-// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
-restart_hp_rate: 0
-
-// The amount of SP a player will respawn with, 0 is default.
-// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
-restart_sp_rate: 0
-
-// Can a normal player by-pass the skill tree? (Note 1)
-player_skillfree: false
-
-// When set to true, forces skill points gained from 1st class to be put into 1st class
-// skills, and forces novice skill points to be put into the basic skill. (Note 1)
-player_skillup_limit: true
-
-// Quest skills can be learned? (Note 1)
-// Setting this to true can open an exploit on your server!
-quest_skill_learn: false
-
-// When skills are reset, quest skills are reset as well? (Note 1)
-// Setting this to true can open an exploit on your server!
-// NOTE: If you have quest_skill_learn set to true, quest skills are always reset.
-quest_skill_reset: false
-
-// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
-basic_skill_check: true
-
-// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
-// That is, when you go to a map and don't move, how long before the monsters will notice you.
-// When moving, attacking or doing similar actions, the effect ends instantly.
-// Value is also affected by 'invincible_time_inc' mapflag
-player_invincible_time: 5000
-
-// When set to true, it prevent portal abuse for avoid hits. Official value is false.
-fix_warp_hit_delay_abuse: false
-
-// The time interval for HP to restore naturally. (in milliseconds)
-natural_healhp_interval: 6000
-
-// The time interval for SP to restore naturally. (in milliseconds)
-natural_healsp_interval: 8000
-
-// Automatic healing skill's time interval. (in milliseconds)
-natural_heal_skill_interval: 10000
-
-// The maximum weight for a character to carry when the character stops healing naturally. (in %)
-natural_heal_weight_rate: 50
-
-// Maximum atk speed. (Default 190, Highest allowed 199)
-max_aspd: 190
-
-// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
-max_third_aspd: 193
-
-// Maximum walk speed rate (200 would be capped to twice the normal speed)
-max_walk_speed: 300
-
-// Maximum HP. (Default is 1000000)
-max_hp: 1000000
-
-// Maximum SP. (Default is 1000000)
-max_sp: 1000000
-
-// Max limit of char stats. (agi, str, etc.)
-max_parameter: 99
-
-// Same as max_parameter, but for 3rd classes.
-max_third_parameter: 130
-
-// Same as max_parameter, but for extended classes (Ex. Super Novice, Kagero/Oboro, Rebellion).
-max_extended_parameter: 125
-
-// Same as max_parameter, but for summoner class
-max_summoner_parameter: 120
-
-// Same as max_parameter, but for baby classes.
-max_baby_parameter: 80
-
-// Same as max_parameter, but for baby 3rd's.
-max_baby_third_parameter: 117
-
-// Max armor def/mdef
-// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
-// NOTE: does not affects skills and status effects like Mental Strength
-// If weapon_defense_type is non-zero, it won't apply to max def.
-// If magic_defense_type is non-zero, it won't apply to max mdef.
-max_def: 99
-
-// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
-// the remaining is converted to vit def/int mdef using this multiplier
-// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
-over_def_bonus: 0
-
-// Max weight carts can hold.
-max_cart_weight: 8000
-
-// Prevent logout of players after being hit for how long (in ms, 0 disables)?
-prevent_logout: 10000
-
-// When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3)
-// Official servers prevent players from logging out after attacking, casting skills, and taking damage.
-// 0 = Players can always logout
-// 1 = Prevent logout on login
-// 2 = Prevent logout after attacking
-// 4 = Prevent logout after casting skill
-// 8 = Prevent logout after being hit
-prevent_logout_trigger: 14
-
-// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
-show_hp_sp_drain: false
-
-// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
-show_hp_sp_gain: true
-
-// Show the critical bonus for katar class weapon in player status window? On
-// official server, the critical bonus from katar class weapon isn't display.
-// (Default: false)
-show_katar_crit_bonus: false
-
-// If set, when A accepts B as a friend, B will also be added to A's friend
-// list, otherwise, only A appears in B's friend list.
-// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
-friend_auto_add: true
-
-// Are simultaneous trade/party/guild invite requests automatically rejected?
-invite_request_check: true
-
-// Players' will drop a 'Skull' when killed?
-// 0 = Disabled
-// 1 = Dropped only in PvP maps
-// 2 = Dropped in all situations
-bone_drop: 0
-
-// Do mounted (on Peco) characters increase their size
-// 0 = no
-// 1 = only Normal Classes on Peco have Big Size
-// 2 = only Baby Classes on Peco have Medium Size
-// 3 = both Normal Classes on Peco have Big Size
-// and Baby Classes on Peco have Medium Size
-character_size: 0
-
-// Idle characters can receive autoloot?
-// Set to the time in seconds where an idle character will stop receiving
-// items from Autoloot (0: disabled).
-idle_no_autoloot: 0
-
-// Minimum distance a vending/chat room must be from a NPC in order to be placed
-// Default: 3 (0: disabled).
-min_npc_vendchat_distance: 3
-
-// If min_npc_vendchat_distance is enabled,
-// can players vend/chat room nearby hidden npc? (Ie: FAKE_NPC/HIDDEN_WARP_NPC)
-vendchat_near_hiddennpc: false
-
-// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0%
-// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices.
-// default: 0
-snovice_call_type: 0
-
-// How the server should measure the character's idle time? (Note 3)
-// 0x001 - Walk Request
-// 0x002 - UseSkillToID Request ( targetted skill use attempt )
-// 0x004 - UseSkillToPos Request ( aoe skill use attempt )
-// 0x008 - UseItem Request ( including equip/unequip )
-// 0x010 - Attack Request
-// 0x020 - Chat Request ( whisper, party, guild, bg, etca )
-// 0x040 - Sit/Standup Request
-// 0x080 - Emotion Request
-// 0x100 - DropItem Request
-// 0x200 - @/#Command Request
-// 0x400 - NPC Script Interaction
-// Please note that at least 1 option has to be enabled.
-// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
-// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F
-idletime_criteria: 0x1F
-
-// Can players get ATK/DEF from refinements on costume/shadow equips?
-// Default: yes (Official behavior not known)
-costume_refine_def: true
-shadow_refine_def: true
-shadow_refine_atk: true
-
-// Keep player facing direction after warping?
-// Default: false (on official servers players always faces north)
-player_warp_keep_direction: true