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Diffstat (limited to 'conf/map/battle/misc.conf')
-rw-r--r-- | conf/map/battle/misc.conf | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/conf/map/battle/misc.conf b/conf/map/battle/misc.conf new file mode 100644 index 000000000..bc97b716a --- /dev/null +++ b/conf/map/battle/misc.conf @@ -0,0 +1,173 @@ +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Misc) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) +//========================================================================= + +// PK Server Mode. +// Turns entire server pvp(excluding towns). +// Experience loss is doubled if killed by another player. +// When players hunt monsters over 20 levels higher, they will receive 15% +// additional exp., and 25% chance of receiving more items. +// There is a nopvp.txt for setting up maps not to have pk on in this mode. +// Novices cannot be attacked and cannot attack. +// Normal pvp counter and rank display are disabled as well. +// Note: If pk_mode is set to 2 instead of 1, players will receive a +// manner penalty of 5 each time they kill another player (see manner_system +// config to adjust how this will affect players) +pk_mode: 0 + +// Manner/karma system configuration. Specifies how does negative manner +// (red no chat bubble) affects players (add as needed): +// 0: No penalties. +// 1: Disables chatting (includes whispers, party/guild msgs, etc) +// 2: Disables skill usage +// 4: Disables commands usage +// 8: Disables item usage/picking/dropping +// 16: Disables room creation (chatrooms and vending shops) +manner_system: 31 + +// For PK Server Mode. Change this to define the minimum level players can start PK-ing +pk_min_level: 55 + +// For PK Server Mode. It specifies the maximum level difference between +// players to let them attack each other. 0 disables said limit. +pk_level_range: 0 + +// Display skill usage in console? (for debug only) (default: false) (Note 3) +skill_log: false + +// Display battle log? (for debug only) (default: false) (Note 1) +battle_log: false + +// Display other stuff? (for debug only) (default: false) (Note 1) +etc_log: false + +// Do you want to debug warp points? If set to true, warp points will appear as flags.(Note 1) +// It will also run on start-up a warp-check to print out which warp points lead directly on +// top of on-touch npcs (which can lead to infinite loopback warping situations) +warp_point_debug: false + +// Choose if server begin with night (true) or day (false) +night_at_start: false + +// Define duration in msec of the day (default: 7200000 = 2 hours) +// Set to 0 to disable day cycle (but not @day GM command). +// Except 0, minimum is 60000 (1 minute) +day_duration: 0 + +// Define duration in msec of the night (default: 1800000 = 30 min) +// Set to 0 to disable night cycle (but not @night GM command). +// Except 0, minimum is 60000 (1 minute) +night_duration: 0 + +// Using duel on pvp-maps +duel_allow_pvp: false + +// Using duel on gvg-maps +duel_allow_gvg: false + +// Allow using teleport/warp when dueling +duel_allow_teleport: false + +// Autoleave duel when die +duel_autoleave_when_die: true + +// Delay between using @duel in minutes +duel_time_interval: 60 + +// Restrict duel usage to same map +duel_only_on_same_map: false + +// Determines max number of characters that can stack within a single cell. +// Official - Only affects the walking routines of characters, including monsters. +// If a unit stops walking and is on a cell with more than stack limit +// characters on it, it will walk to the closest free cell. +// Custom - This variation will make every full cell to be considered a wall. +// NOTE: For this setting to take effect you have to use a server compiled +// with Cell Stack Limit support (see src/map/map.h) +official_cell_stack_limit: 1 +custom_cell_stack_limit: 1 + +// If false while walking not check occupied cells +// If true while walking check occupied cells +check_occupied_cells: true + +// Allow autotrade only in map with autotrade flag? +// Set this to "false" will allow autotrade where no "autotrade" mapflag is set +// Set this to "true" to only allow autotrade on maps with "autotrade" mapflag +at_mapflag: false + +// Set this to the amount of minutes autotrade chars will be kicked from the server. +at_timeout: 0 + +// Auction system, fee per hour. Default is 12000 +auction_feeperhour: 12000 + +// Auction maximum sell price +auction_maximumprice: 500000000 + +// Minimum delay between each store search query in seconds. +searchstore_querydelay: 10 + +// Maximum amount of results a store search query may yield, before +// it is canceled. +searchstore_maxresults: 30 + +// Whether or not gaining and loosing of cash points is displayed (Note 1). +// Default: false +cashshop_show_points: false + +// Whether or not mail box status is displayed upon login. +// Default: 0 +// 0 = No +// 1 = Yes +// 2 = Yes, when there are unread mails +mail_show_status: 0 + +// Is monster transformation disabled during Guild Wars? +// If set to true, monster transforming is automatically removed/disabled when entering castles during WoE times +mon_trans_disable_in_gvg: false + +// Whether AegisName and SpriteName lookups are case sensitive +// Default: true (as in official servers) +// When this is set to true, item and monster lookups through atcommands and +// script commands will match AegisNames and SpriteNames only when the case +// matches. Display name lookups are not affected by this setting. +// Example: Given the two items: +// - { Id: 553, AegisName: "Bun", Name: "Bao" } +// - { Id: 6115, AegisName: "Bun_", Name: "Bun" } +// query when true when false +// @item bun # 6115 # 553 +// @item Bun # 553 # 553 +// @item Bao # 553 # 553 +// @item Bun_ # 6115 # 6115 +case_sensitive_aegisnames: true |