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-// Character Server configuration file.
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-// Server Communication username and password.
-userid: s1
-passwd: p1
-
-// Server name, use alternative character such as ASCII 160 for spaces.
-// NOTE: Do not use spaces or any of these characters which are not allowed in
-// Windows filenames \/:*?"<>|
-// ... or else guild emblems won't work client-side!
-server_name: Hercules
-
-// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
-wisp_server_name: Server
-
-// Login Server IP
-// The character server connects to the login server using this IP address.
-// NOTE: This is useful when you are running behind a firewall or are on
-// a machine with multiple interfaces.
-//login_ip: 127.0.0.1
-
-// The character server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Login Server Port
-login_port: 6900
-
-// Character Server IP
-// The IP address which clients will use to connect.
-// Set this to what your server's public IP address is.
-//char_ip: 127.0.0.1
-
-// Character Server Port
-char_port: 6121
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//If redirected output contains escape sequences (color codes)
-stdout_with_ansisequence: no
-
-//Makes server output more silent by ommitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//32: Hide Debug Messages
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-// Type of server.
-// No functional side effects at the moment.
-// Displayed next to the server name in the client.
-// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P
-char_server_type: 0
-
-// Minimum Group ID to join char server when it is on char_server_type 1 (maintenance)
-char_maintenance_min_group_id: 99
-
-// Enable or disable creation of new characters.
-// Now it is actually supported [Kevin]
-char_new: 1
-
-// Display (New) in the server list.
-char_new_display: 0
-
-// Maximum users able to connect to the server.
-// Set to 0 to disable users to log-in. (-1 means unlimited)
-max_connect_user: -1
-
-// Group ID that is allowed to bypass the server limit of users.
-// Default: -1 = nobody (there are no groups with ID < 0)
-// See: conf/groups.conf
-gm_allow_group: -1
-
-// How often should the server save all files? (In seconds)
-// Note: Applies to all data files on TXT servers.
-// On SQL servers, it applies to guilds (character save interval is defined on the map config)
-autosave_time: 60
-
-// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
-save_log: yes
-
-// Start point, Map name followed by coordinates (x,y)
-start_point_re: iz_int,97,90
-start_point_pre: new_1-1,53,111
-
-// Starting items for new characters
-// Format is: id1,quantity1,stackable1,idN,quantityN,stackableN
-// stackable:
-// 0 - Not stackable (weapon, armor, egg, pet armor)
-// 1 - Stackable
-start_items: 1201,1,0,2301,1,0
-
-// Starting zeny for new characters
-start_zeny: 0
-
-// Size for the fame-lists
-fame_list_alchemist: 10
-fame_list_blacksmith: 10
-fame_list_taekwon: 10
-
-// Guild earned exp modifier.
-// Adjusts taxed exp before adding it to the guild's exp. For example, if set
-// to 200, the guild receives double the player's taxed exp.
-guild_exp_rate: 100
-
-// Name used for unknown characters
-unknown_char_name: Unknown
-
-// To log the character server?
-log_char: 1
-
-// Allow or not identical name for characters but with a different case (upper/lower):
-// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
-name_ignoring_case: no
-
-// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
-// NOTE: Applies to character, party and guild names.
-// 0: no restriction (default)
-// 1: only letters/symbols in 'char_name_letters' option.
-// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
-char_name_option: 1
-
-// Set the letters/symbols that you want use with the 'char_name_option' option.
-// Note: Don't add spaces unless you mean to add 'space' to the list.
-char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
-
-// Restrict character deletion by BaseLevel
-// 0: no restriction (players can delete characters of any level)
-// -X: you can't delete chars with BaseLevel <= X
-// Y: you can't delete chars with BaseLevel >= Y
-// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
-char_del_level: 0
-
-// Amount of time in seconds by which the character deletion is delayed.
-// Default: 86400 (24 hours)
-// NOTE: Requires client 2010-08-03aragexeRE or newer.
-char_del_delay: 86400
-
-// Block deletion if character is inside a guild or a party? (BOOL)
-// default: 0 official: 1
-// !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!!
-char_aegis_delete: 0
-
-// What folder the DB files are in (item_db.conf, etc.)
-db_path: db
-
-//==================================================================
-// Pincode system
-//==================================================================
-
-// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse
-// NOTE: Requires client 2011-03-09aragexeRE or newer.
-// 0: disabled
-// 1: enabled
-pincode_enabled: 1
-
-// Request Pincode only on login or on everytime char select is accessed?
-// 0: only on login (default)
-// 1: everytime the char select window is accessed
-pincode_charselect: 0
-
-// How often does a user have to change his pincode?
-// Default: 0
-// 0: never
-// X: every X minutes
-pincode_changetime: 0
-
-// How often can a user enter the wrong password?
-// Default: 3
-// NOTE: The maximum on clientside is 3
-pincode_maxtry: 3
-
-import: conf/import/char_conf.txt