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-rw-r--r--conf/battlegrounds.conf40
1 files changed, 32 insertions, 8 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf
index b43899dd7..0aa81d35d 100644
--- a/conf/battlegrounds.conf
+++ b/conf/battlegrounds.conf
@@ -10,6 +10,15 @@
//====================================================
//= Link~u! <description> <link to wiki/topic>
//= http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
+//====================================================
+//= Fields (TODO/INCOMPLETE)
+//= arenas: ({
+//= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces
+//= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins
+//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins
+//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins
+//= //- fillAnnounce (optional arena param)
+//= })
battlegrounds: (
{
/* feature is not complete */
@@ -24,6 +33,7 @@ battlegrounds: (
arenas: ({
name: "Tierra Gorge" //must match the name in client files
event: "Tierra_BG2::OnPlayerListReady"
+ allowedTypes: "All" /* Solo, Party and Guild */
minLevel: 80
maxLevel: 150
reward: {/* amount of badges awarded on each case */
@@ -34,11 +44,14 @@ battlegrounds: (
minPlayers: 6 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */
+ delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "Flavius" //must match the name in client files
- event: "Flavius_BG1::OnPlayerListReady"
+ event: "start#bat_b01::OnPlayerListReady"
+ allowedTypes: "All" /* Solo, Party and Guild */
minLevel: 80
maxLevel: 150
reward: {/* amount of badges awarded on each case */
@@ -46,14 +59,17 @@ battlegrounds: (
loss: 3
draw: 3
}
- minPlayers: 6 /* minimum amount of players to start */
+ minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */
+ delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "KVM (Level 80 and up)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
+ allowedTypes: "All" /* Solo, Party and Guild */
minLevel: 80
maxLevel: 150
reward: {/* amount of badges awarded on each case */
@@ -64,11 +80,14 @@ battlegrounds: (
minPlayers: 4 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
+ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "KVM (Level 60~79)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
+ allowedTypes: "All" /* Solo, Party and Guild */
minLevel: 60
maxLevel: 79
reward: {/* amount of badges awarded on each case */
@@ -79,11 +98,14 @@ battlegrounds: (
minPlayers: 4 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
+ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "KVM (Level 59 and below)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
+ allowedTypes: "All" /* Solo, Party and Guild */
minLevel: 1
maxLevel: 59
reward: {/* amount of badges awarded on each case */
@@ -94,8 +116,10 @@ battlegrounds: (
minPlayers: 4 /* minimum amount of players to start */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
+ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
}
)
-}) \ No newline at end of file
+})