diff options
Diffstat (limited to 'conf/battle')
-rw-r--r-- | conf/battle/guild.conf | 5 | ||||
-rw-r--r-- | conf/battle/homunc.conf | 3 | ||||
-rw-r--r-- | conf/battle/monster.conf | 6 | ||||
-rw-r--r-- | conf/battle/player.conf | 4 |
4 files changed, 18 insertions, 0 deletions
diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf index 9fa3fb424..4f714f8ed 100644 --- a/conf/battle/guild.conf +++ b/conf/battle/guild.conf @@ -62,3 +62,8 @@ gvg_eliminate_time: 7000 // and does changing emblems require it? (Note 1) // P.S: This skill is not implemented on official servers require_glory_guild: no + +// Limit Guild alliances. Value is 0 to 3. +// If you want to change this value, clear the guild alliance table. +// Default is 3 +max_guild_alliance: 3 diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf index 2acff0a5e..c57c9f9b0 100644 --- a/conf/battle/homunc.conf +++ b/conf/battle/homunc.conf @@ -43,3 +43,6 @@ hvan_explosion_intimate: 45000 // Show stat growth to the owner when an Homunculus levels up homunculus_show_growth: no + +// If a monster is killed only by homunculus, can autoloot works? +homunculus_autoloot: yes diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index 58111ab2d..2208d8da3 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -199,3 +199,9 @@ mob_clear_delay: 0 // Type 0: On the player that did the most damage to the mob. // NOTE: This affects who gains the Castle when the Emperium is broken. mob_npc_event_type: 1 + +// Time in milliseconds to actitave protection against Kill Steal +// Set to 0 to disable it. +// If this is activated and a player is using @noks, damage from others players (KS) not in the party +// will be reduced to 0. +ksprotection: 0 diff --git a/conf/battle/player.conf b/conf/battle/player.conf index 58f0f9bb1..b8c1544a5 100644 --- a/conf/battle/player.conf +++ b/conf/battle/player.conf @@ -135,3 +135,7 @@ bone_drop: 0 // 3 = both Normal Classes on Peco have Big Size // and Baby Classes on Peco have Medium Size character_size: 0 + +// Idle characters can receive autoloot? +// Set to the time in seconds where an idle character will stop receiving items from Autoloot. +idle_no_autoloot: 120 |