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-rw-r--r--conf/battle/client.conf2
-rw-r--r--conf/battle/monster.conf2
2 files changed, 2 insertions, 2 deletions
diff --git a/conf/battle/client.conf b/conf/battle/client.conf
index 143505a36..6a6c58d13 100644
--- a/conf/battle/client.conf
+++ b/conf/battle/client.conf
@@ -48,7 +48,7 @@ min_chat_delay: 0
// valid range of dye's and styles on the client
min_hair_style: 0
-max_hair_style: 25
+max_hair_style: 27
min_hair_color: 0
max_hair_color: 8
min_cloth_color: 0
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index ada628a37..a4c985055 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -51,7 +51,7 @@ monster_max_aspd: 199
// have players on them, instead of only for mobs who are in the vecinity
// of players.
// 0x040: When set, when the mob's target changes map, the mob will walk towards
-// any npc-warps in it's sight of view (use with mob_npc_warp below)
+// any npc-warps in it's sight of view (use with mob_warp below)
// 0x100: When set, a mob will pick a random skill from it's list and start from
// that instead of checking skills in orders (when unset, if a mob has too
// many skills, the ones near the end will rarely get selected)