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-rw-r--r--conf/battle/battle.conf7
1 files changed, 3 insertions, 4 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index 9c0f708fd..d74f6cf49 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -35,13 +35,12 @@ enable_critical: 1
mob_critical_rate: 100
critical_rate: 100
-// Should normal attacks give you a walk delay?
+// Should normal attacks give you a walk delay? (Note 3)
// If no, characters can move as soon as they start an attack (attack animation
// or walk animation may be omitted client-side, causing cropped attacks or
// monsters that teleport to you)
-// If set, total walk delay is set to your attack animation duration divided by
-// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...)
-attack_walk_delay: 0
+// Otherwise, the delay is equal to the 'attack animation' (amotion)
+attack_walk_delay: 15
// Move-delay adjustment after being hit. (Note 2)
// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.