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-rw-r--r--conf/battle/battle.conf9
1 files changed, 7 insertions, 2 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index 94f80a2a6..fc962b008 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -54,6 +54,7 @@ player_damage_delay_rate: 100
undead_detect_type: 0
// Does HP recover if hit by an attribute that's same as your own? (Note 1)
+// (Will not work in Renewal)
attribute_recover: no
// What is the minimum and maximum hitrate of normal attacks?
@@ -94,11 +95,11 @@ vit_penalty_num: 5
// Use alternate method of DEF calculation for physical attacks.
// With 0, disabled (use normal def% reduction with further def2 reduction)
-// At 1 or more defense is substraction of (DEF* value).
+// At 1 or more defense is subtraction of (DEF* value).
// eg: 10 + 50 def becomes 0 + (10*type + 50)
weapon_defense_type: 0
-//MDEF‚same as above....(MDEF*value)
+// MDEF, same as above....(MDEF*value)
magic_defense_type: 0
// Change attacker's direction to face opponent on every attack? (Note 3)
@@ -141,3 +142,7 @@ arrow_decrement: 1
// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed.
// This setting also affects autospellwhenhit.
autospell_check_range: no
+
+// If both the attacker and the target are on the same tile, should the target be knocked back to the left?
+// Official behavior is "yes", setting this to "no" will knock the target back behind the attacker.
+knockback_left: yes