diff options
Diffstat (limited to 'conf/battle/battle.conf')
-rw-r--r-- | conf/battle/battle.conf | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 94f80a2a6..fc962b008 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -54,6 +54,7 @@ player_damage_delay_rate: 100 undead_detect_type: 0 // Does HP recover if hit by an attribute that's same as your own? (Note 1) +// (Will not work in Renewal) attribute_recover: no // What is the minimum and maximum hitrate of normal attacks? @@ -94,11 +95,11 @@ vit_penalty_num: 5 // Use alternate method of DEF calculation for physical attacks. // With 0, disabled (use normal def% reduction with further def2 reduction) -// At 1 or more defense is substraction of (DEF* value). +// At 1 or more defense is subtraction of (DEF* value). // eg: 10 + 50 def becomes 0 + (10*type + 50) weapon_defense_type: 0 -//MDEF‚same as above....(MDEF*value) +// MDEF, same as above....(MDEF*value) magic_defense_type: 0 // Change attacker's direction to face opponent on every attack? (Note 3) @@ -141,3 +142,7 @@ arrow_decrement: 1 // range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed. // This setting also affects autospellwhenhit. autospell_check_range: no + +// If both the attacker and the target are on the same tile, should the target be knocked back to the left? +// Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. +knockback_left: yes |