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-rw-r--r--conf-tmpl/Changelog.txt9
-rw-r--r--conf-tmpl/battle/battle.conf8
-rw-r--r--conf-tmpl/battle/items.conf22
3 files changed, 23 insertions, 16 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index c155b7045..cc0765595 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,14 @@
Date Added
+2007/01/29
+ * Collapsed config settings produce_item_name_input,
+ produce_potion_name_input, making_arrow_name_input, holywater_name_input,
+ cdp_name_input into a single config produce_item_name_input which uses
+ bitmasks to determine what it affects. See battle/item.conf for details.
+ * Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and
+ Enabled + Autoguess (gives arrow consumption as appropiate to
+ plagiarized/acquired skills). eA previously had a hardcoded '2' setting,
+ now it's 1 by default as it should be. [Skotlex]
2007/01/28
* Fixed the description of @summon
* Fixed @nuke's position (I edited the wrong file by accident)
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index c951746e7..4b520dfee 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -164,5 +164,9 @@ equip_skill_break_rate: 100
// NOTE: The official setting is yes, even thought it degrades performance a bit.
delay_battle_damage: yes
-// Are arrows are consumed when used on a bow? (Note 1)
-arrow_decrement: yes
+// Are arrows/ammo consumed when used on a bow/gun?
+// 0 - No, 1 - Yes
+// 2 - Yes even for skills that do not specify arrow consumption when said
+// skill is weapon-based and used with ranged weapons (auto-guesses which
+// skills should consume ammo when it's acquired via a card or plagiarize)
+arrow_decrement: 1
diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf
index 98f1a7034..6ec9524eb 100644
--- a/conf-tmpl/battle/items.conf
+++ b/conf-tmpl/battle/items.conf
@@ -39,20 +39,14 @@ weapon_produce_rate: 100
// Prepare Potion success rate. (Note 2)
potion_produce_rate: 100
-// Do produced items have the maker's name on them? (Note 1)
-produce_item_name_input: yes
-
-// Do produced potions have the maker's name on them? (Note 1)
-produce_potion_name_input: yes
-
-// Do crafted arrows have the maker's name on them? (Note 1)
-making_arrow_name_input: no
-
-// Do created holy waters have the maker's name on it? (Note 1)
-holywater_name_input: no
-
-// Do created poison bottles have the maker's name on it? (Note 1)
-cdp_name_input: no
+// Do produced items have the maker's name on them? (Note 4)
+// 0x01: Produced Weapons
+// 0x02: Produced Potions
+// 0x04: Produced Arrows
+// 0x08: Produced Holy Water
+// 0x10: Produced Deadly Potions
+// 0x80: Other produced items.
+produce_item_name_input: 0x03
// Is a monster summoned via dead branch aggressive? (Note 1)
dead_branch_active: yes