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-rw-r--r--conf-tmpl/Changelog.txt5
-rw-r--r--conf-tmpl/battle/skill.conf7
2 files changed, 12 insertions, 0 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index f927a624f..4cb9f338c 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,10 @@
Date Added
+2006/10/20
+ * Added config setting "summon_flora_setting" (skill.conf), with it you can
+ decide now two things: a. Whether or not players can harm your floras
+ outside versus grounds, and b. Whether or not you can summon out and mix
+ different types of plants at the same time. [Skotlex]
2006/10/19
* Commented out the monster_noteleport mapflag from the guild castles as
this is the Aegis behaviour [Skotlex]
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index a90338ca2..4455f5f86 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -130,6 +130,13 @@ gvg_traps_target_all: 1
// (Invisible traps can be revealed through Hunter's Detecting skill)
traps_setting: 0
+// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
+// 1: Enable players to damage the floras outside of versus grounds.
+// 3: Disable having different types out at the same time
+// (eg: forbid summoning anything except hydras when there's already
+// one hydra out)
+summon_flora_setting: 3
+
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
skill_wall_check: yes