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-rw-r--r--conf-tmpl/battle_athena.conf4
-rw-r--r--conf-tmpl/char_athena.conf2
-rw-r--r--conf-tmpl/map_athena.conf4
3 files changed, 5 insertions, 5 deletions
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf
index 2b5114f95..34e047990 100644
--- a/conf-tmpl/battle_athena.conf
+++ b/conf-tmpl/battle_athena.conf
@@ -466,12 +466,12 @@ save_clothcolor: yes
// 2 = both
undead_detect_type: 2
-// Operational mode of automatic counter.
+// Counter Attack Skill Type
// 0 = 100% critical
// 1 = disregard DEF and HIT+20, CRI*2
// 2 = Same as 0, but can counter skills (?)
// Players
-player_auto_counter_type: 1
+player_auto_counter_type: 0
// Monsters
monster_auto_counter_type: 0
diff --git a/conf-tmpl/char_athena.conf b/conf-tmpl/char_athena.conf
index 97021d816..6b73b3447 100644
--- a/conf-tmpl/char_athena.conf
+++ b/conf-tmpl/char_athena.conf
@@ -84,7 +84,7 @@ char_txt: save/athena.txt
// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
backup_txt_flag: no
-// Character server flatfile database (backup)
+// Character server flatfile database (backup, TXT only)
backup_txt: save/athena_backup.txt
// Friends list flatfile database
diff --git a/conf-tmpl/map_athena.conf b/conf-tmpl/map_athena.conf
index ad01675d0..405af5d80 100644
--- a/conf-tmpl/map_athena.conf
+++ b/conf-tmpl/map_athena.conf
@@ -57,10 +57,10 @@ map_port: 5121
// It is possible to reduce the map cache to 1MB for 400+ maps with compression
// enabled. If all maps are already loaded in the cache, Athena can boot without
// reading the grf files.
-read_map_from_cache: 1
+read_map_from_cache: 2
//
//Where is the bitmap file stored?
-map_cache_file: save/mapinfo.txt
+map_cache_file: db/mapinfo.txt
// Console Commands
// Allow for console commands to be used on/off