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-rw-r--r--conf-tmpl/Changelog.txt4
-rw-r--r--conf-tmpl/battle/status.conf3
2 files changed, 5 insertions, 2 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index fbe36534e..9779269eb 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,9 @@
Date Added
+2006/09/18
+ * Due to a recent update of how cards/equipment status change defense
+ works, the max sc resistance settings (battle/status.conf) no longer apply
+ to them. [Skotlex]
2006/09/16
* Added monster_ai&256. When set, a monster will pick a random starting
position to begin checking versus it's skills, otherwise, it will always
diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf
index 5e611ab65..000c159ea 100644
--- a/conf-tmpl/battle/status.conf
+++ b/conf-tmpl/battle/status.conf
@@ -56,7 +56,6 @@ pc_luk_status_def: 300
mob_luk_status_def: 300
// Maximum resistance to status changes. (10000 = 100%)
-// NOTE: This is applied after cards and equipment, so inmunity cards are
-// capped to this.
+// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 10000
mob_max_status_def: 10000