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-rw-r--r--conf-tmpl/battle/exp.conf9
-rw-r--r--conf-tmpl/battle/party.conf7
2 files changed, 11 insertions, 5 deletions
diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf
index 0d585028b..eba10c4a7 100644
--- a/conf-tmpl/battle/exp.conf
+++ b/conf-tmpl/battle/exp.conf
@@ -49,6 +49,15 @@ max_exp_gain_rate: 0
//1 - eAthena's (uses damage given / max_hp as damage ratio)
exp_calc_type: 0
+//Experience increase per attacker. That is, every additional attacker to the
+// monster makes it give this much more experience
+// (eg: 5 people attack with 25 here, +25*4% -> +100% exp)
+exp_bonus_attacker: 25
+
+//Max number of attackers at which exp bonus is capped
+// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
+exp_bonus_max_attacker: 12
+
// MVP bonus exp rate. (Note 2) (Note 3)
mvp_exp_rate: 100
diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf
index 658bd8297..268f8b1d8 100644
--- a/conf-tmpl/battle/party.conf
+++ b/conf-tmpl/battle/party.conf
@@ -57,11 +57,8 @@ party_item_share_type: 0
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
idle_no_share: no
-// Use the alternate experience even share bonus equation?
-// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate.
-// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total
-// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%,
-// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience.
+// Give additional experience bonus per party-member involved on even-share parties?
+// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
party_even_share_bonus: 0
// If a party uses a skill with penalties do they apply? (Note 1)