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-rw-r--r--conf-tmpl/battle/battle.conf8
-rw-r--r--conf-tmpl/battle/monster.conf14
-rw-r--r--conf-tmpl/battle/skill.conf3
3 files changed, 13 insertions, 12 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index 4e50a5fc7..4f2b75273 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -36,6 +36,14 @@ enable_baseatk: 11
// Who can have perfect flee? (Note 4)
enable_perfect_flee: 5
+// Who can have critical attacks? (Note 4)
+// (Note that there are some skills that always do critical hit regardless of this)
+enable_critical: 1
+
+// Critical adjustment rate for non-players (Note 2)
+mob_critical_rate: 100
+critical_rate: 100
+
// Move-delay adjustment after being hit. (Note 2)
// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 1ffa27a86..ce3934bdb 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -27,11 +27,6 @@
// features.
//--------------------------------------------------------------
-// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2)
-// Note: In Official servers enemies don't get criticals other than through skills.
-enemy_critical_rate: 0
-homun_critical_rate: 0
-
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
mvp_hp_rate: 100
@@ -61,11 +56,12 @@ monster_max_aspd: 199
// any npc-warps in it's sight of view (use with mob_npc_warp below)
monster_ai: 0
-// Should mobs that stand on an npc warp be warped to the destination cell?
+// Should mobs be able to be warped (add as needed)?
// 0: Disable.
-// 1: Enable on all warps except those that lead to 'nobranch' maps.
-// 2: Enable on all warps.
-mob_npc_warp: 0
+// 1: Enable mob-warping when standing on NPC-warps
+// 2: Enable mob-warping when standing on Priest Warp Portals
+// 4: Disable warping when the target map is a 'nobranch' map.
+mob_warp: 0
// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
view_range_rate: 100
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 67fa61e73..ad401a43e 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -154,9 +154,6 @@ display_snatcher_skill_fail: yes
// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
chat_warpportal: no
-// Can a monster be warped by a warp portal? (Note 1)
-mob_warpportal: no
-
// What should the wizard's "Sense" skill display on the defense fields?
// 0: Do not show defense
// 1: Base defense